Rising Flames
Trial Flameruff, timed flame jets, a carried Ancient Metal Chest and Fire obelisks
23 steps7 checkpoints4 pitsPremium 2
Solo · time the flame jets, then carry the Ancient Metal Chest through.
Frigid Waters
Trial Fenrier, swimming and whole Ice blocks on receivers
17 steps3 checkpointsStandard 3
Beginner · swim first, then move complete ice blocks onto receivers.
Lightning Gale
Co-op pads, Wind launches, wet-conductor routing and paired cubes
24 steps10 checkpoints5 pitsBasic 1Standard 3
Advanced co-op · name the holder and runner again at each mechanism.
Electric Flow
Lightning conductors, a Wet Wooden Chest, cubes and a round component
22 steps1 checkpoint4 pitsBasic 1Standard 1Premium 1
Solo · Bolty powers the conductors, Manipulate places the cubes.
Rushing Rapids
Timed trial Popota surf against the 2:00 and 2:30 chest deadlines, then a three-chest cleanup
24 steps12 checkpoints2 pits2:00 / 2:30 chest deadlinesBasic 1Standard 1Premium 1
Timed surf · learn the course line first, then sweep three chests after the result.
Soaring Glide
Climbing, flight and vertical Wind fields
18 steps6 checkpoints2 pitsStandard 3
Two opening climbs, then staged wind lifts.
Burning Brambles
Fire, thorn-held ball pads and rolling fire carriers
16 steps3 pitsBasic 1Premium 1
Solo · carry fire to each thorn-held ball pad and re-ignite after the water.
Twisted Roots
Three external Vine Cores open a short, straight one-chest interior
4 steps1 pitPremium 1
Beginner · three Vine Cores outside, then a straight one-chest interior.
Chasing Clouds
Trial Turbo, Cloudwalk ascent and Ancient Batteries seated on their charging plates to open two gates
18 steps4 checkpoints2 pitsStandard 3Premium 1
Intermediate · the overworld approach is longer than it looks.
First Spark
Fire Bolt, vines, a bonfire-freed ice chest and an explosive barrel
15 steps3 pitsStandard 4
Beginner · the clearest first Sanctum and Fire tutorial.
Vigilant Eyes
Helgon Bilateral, eleven sightlines, two Mechanical Ball runs, a drag-and-drop raft and water columns
24 steps8 checkpoints4 pitsStandard 1Premium 2
Advanced · eleven Bilateral alignments; move the camera, not the geometry.
1 · Solo1 chestStonebound Sword
Historical Pawney monument riddle; current chest and Touch prompt only
1 pitPremium 1
Solo · one chest at the Pawney monument slab.
In preparation: the current entrance and chest states are partial and the route has no current art, so the continuous walkthrough is not published yet.
First Sight
Helmut Detection, hidden rails, remote ram controls and ball sockets
20 steps4 checkpoints6 pitsBasic 2Standard 2Premium 1
Solo · confirm 5/5 before the Terminus.
Blazing Wings
Gracewing pad holds, Sparki thorn burns, fans riding sliding platforms, Fire-switch fan reorientation and two-player stela gates
24 steps8 checkpoints12 pitsStandard 2Premium 3
Co-op · Gracewing holds the pads while Sparki burns the thorns.
Rising Wind
Wind launches, two balls, crate barriers and a fixed-pedestal updraft
17 steps3 pitsStandard 2Premium 1
Solo · two balls and crate barriers, then the fixed-pedestal updraft.
Courageous Wit
Co-op target toggles, timed hazards and moving components
24 steps15 checkpoints4 pitsBasic 3Standard 1Premium 1
Advanced · name the target operator and the player crossing.
Shattering Stone
Magmarex Hustle, smashable lava obstacles and timed chest seals
23 steps16 checkpoints9 pits1:35 / 2:05 chest deadlinesBasic 1Standard 1Premium 1
Timed solo · Magmarex Hustle through the lava before the seals close.
Older search names and map-label notes
The September 2026 relaunch renamed 14 rooms. Current name, then the closed-beta name, then the older community alias:
- Frigid Waters · Water to Ice · Frozen Crossing
- Lightning Gale · Chasing Stormwinds · Lightning and Wind
- Electric Flow · Electric Surge
- Rushing Rapids · Rushing Rapids · Full-Speed Surfing
- Soaring Glide · Wings Unfurled
- Burning Brambles · Through Flame and Thorn · Burn Your Way Out
- Twisted Roots · Rigged Maze
- Chasing Clouds · Mistrider · Cloud Riding
- First Spark · First Flame · Fresh Fire
- Vigilant Eyes · Double Vision · Keen Gaze
- Stonebound Sword · Sword in the Stone · Sandy Cliff Fort
- First Sight · All in Sight · Clear Sight
- Blazing Wings · Flaming Wings
- Rising Wind · Windborne
- Shattering Stone · Shatterstone
Old walkthrough URLs redirect to the new ones. Both Chasing Clouds and First Spark are in Nimbus Fields and both show four optional chests, so confirm the door title.
How a Sanctum works

Activate and read the entrance
The first interaction activates the entrance and unlocks Transport from that Sanctum on the in-game map. Confirm the displayed name, player requirement and optional chest total, then interact again to enter.
Check the room’s Aniimo rule
Most linked rooms supply one or more sealed trial forms near the opening. Twisted Roots and Stonebound Sword are the exceptions: neither supplies a trial form, so both run on the Aniimo you brought.
Solve the main state change
Follow the room’s elemental, circuit, perspective, movement or co-op logic, but treat the exit route and optional branches as separate objectives.
Match the chest counter
- Finish this before the pass
- Search changed rooms, high ledges, undersides and split paths until collected equals the entrance total. Restoring the Vein does nothing for the optional counter.
- The run closes behind you here
Restore the Vein
After the chest check, interact with the Sanctum Terminus (the Tesseract) at the heart of the room. It restores the Vein and resolves the challenge.
Finish the counter before the Terminus
The activated entrance stays on the map, but do not count on coming back for a skipped chest once the Vein is restored. Match the exact counter first.
Those clears are also achievement currency. First Sanctum Foray pays out on the first room you finish, Sanctum Savant wants 10 first clears, and the in-game badge ladder counts the same rooms. The achievements and trophy roadmap places both against the rest of the 64, so you can see which evening of Sanctum work clears more than one line at a time.
Read the room before touching the exit
Read the room before touching the exit
- First response
- Use the room’s Fire interaction, then check what changed behind you.
- Common mistake
- Treating the newly opened critical path as the whole room and skipping the side branch.
Thorns, braziers or visibly burnable panels
- First response
- Use trial Fenrier on the marked patch, then Untwine and move a complete Ice block when a receiver must be held.
- Common mistake
- Waiting for an unrelated water lane to thaw or treating one complete block as breakable pieces.
Marked water, temporary ice and circular receivers
- First response
- Face the destination, scan side ledges, then enter the Wind route.
- Common mistake
- Committing to the highest launch before checking the lower chest detour.
Wind columns, fans and launch pads
- First response
- When the room identifies a Lightning circuit, trace it from the source and place devices in dependency order.
- Common mistake
- Assuming every movable cube belongs to a Lightning circuit.
Powered cubes, sockets and glowing circuit lines
- First response
- Use Helgon’s Bilateral view and make small camera corrections until the full symbol confirms.
- Common mistake
- Moving geometry repeatedly when the object is right but the viewpoint is wrong.
Separated shapes or a yellow eye motif
- First response
- Name the holder and runner for that mechanism, then call when the held state is safe.
- Common mistake
- Both players leaving a persistent switch before the return route opens.
Paired pads, held switches or split lanes
First-clear reward and revisits
Every Sanctum pays the same first clear: one Lumin Amber: Breezy Plains and 500 EXP, shown in the entrance slot labelled First Clear Reward. Stonebound Sword pays that same first clear; only its walkthrough is still in preparation. Later visits keep the Transport destination and pay nothing again, so there is no repeat reward to farm. Clears also count toward the Sanctum Delver badges at 3, 5, 10 and 15 rooms.
| Chest grade | Glimmer | Credits | Sparkling Crystal | Extra |
|---|---|---|---|---|
| Basic | 5 | 5,000 | 5 | Nothing else |
| Standard | 10 | 10,000 | 10 | One Rare held item, drawn from a pool of 15 |
| Premium | 20 | 20,000 | 15 | One Epic held item, drawn from the same pool of 15 |
Grades are fixed per chest, not rolled: a room’s Premium chest always pays the Premium line. Each walkthrough’s chest ledger names which grade sits where, so you can decide before the detour whether a chest is worth the climb. The Standard Sanctum chest drop table lists the full currency lines and the pool of 15 held items a single chest draws from.
| Completion layer | What confirms it | What to do if incomplete |
|---|---|---|
| Optional chests | The entrance or in-room counter matches the directory total. | Do not finish with a short counter. Follow the room’s walkthrough and search the geometry that changed behind you. |
| Sanctum clear | The final Vein is restored and the challenge resolves. | Return to the final mechanism after the main route is open. |
| Progression reward | The entrance names First Clear Reward and pays one Lumin Amber: Breezy Plains plus 500 EXP, the same in all 17 rooms. | Read the result screen once the Vein resolves. A second clear of the same room pays nothing. |
| Entrance transport | The first entrance interaction activates it and unlocks Transport on the world map. | Interact once, then confirm Transport on the in-game map. Use the AniimoVerse atlas only to relocate the entrance. |

Frequently asked
How many Sanctums are there in Aniimo?
Idyll has 17 Sanctums: 14 solo challenges and 3 co-op challenges.
How many optional Sanctum chests are there?
There are 54 optional chests across the 17 Sanctums: 40 across solo Sanctums and 14 across Lightning Gale, Blazing Wings and Courageous Wit.
Which Sanctums require two players?
Lightning Gale, Blazing Wings and Courageous Wit require two challengers. Prepare the party with the multiplayer and co-op guide.
What do you get for clearing a Sanctum?
Every Sanctum pays one Lumin Amber: Breezy Plains and 500 EXP the first time you clear it, in the entrance slot labelled First Clear Reward. Optional chests are tracked separately, and a repeat clear pays nothing.

































