Thornblade Field DPS
Build Sword Dance stacks quickly, cash them out through basic attacks, and swap forms to add Water or Lightning coverage without changing the core loop.
Compare 43 builds with rotations, team comps, form coverage, Held Item choices and skill loadouts, then load each exact squad in Team Planner.


Featured buildCompare burst, sustained damage, control, terrain and execute loops across the current library.
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Easy: a forgiving loop. Moderate: track setup, resources or timing. Hard: manage several cues or tight windows. Difficulty rates the recommended rotation.
Accelerate Thunderbond, enter the ten-second Thunderwing Stance, and pack Thunder Imprint’s eight-second storage window with Lightning hits.
Keep more than five Fire Debuff stacks active, let Magmarex create the BREAK window without erasing the setup, then let Infergon cash out.
Control or BREAK the target first, then overlap Pursuit’s 30% bonus with Ironclad Armament’s separate 30% bonus before the second Ultimate strike.
Upgrade Lava Punch before committing to repeated Fire-stack punches. Flamerion maintains the setup while Magmarex handles both BREAK and damage.
Enter before a manageable enemy combo, use Ballistic Guard and work down the BREAK bar. Hand over the opening as soon as your attacker can use it.
Apply Fox Mark with Lumin Bolts, land Moon Impact and weave basic hits between casts. Transform with Selene’s Judgment when the enemy gives you a clean opening.
Land four basic attacks to earn Solar Halo, enhance Holy Roar, rebuild the halo and dive with Light Bombardment. Use Helios’ Judgment for the transformed combat phase.
Land Irisalis Shadow, confirm the clone, then use Rain and completed basic chains to make your clones attack. Add Florae Descent when it is ready.
Use Wind of Rejuvenation for sustained healing, Purifying Dance for debuffs, and Help! Gracewing! for a charged emergency team heal.
Prepare Thorny Blessing for Grass critical hits, add Rose Garden when charged, and hand over promptly to a Grass carry that can trigger the support.
Turn a defensive entry into shielded BREAK pressure, then switch to the damage dealer.
Enter Enraged with a safe target, build marks, then spend them before the opening closes.
Keep Energy above 40 when possible, prepare Inspiration just before your Fire carry attacks, and use the second skill slot for healing, Fire Debuff or shield pressure.
Land eight basic attacks to arm Full Energy, spend it on Unbroken Flameruff Spirit for a seven-bounce stack of BREAK efficiency, then cash the open bar with Crossfire and the ultimate.
Geoclaw is the sturdiest Aniimo in the game and the cheapest way to put Ice Debuff on a boss. Park the Ice Storm on the target, keep basic attacks flowing, and Frostbite Sunder adds 35% extra BREAK once the stack count passes five.
Malevsera has the highest ATK of any Ice Aniimo at 122 and a trait that pays for being hurt. Demonic State turns skill costs into HP, Bloodthirst turns that missing HP into up to 48% more damage, and the whole build is about staying in that window without dying in it.
Glynsera is a stack manager wearing a blade. Boomerang Blade and Ice Strikes load Ice Debuff onto the target, Biting Wind adds 15% crit rate above five stacks, and Frost Tail Strike cashes the pile in for 85% extra damage on the hit.
Coraliz carries the highest base attribute total in the roster at 562, and most of it sits in REGEN 108 and BREAK 107. Enter first for the Overcharged Coral refund, lay Coral Trap for Earth Debuff, then hand a held target to your damage dealer.
Somniwing is the Aniimo the Institute gives you for 180 Elite Training Points, and it is built to pay for everyone else. Open with the light wave, put a non-Grass target to sleep, then let the carry spend a window that costs it nothing.
Glameep heals for 12% of its own maximum HP over 6 seconds, shields for 7% and raises healing received by 15%. Damage the target to fill Bubble Energy, spend the full bank on Healbubb, and pick the bubble beam that matches the form you are running.
Enter with Spotlight Moment ready, hit Thunder Sweep first and hand the 20-second Lightning crit window to your carry. Raise ATK for the buff, then cover the HP and EP needed for the next entry.
Pair Piopiota with an opposite-sex Water attacker, prepare puddles with Surf, and use the ultimate before the carry attacks. Spend terrain on Surge when the team needs healing; leave it for the breaker and carry when they are healthy.
Land Dazmand’s Thunder Sweep for ATK-scaled Lightning CRIT, add Somniwing’s 10 max EP and Glacy’s protection, then turn Lightning Blade Storm crits into 4 EP refunds.
Create a puddle, activate Tidal Heart through water terrain or absorption, then repeat efficient slashes while Piopiota refreshes the Water shell.
Lower enemies into execute range, land Dark Soul where its 2.5-metre strike catches every weakened enemy, chain the free recast, and keep both 25% Battlelust stacks alive between targets.
Heal with Healing Water, place Spring of Life where allies can stay, and add Glimmer Shot only after unlocking it through Prismana Glacy.
Use critical skill hits to enter Overcharged, then spend its six seconds on discounted Electrified Impact and Lightning BREAK pressure before handing over.
Aim the setup at one target, then use the opening for Wind Bomb Rush. Flight helps offense but makes incoming hits more dangerous.
Prepare the support window, then send the family EP handoff to the bird that needs it.
Let Bouldus place the piles, then use Drift before the sustained spin.
Place piles where Waleetle can use them, then leave the damage window to the carry.
Place the field where Water teammates can cast, then collect the recovery before resetting.
Enter with Shrouded in Mist ready, spend it on Nimbi Burst and leave the damage window to your carry. Keep Cloud Shield for survival, not as the first cast of a buff opening.
Create Turf with Cyclone of Leaves, then place Vitality Blooms where the Grass carry can safely attack. Save Lotus Bloom for a useful team heal and Grass damage window.
Use Black Hole Domain to group and displace targets, spend the next 10-second Curse on Dark basic attacks, then reset distance with control-oriented swaps.
Use Rigged Draw to shape bubble colors, enter Jackpot through five matching bubbles or Super Jackpot, and sustain Everything Must Go through Fission Needles.
Break control with Shadow Magic, keep the 20%-damage clone within 20 metres, and alternate each skill with basics during Grand Sorcerer’s five-second window.
Save EP for a fully charged Burn Breaker, prepare one clean damage window, then rebuild before committing again.
Create a puddle with Piopiota, enter with Appeal active, shield and roll through the target, then let your Water attacker spend the BREAK window.
Cast Lightning Surge immediately before Lightning pressure. Use Lightning Discharge to heal Lightning teammates in range, then give the carry its turn.
Mark the enemy your Dark carry will actually attack, then hand over. Use Withering Bloom for supplemental healing or Blossoming Moment for a successful-dodge shield.
Establish Hummin, keep them alive with Draw Nourishment, then command their attacks to open the enemy BREAK bar for the carry.