Title gates and promotion budgets
The seven talent rows open through titles from Student I to Trailblazer I. The following promotion also awards Report Cards, but opens no new talent row. Listed levels are rank caps, not exam-entry requirements. Use the Report Card totals below to plan your upgrades.
Student I
Level cap 25- Pays
- 4Report Cards
- Funds
In order: Mode Switch (1 card); Master Trainer rank 1 (1 card); Pro Catcher (1 card); Aeroboard (1 card). This leaves 0 cards unspent, with 1 in learned active talents and 3 in learned passives.
Nodes named- Mode Switch
- Master Trainer
- Pro Catcher
- Aeroboard
Student II
Level cap 35- Pays
- 4Report Cards
- Funds
In order: Gravity Pull (1 card); Mega Mallet (1 card); Enhanced Twining rank 1 (1 card); Elemental Boost rank 1 (1 card). This leaves 0 cards unspent, with 3 in learned active talents and 5 in learned passives.
Nodes named- Gravity Pull
- Mega Mallet
- Enhanced Twining
- Elemental Boost
Student III
Level cap 40- Pays
- 6Report Cards
- Funds
In order: Boss Breaker (2 cards); Enhanced Twining rank 2 (2 cards); Quick Twine (2 cards). This leaves 0 cards unspent, with 3 in learned active talents and 11 in learned passives.
Nodes named- Boss Breaker
- Enhanced Twining
- Quick Twine
Wayfarer I
Level cap 45- Pays
- 6Report Cards
- Funds
In order: Master Catcher (2 cards); Master Trainer rank 2 (2 cards); Elemental Boost rank 2 (2 cards). This leaves 0 cards unspent, with 3 in learned active talents and 17 in learned passives.
Nodes named- Master Catcher
- Master Trainer
- Elemental Boost
Wayfarer II
Level cap 50- Pays
- 8Report Cards
- Funds
In order: Revive (2 cards); Bubble Gun (3 cards); Research Expert rank 1 (2 cards); Heal (1 card). This leaves 0 cards unspent, with 9 in learned active talents and 19 in learned passives.
Nodes named- Revive
- Bubble Gun
- Research Expert
- Heal
Wayfarer III
Level cap 55- Pays
- 8Report Cards
- Funds
In order: Elemental Ward rank 1 (2 cards); Enhanced Twining rank 3 (2 cards); Dreamsong (2 cards); Elemental Ward rank 2 (2 cards). This leaves 0 cards unspent, with 9 in learned active talents and 27 in learned passives.
Nodes named- Elemental Ward
- Enhanced Twining
- Dreamsong
- Elemental Ward
Trailblazer I
Level cap 60- Pays
- 10Report Cards
- Funds
In order: Master Trainer rank 3 (3 cards); Elemental Boost rank 3 (3 cards); Research Expert rank 2 (3 cards). This leaves 1 card unspent, with 9 in learned active talents and 36 in learned passives.
Nodes named- Master Trainer
- Elemental Boost
- Research Expert
Trailblazer II
Level cap 65- Pays
- 10Report Cards
- Funds
In order: Nimble Dodge (3 cards); Magic Horn (2 cards); Measured Strike (3 cards); Go, Rubber Duck! (2 cards). This leaves 1 card unspent, with 11 in learned active talents and 44 in learned passives.
Nodes named- Nimble Dodge
- Magic Horn
- Measured Strike
- Go, Rubber Duck!
Follow the purchases in order across all rows for this example. The route satisfies the title, previous-rank and branch-spending requirements within the listed rewards. Active talents count cards in learned actives; passive talents count cards in learned passives. Swapping between branches changes those totals, so check the next gate if you alter the route. Extra Report Cards can bring a purchase forward; your title must still qualify.
Know the full upgrade budget
The 27 positioned talents contain 43 purchasable ranks. Active ranks cost 13 Report Cards and passive ranks cost 80, for 93 in total. Listed promotion rewards through Trailblazer I total 46 Report Cards. The following Intermediate Trailblazer reward raises that to 56, still 37 short of the whole tree.
| Category | Report Cards | Scope |
|---|---|---|
| Active talents | 13 | All nine positioned active nodes |
| Passive talents | 80 | Every rank of the 18 passive nodes |
| Whole tree | 93 | 43 ranks; excludes Grappling Gun |
| Promotions through Trailblazer I | 46 | Seven listed rewards |
| Promotions through Intermediate Trailblazer | 56 | Eight listed rewards |
The most useful first priorities
Buy a tool that removes a current obstacle before a bonus you will rarely trigger. For a new character with no immediate puzzle requirement, these purchases have broad value.
- 1Enable Mode Switch
One Report Card opens Catch, Attack and Defense modes.
- 2Raise Master Trainer when each rank opens
Its four ranks cost 1, 2, 3 and 3 Report Cards and increase Aniimo EXP from catches, defeats and EXP items by 10%, 15%, 20% and 30%. The ranks require Student I, Student III, Wayfarer II and Trailblazer I respectively. They support the leveling route.
- 3Open the capture shop tier you need
Pro Catcher costs one card and unlocks Aniipod Pro purchases. Master Catcher costs two and adds Mega, Hyper, Trace and Tumbler purchases. Compare their uses in the catching guide.
- 4Add movement or recovery
Aeroboard and Heal each cost one card at Student I. Aeroboard is stamina-free and works in Astra; Heal restores an engaged Aniimo’s HP. Use the hover demonstrations in the skill tree to inspect both Pathfinder appearances.
- 5Choose a repeatable combat bonus
Enhanced Twining reaches 25% extra Aniimo damage after twining. Elemental Boost reaches 10% increased counter effect. Choose the effect your normal rotation uses, then check the later title gate for each rank.
Choose a route for the content you play
Level and economy
Up to 30% more Aniimo EXP and 30% more reporting Credits
- Master Trainer
- Research Expert
Catching
More pod stock, repeated capture attempts without fainting the target, and a wider targeting range
- Pro Catcher
- Master Catcher
- Bubble Gun
- Sure Shot
Exploration
Travel in Astra, remote puzzle interaction and breaking hard objects
- Aeroboard
- Gravity Pull
- Mega Mallet
Boss combat
Alpha/Omega damage, stronger counters, BREAK damage and faster Ultimate charging
- Boss Breaker
- Elemental Boost
- Measured Strike
- Fast Charge
Twining combat
Extra post-twine damage, instant twining and up to 10% increased resistance effect
- Enhanced Twining
- Quick Twine
- Elemental Ward
Twining talents and the titles that open them
Three talents act on Twining itself, and every rank carries its own title requirement. Enhanced Twining is the damage one and climbs through five ranks. Quick Twine removes the transform delay. Call Friends is configured outside the positioned rows, the way Grappling Gun is, so it sits beside the tree budget rather than inside it.
| Talent | What the rank gives | Title required | Report Cards |
|---|---|---|---|
| Enhanced Twining rank 1 | Aniimo damage +7% after twining | Student I · Level cap 25 | 1 |
| Enhanced Twining rank 2 | Raises it to +10% | Student II · Level cap 35 | 2 |
| Enhanced Twining rank 3 | Raises it to +15% | Wayfarer I · Level cap 45 | 2 |
| Enhanced Twining rank 4 | Raises it to +20% | Wayfarer III · Level cap 55 | 3 |
| Enhanced Twining rank 5 | Raises it to +25% | Trailblazer I · Level cap 60 | 3 |
| Quick Twine | Cuts the time needed to twine with an Aniimo to an instant | Student III · Level cap 40 | 2 |
| Call Friends | While twined, nearby Aniimo of similar species follow and imitate you | Student II · Level cap 35 | 2 |
Exceptional-evolution talents are target purchases
Four passives unlock an exceptional branch for one species each. Buy one when that evolution is your goal. Check its other conditions in the evolution guide; the talent alone does not complete the evolution.
| Talent | Title row | Evolution unlocked |
|---|---|---|
| Dreamsong | Student II · Level cap 35 | Dreaple exceptional evolution |
| Magic Horn | Student III · Level cap 40 | Tromber exceptional evolution |
| Peculiar Rock Ball | Wayfarer II · Level cap 50 | Bouldus exceptional evolution |
| Unwavering Rampart | Trailblazer I · Level cap 60 | Rookey exceptional evolution |

Frequently asked
What should I upgrade first in the Aniimo player skill tree?
Mode Switch and Master Trainer offer broad early value. Add Pro Catcher, Aeroboard, Heal or a puzzle tool according to your immediate needs. Active and passive talents compete for the same Report Cards.
Which player skills unlock exceptional evolutions?
Dreamsong, Magic Horn, Peculiar Rock Ball and Unwavering Rampart unlock branches for Dreaple, Tromber, Bouldus and Rookey respectively. Other evolution conditions still apply.
Do Pathfinder talents use Demo Tapes or Report Cards?
Both active and passive talents use Report Cards. Buying all 43 ranks in the skill tree costs 93 Report Cards.
Where are Grappling Gun and Space Master?
Grappling Gun has demonstrations and a title requirement, but its unlock route still needs confirmation. It is listed separately from the skill tree. Space Master is not included among the tree talents.


