
Ballistic Guard
How it works
2 readingsBallistic Guard has 2 readings across its users. Compare each Aniimo’s parameters, unlock requirements and available enhancement below.
Users: Helmut
Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.
Users: Rookey
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters Ballistic Guard, increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Readings
2 variantsBallistic Guard has different readings across its Aniimo users. Each group retains its own description and values.
Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.
Users: Helmut
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters Ballistic Guard, increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Users: Rookey



