AniimoVerse
Healing and cleanse · Wind

Gracewing Healing and Cleanse Support

Use Wind of Rejuvenation for sustained healing, Purifying Dance for debuffs, and Help! Gracewing! for a charged emergency team heal.

By AniimoVerse ·

3 party blueprints3 loadout options4 forms
Base attribute total
515points
WindS Tier
Easy difficultyTime the cleanse
Beta kit and Skill Boost reviewed · 8 Sep 2026

Attribute breakdown

Bars share a 0–150 scale
HP110
ATK95
BREAK50
P.DEF80
M.DEF80
REGEN100

Start playing

Your first rotation

  1. 01

    Use Purifying Dance near affected allies when debuffs need removing.

  2. 02

    Start Wind of Rejuvenation; save the charged ultimate for damage that gradual healing cannot cover.

  3. 03

    Hand over to the carry. Alternate heals and Phantom Dance require their separate form unlocks.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. Maximum HP

    Increase healing that explicitly uses the caster’s maximum HP and improve survival during entry.

  2. 2. EP recovery

    Have enough EP for the next heal or cleanse before attempting extra damage.

  3. 3. Defense

    Survive the attack that made you switch to the healer; reposition before committing to a cast.

Party blueprints

Give the support a clear handoff

Choose one of these complete teams, then adapt it to your unlocked forms and trained roster. The first slot is the Aniimo this guide teaches, not a command to keep it on field. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Sustain a critical-hit team

Grass Team CleanseRecommended

Use the base Wind heal for general recovery and Purifying Dance when debuffs appear. Healing Dance is an optional Grass-specialized replacement after its Sea of Flowers unlock.

Load in Team Planner
ThornbladeBasic

Flex

Build Sword Dance with skills, then use Grass basics during the support window.

MelloblumBasic

Flex

Prepare Grass critical-hit support; Bloom healing needs three critical hits on its mark.

TuckinBasic

Flex

Keep Hummin alive and command them to prepare the enemy BREAK bar.

Protect the next damage turn

Lightning RecoveryCleanse before channel

Luminelle buffs Lightning pressure, Blazen prepares BREAK and Fulmintis channels. Gracewing removes debuffs before that commitment; its upgraded extra Wind heal does not specially benefit these Lightning teammates.

Load in Team Planner
FulmintisBasic

Flex

Prepare the enhanced blade and spend the safe opening on the channel.

BlazenBasic

Flex

Build critical skill hits, enter Overcharged and apply Lightning BREAK pressure.

LuminelleBasic

Flex

Time Spotlight before Lightning pressure and heal Lightning allies within beam range.

Recover the carry without moving into a pool

Dark Team InsuranceEmergency heal

Keep the charged ultimate for sudden team damage. Fragrancier provides the Dark mark and Helmut prepares an opening for Stellarys.

Load in Team Planner
StellarysBasic

Flex

Establish the clone, use Shooting Stars and follow with Dark basics.

FragrancierBasic

Flex

Mark the carry’s target for Dark basics and supply conditional supplemental healing.

HelmutBasic

Flex

Take the pressure phase and prepare a protected BREAK opening.

Forms and typing

Choose typing and check skill unlocks

The cards show available forms. An alternate skill may require obtaining a particular form first; read the loadout requirements before assigning it.

Regional forms guide
Combat loadouts

Equip two skills for the job

Use the two numbered skill slots. The final card is an alternative for slot 2, not a third equipped skill. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Carried items

Invest in the part of the kit you use

These are role-based item options. Read the item’s current level effects and compare at equal investment before replacing a working setup.

Personality goal

Favor HPProtect EP recovery
Quick rotation5 steps · follow in order

Prepare, act, hand over

Keep the support action short and purposeful, then switch to the teammate that uses the opening.

Gracewing sweeps dark motes away with a ribbon of mint wind
Heal and cleanse before returning to the damage dealer. The boosted heal has a Wind-specific benefit. Concept illustration.
  1. Step 1: Remove the debuff that blocks the next turn

    Use Purifying Dance near affected allies. After debuffs are removed, their EP recovery rate rises by 20% for ten seconds. Do not cast it for that bonus when there is nothing to remove.

  2. Step 2: Start sustained healing

    Wind of Rejuvenation heals the team for 9% of Gracewing’s maximum HP over eight seconds. Wind recipients get an extra 3%, raised to 6% by its Core Skill boost. Other recipients keep the same general heal.

  3. Step 3: Use the ultimate for a sudden drop

    When charged, Help! Gracewing! immediately heals the whole team for 30% of Gracewing’s maximum HP. Use it when gradual recovery will arrive too late.

  4. Step 4: Hand over or place the optional EP pickup

    Switch to the carry after support is applied. If Phantomflutter is equipped instead of the cleanse, place it where allies can touch it after the three-second delay. There can be at most two Phantomflies.

  5. Step 5: Return for the next actual need

    Watch HP and debuffs between damage windows. Avoid spending EP on repeated support actions while the carry could safely attack.

Homeland abilities

LeisurePlayful Aniimo happily produce various items while they play and have fun.Lv 3
WindWind-type Aniimo specialize in controlling the wind to process products.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Gracewing or Glacy?

Gracewing brings deliberate cleansing and a charged instant team heal. Glacy supplies an immediate Core Skill team heal and a fixed-area ultimate, with Glimmer Shot available after its Prismana unlock. Choose the kit that covers the encounter’s failure point.

Earth healing unlock

Obtain Mountain Woods Flutternym or Gracewing to unlock Wind of Regeneration. Its extra 3% healing is for Earth Aniimo; do not apply Wind of Rejuvenation’s boosted Wind percentage to this skill.

Automatic cleanse is a separate unlock

The Nighttime Phantom Dance branch does not give every untrained Gracewing automatic cleansing. Unlock and select the skill before relying on it.

Phantomflutter needs a pickup

The 20 EP restoration happens when teammates touch the Phantomfly after its delay. It is not an immediate free refill on cast.