Basic Form
- Aniimo level 21
Lone wanderers. They create illusions by shedding scales from their wings when threats approach.
Wind-type Aniimo specialize in controlling the wind to process products.
Playful Aniimo happily produce various items while they play and have fun.
Enter the six white Innate values from your Aniimo. The preview starts at zero on each axis; these are inputs, not this species’ catch values.
When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.

Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.

Creates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain 40% BREAK damage reduction.

Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.
Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP. over 8s. Wind-type Aniimo receive an additional 6% healing.

Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.

Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.

Wields the power of wind to attack targets from a distance.

Instantly heals the whole team for 30% of the caster’s max HP.
Same item in 3 quality tiers
Same item in 3 quality tiers
Recommended attributes for Capability Awakening points. A Capafruit grants +1 Innate Potential to all six attributes, once per Aniimo. Potential guide

Pairs best in the field


The wings dance to create a dazzling illusion.
Choose your current form to see its available transformations and materials.
You must already have caught the target form. Each target has its own item cost.
You must already have caught the target form. Each target has its own item cost.
You must already have caught the target form. Each target has its own item cost.
You must already have caught the target form. Each target has its own item cost.
Resonance Training raises Gracewing’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 65.
Explore Gracewing’s habits, encounters and hidden treasures.
Encounter all different forms of Gracewings
Adaptive Form
Evolved from Flutternyms, Gracewings carry forward the distinctive traits of different forms of Flutternyms.
Research banks points for Gracewing as you play. 14 milestones across 5 topics are worth 160 topic points, and field notes and appearance sightings add 500 more toward the research level.