Aniimo · Skills

Ballistic Guard

CombatPhysical
Type
Combat skill
Damage
Physical
Used by
2 Aniimo

How it works

2 readings

Ballistic Guard has 2 readings across its users. Compare each Aniimo’s parameters, unlock requirements and available enhancement below.

PhysicalCounterEnhance1 Aniimo
Might10
EP cost20
Break100%
Cooldown1s

Users: Helmut

Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.

PhysicalCounterEnhance1 Aniimo
Might52
EP cost20
Break150%
Cooldown1s

Users: Rookey

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters Ballistic Guard, increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

Readings

2 variants

Ballistic Guard has different readings across its Aniimo users. Each group retains its own description and values.

Dark10 power20 EP1 Aniimo

Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.

Users: Helmut

Dark52 power20 EP1 Aniimo

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters Ballistic Guard, increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

Users: Rookey

Aniimo with this

2 entries