Location and requirements
Open the exact Rising Flames atlas pin in Beast Fang Ridge. The marker sits at 1376, 846 on the AniimoVerse atlas. The entrance takes one player and shows two optional chests.
Beast Fang Ridge
Players
- Value
- 1 · Solo
Optional chests
- Value
- 2
Atlas coordinates
- Value
- 1376, 846
Room tool
- Value
- Trial
Fire Aniimo with an aimed fire-ball action
First-clear display
- Value
- Item ×1 · EXP 200
Quick solution
Carry the opening cube through the jets
Use the Wayfarer’s blue Manipulate tether to carry the opening maze cube through the fixed horizontal jet rows. Wait on pale stone until the row ahead retracts; the flames pulse in place rather than sweeping sideways.
Claim the trial Fire Aniimo
Awaken and Try On the supplied Fire Aniimo. Hold the displayed Fire action to aim, then release to launch a fire ball.
Burn the wall, thorns and first obelisk
Burn the wall until it disappears, cross the next retracting-jet route, burn the thorn barrier and directly ignite the first Fire obelisk to open the cube lane.
Place the cube above the second obelisk
Untwine, tether the nearby maze cube and rest it in the barred platform above the second Fire obelisk.
Ignite the cube to open the cyan route
Try On the Fire Aniimo again and burn the placed cube. Its flames activate the second obelisk below, consume the cube and open the cyan route.
Solve the lower dark room
Pass the purple route marker, burn the next thorns and descend. Untwine and place the dark-room maze cube on the small blue circular receiver; the accepted cube disappears.
Ride the glyph platform and collect chest 1
- Finish this before the pass
- Step onto the separate square glyph platform, Try On the Fire Aniimo and ignite the raised red target while the platform carries you across. Take chest 1 from the lower side room before returning to the bright pool chamber.
Create the high route and collect chest 2
- Finish this before the pass
- Untwine and move the ramp crate onto the blue-lit barred ledge. Use it as the climb step into the high recess, Try On Fire and burn the separate elevated wooden crate, then cross the pool to chest 2.
- The run closes behind you here
Confirm 2/2 and use the Terminus
Confirm 2/2, then use Touch on the square Sanctum Terminus/Tesseract. That device restores the Vein.
Trial Fire primer
The statue and active HUD show Awaken and Try On, but they do not display a species name. This walkthrough therefore calls it the trial Fire Aniimo instead of assigning a name from its appearance.


Room 1: move the cube through the opening flame jets
- 1Take the opening cube with Manipulate
Acquire the cube with the blue Wayfarer tether and keep it close enough that the line stays connected. Lift and carry it; do not Throw it toward the bars.
- 2Read the fixed jet cycle
The wall nozzles extend and retract horizontal jets across the lane; the fire does not travel sideways. Hold both the Wayfarer and cube on pale stone until the fixed row ahead retracts.
- 3Advance one pale section at a time
Move the cube with you as soon as the row ahead switches off. If another row is active, stop together on the next pale floor section and wait for that row to retract.
- 4Clear the final row with the tether intact
Carry the cube fully beyond the last active lane before releasing Manipulate. Releasing early leaves the cube stranded behind a live jet row.
Room 2: claim the trial Aniimo and clear the fire route
- 1Awaken the trial statue
Interact with the statue past the opening jets, choose Try On and stay in the trial Fire form for the burn targets ahead.
- 2Burn through the wall
Hold the displayed aim control, place the reticle on the flammable panel and release. Wait until the burning wall disappears before stepping through.
- 3Cross the next Fire-form jet route
Advance one pale floor section at a time. Watch the fixed row ahead, wait for its jets to retract, then cross without stopping in the dark channel.

Room 3: solve the cube and two Fire-obelisk sequence
- 1Burn the thorn stair open
Clear the thorn barrier at the stair, then directly ignite the exposed first Fire obelisk on the small pedestal beside the barred lane. The purple-framed cube-lane gate opening confirms that this first trigger registered.
- 2Read the cube’s starting position
The movable cube begins on the pale floor beside the twin horizontal wall flames, at the base and right side of the thorn stair. Untwine to the Wayfarer and acquire it with the blue Manipulate tether.
- 3Carry the cube into the open room
Keep the cube low and centered through the newly opened lane. Guide it onto the barred platform directly above the second Fire obelisk. Placement alone is not the trigger.
- 4Accept the tilted burn position
The cube settles slightly tilted inside the barred platform. It is ready when it rests over the second obelisk and the fire reticle can lock onto the cube.
- 5Burn the cube itself
Try On the trial Fire Aniimo again and ignite the placed cube. The burning cube activates the obelisk below, then disappears and opens the cyan route.

Room 4: clear the thorns and lower dark room
- 1Follow the opened cyan route
Pass the purple route marker, follow the pale floor and burn the next thorn barrier completely. Enter the opening and descend into the lower dark chamber.
- 2Move the dark-room cube to its receiver
Untwine to the Wayfarer, acquire the dark-room maze cube with Manipulate and lower it into the small blue circular receiver. The cube disappears when the receiver accepts it.
- 3Ride the separate square glyph platform
Move from the cube receiver to the larger square glyph platform and step onto its glowing center. It carries the Wayfarer across; this moving platform is a second mechanism, not the cube’s receiver.
- 4Light the raised red fire target
While riding the glyph platform, Try On the Fire Aniimo again and shoot the raised red target. Then continue across the route toward the lower chest. The nearby pedestal is already burning before the shot, so it is not a confirmation cue.
- 5Take the lower chest branch
Before climbing back to the bright chamber, follow the illuminated lower ledges into the side room and open the first optional chest.

Room 5: collect both optional chests
Chest 1
- Exact route
- Lower dark side room reached after the blue circular receiver accepts its maze cube, the Wayfarer rides the separate square glyph platform and the raised red target is lit
- Counter check
- Leave the lower room with 1/2
Chest 2
- Exact route
- In the bright pool chamber, move the ramp crate onto the blue-lit barred ledge; use it as a climb step, burn the separate elevated wooden crate and cross the pool
- Counter check
- Reach the Terminus with 2/2


Cube and tether reset troubleshooting
Touch the Terminus, restore the Vein and choose the next guide
Return to the final platform only after the counter reads 2/2. Use Touch on the separate square purple Sanctum Terminus/Tesseract; that core restores the Vein. The entrance shows one item plus EXP 200, and current English localization calls the general first-clear currency Lumin Amber.

Frequently asked
Where is Rising Flames?
Rising Flames is a solo Sanctum in Beast Fang Ridge. Its marker sits at 1376, 846 on the AniimoVerse atlas. Open the exact Rising Flames atlas pin.
Which trial Aniimo does Rising Flames use?
The statue and HUD show Awaken and Try On but do not display a species name. This guide therefore identifies it only as the trial Fire Aniimo and does not name it from its appearance.
How many optional chests are in Rising Flames?
There are two. Chest 1 is in the lower dark side room after the cube receiver, moving glyph platform and red target. Chest 2 follows the bright-room ramp-crate climb step, high recess, elevated burnable crate and pool crossing.
What reward does Rising Flames give?
The entrance shows one item plus EXP 200. Current English localization identifies the general first-clear currency as Lumin Amber.
