Control engine · Dark / Grass

Gravity Lock: Witchin

Use Black Hole Domain to group and displace targets, spend the next 10-second Curse on Dark basic attacks, then reset distance with control-oriented swaps.

By AniimoVerse ·

3 party blueprints2 loadout options4 forms
Base attribute total
542points
DarkB Tier
Hard difficultyPosition-heavy
Support mechanics reviewed · 1 Oct 2026

Attribute breakdown

Bars share a 0–150 scale
HP115
ATK88
BREAK50
P.DEF84
M.DEF90
REGEN115

Start playing

Your first rotation

  1. 01

    Wait for Prank to be ready, then place Black Hole Domain under the pack.

  2. 02

    Use Dark basic attacks while Curse is active.

  3. 03

    Recover resources with Sonic Blast and move away before the enemies retaliate.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. EP recovery and uptime

    This control build must keep its setup available; use Dark basics into Curse to support recovery.

  2. 2. ATK

    Black Hole Domain and the damage skills use magic attacks.

  3. 3. HP and defenses

    Stay alive long enough to group targets and return to the damage dealer.

Party blueprints

Three teams for one gravity well

Feed Fenmane’s AoE burst, layer keep-away control, or amplify Dark damage with Stellarys and Fragrancier. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

AoE burst setup

Gravity StormRecommended

Hexxin groups targets for Fenmane and Dazmand, while Glacy sustains the lineup.

Load in Team Planner
FenmaneBasic

Core

Thunder Field follows the grouped target for 8s; Thunder Imprint stores the team’s hits for 8s.

DazmandBasic

Flex

On hit, Thunder Sweep adds 20% to 35% Lightning-damage CRIT for 20s, scaling with Dazmand’s ATK.

GlacyBasic

Flex

Healing Water sustains the lineup; Glimmer Shot grants 15% team damage for 15s.

Control variant

Keep-Away LabControl option

Erlath adds bubble control, Cornet adds another displacement tool, and Gracewing heals and cleanses.

Load in Team Planner
ErlathBasic

Flex

Giant Bubble slows enemies and speeds allies; Bubble Blast pushes targets back and stores three casts.

CornetBasic

Flex

Tornado pulls enemies to its center; Wind Bomb Rush maintains ranged pressure after displacement.

GracewingBasic

Flex

Phantom Dance auto-cleanses from off-field; Healing Dance restores 9% max HP over 8s.

Dark damage control

Cursed ConstellationDark option

Stellarys attacks into Hexxin’s grouping, Fragrancier reduces Dark resistance, and Gracewing sustains the control chain.

Load in Team Planner
StellarysBasic

Flex

Shooting Stars stacks damage on grouped targets; Shadow Magic leaves a 20s clone dealing 20% damage.

FragrancierBasic

Flex

Secret Fragrance Mark adds 25% Dark basic damage for 15s; Withering Bloom heals the whole team.

GracewingBasic

Flex

Phantom Dance auto-cleanses from off-field; Healing Dance sustains the control chain.

Forms and typing

Dark and Grass across four forms

Typing stays stable; Prismana matters mainly for the larger-area Malicious Outburst variant.

Regional forms guide
Combat loadouts

Vortex, Curse, recover

Control spacing and the 18-second Prank cadence determine whether Hexxin gains enough EP to repeat. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Build for control, support or damage

Spirited Feather sustains the control cycle, Auspicious Bell shifts value to the team, Miraculous Fleece supplies HP comfort, and the Dark loadout favors damage.

Quick rotation5 steps · follow in order

Lock the space, then tax the target

Curse cadence and safe backsteps turn control into sustainable EP.

  1. Step 1: Wait for Prank

    Track the 18-second cadence so the next skill applies Curse instead of wasting the proc.

  2. Step 2: Cast Black Hole Domain

    Backstep while leaving the vortex under the target to group and damage the pack.

  3. Step 3: Spend Curse with Dark basics

    Use the 10-second Curse window to recover 0.25 EP on each Dark basic hit.

  4. Step 4: Recover with Sonic Blast

    Use the zero-EP skill for 10 Energy, or 15 after its upgrade.

  5. Step 5: Swap before retaliation

    Bring Fenmane for AoE pressure or return to keep-away control before enemies escape.

Homeland abilities

GrassGrass-type Aniimo specialize in planting seeds and gathering resources.Lv 1
DarkDark Aniimo specialize in harvesting crops, cutting down plants, pickling, and drying items.Lv 2
ArtisanshipCrafty Aniimo create a variety of handcrafted goods.Lv 2
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Grouping

Black Hole Domain is the reliable center of the kit; the control shell exists to keep enemies inside it.

Healing enemies

Oozing Malice or Malicious Outburst cuts healing received by 50% for 10 seconds.