
Find out which boss, chest, node or activity gives the item you need. Every reward table below carries its quantities, the rates the game itself states, and the daily or weekly limit on claiming it.
GatheringAzure Grass gathering nodeAzure GrassDaily 2,000Nimbus Field1 rewards
GatheringBlue Cap gathering nodeBlue CapDaily 2,000Nimbus Field1 rewards
GatheringChroma Ore gathering nodeChroma OreDaily 721 rewards
GatheringChromaflare Peony gathering nodeChromaflare PeonyDaily 721 rewards
GatheringCoral Branch gathering nodeCoral BranchDaily 2,000Crescent Bay1 rewards
GatheringDreamtide Bloom gathering nodeDreamtide BloomDaily 2161 rewards
GatheringFlufftail Grass gathering nodeFlufftail GrassDaily 2881 rewards
GatheringGlintstone gathering nodeGlintstoneDaily 2,000Nimbus Field1 rewards
GatheringGlintstone Shard gathering nodeGlintstone ShardDaily 2,0001 rewards
GatheringLunar Daisy gathering nodeLunar DaisyDaily 2,000Nimbus Field1 rewards
GatheringMorning Star Bloom gathering nodeMorning Star BloomDaily 2161 rewards
GatheringOrange Cap gathering nodeOrange CapDaily 2,000Nimbus Field1 rewards
GatheringPearl-Strung Blossom gathering nodePearl-Strung BlossomDaily 2881 rewards
GatheringRed Cap gathering nodeRed CapDaily 2,000Nimbus Field1 rewards
GatheringSpiked Herb gathering nodeSpiked HerbDaily 2881 rewards
GatheringStardust Agate gathering nodeStardust AgateDaily 721 rewards
GatheringSunny Daisy gathering nodeSunny DaisyDaily 2,000Nimbus Field1 rewards
GatheringSweetfern Nut gathering nodeSweetfern NutDaily 72Nimbus Field1 rewards
GatheringTartball gathering nodeTartballDaily 2161 rewards
GatheringThreadstar Plant gathering nodeThreadstar PlantDaily 216Nimbus Field1 rewards
GatheringTruffle gathering nodeTruffleDaily 2,0001 rewards
GatheringTurtleback Ore gathering nodeTurtleback OreDaily 288Nimbus Field1 rewardsA reward table in Aniimo is a fixed list, not a lottery. Most lines are guaranteed: clear the fight or open the chest and you get that item at that quantity, every time. A minority of lines are chance lines with a stated percentage, and those are the ones printed here as a percentage. Where a table draws from a pool, such as the Held Item inside a Sanctum chest, the game states how many it draws and which items are in the pool, but never the odds per item, so this database lists the pool and stops there.
Three limits shape a farming day. A daily limit resets at 04:00 and caps how much of a material you can collect, which is why Chroma Ore stops at 72 a day while Sunny Daisy runs to 2,000. A weekly limit resets Monday at 04:00 and is what caps world boss payouts at 10 clears. A table marked once pays one time and never again, which covers first clears, region unlocks and Pathfinder Level rewards.
Two things behave differently from what the numbers suggest. A first clear is its own table, separate from the repeat table, so a Sanctum pays Lumin Amber and 500 Safaris the first time and nothing on a second visit. And Alpha Aniimo chests scale their material lines from your level, so Safaris and stamps are fixed while Credits, Dewdrop Crystals and held item cores grow with you. Defeating an ordinary wild Aniimo gives no items at all; the reward there is the catch, and releasing an Aniimo later returns a Release Gift.
Reward tables read from the live game data for every source listed.