A Pathfinder clears camp rewards, tends crops and activates a travel beacon beneath a seven-star weekly arc at sunrise
System guide · Getting started

Aniimo reset times and the daily routine

Aniimo resets at 04:00 server time every day, and the weekly reset lands on Monday at that same hour. The three services keep three different clocks, so the same reset is 08:00 UTC on America, 04:00 UTC on Europe and 20:00 UTC the evening before on APAC. This page gives the exact times, then sequences the daily loop and the weekly clear around them.

BeginnerGetting startedBy AniimoVerse12 min read402 reads
04:00daily reset, server timeMondayweekly reset day10 mindaily loop target
01

What time do Aniimo dailies reset?

Every daily reset lands at 04:00 on the server clock, and the weekly reset is Monday at 04:00 on that same clock. Nothing turns over at midnight. The live reset countdown converts both into your own time zone, and the table below is the fixed version of the same answer.

Daily and weekly reset clock by server region
ServerReset timeDaily reset in UTCWeekly reset in UTC
Aniimo-America04:00 UTC-408:00 UTC, same dayMonday 08:00 UTC
Aniimo-Europe04:00 UTC+004:00 UTC, same dayMonday 04:00 UTC
Aniimo-APAC04:00 UTC+820:00 UTC, the day beforeSunday 20:00 UTC

Each server holds a fixed offset that never changes for daylight saving. America stays on UTC-4 through the winter and Europe stays on UTC+0 through the summer, so the reset never moves for the game. It moves for you: when your own clock changes in spring or autumn, the reset arrives an hour earlier or an hour later than it did the week before, while the UTC column above holds all year.

A worked example for the America server: The America reset is 04:00 UTC-4, which is 08:00 UTC. In New York that is 04:00 in summer and 03:00 once the clocks go back in November. In London it is 09:00 in summer and 08:00 in winter. On the same reset, Europe turns over four hours earlier at 04:00 UTC, and APAC turned over twelve hours earlier at 20:00 UTC the previous evening.
One week
Daily Activity questsDaily
The Institute Guide quest list, and the Activity points they pay
Branch energy infusionDaily
One free stamina-free Nurture, stacking to 3 stored infusions per Branch
Homeland Daily OrdersDaily
The order board, topped up again at 16:00, plus the free refresh
Mysterious VendorDaily
The Weston stock list, restocked in full
Curio Corner ShopDaily
4 rolled offers, minus anything you locked to the shelf
Egg Heist rank chestsDaily
The daily chest allowance your current Rank unlocks
Who’s That Aniimo?Daily
The photo submission and mail claim on the round’s mystery silhouette
Event check-inDaily
The login check-in count on every running check-in event
Omega ChallengeWeekly
One attempt per Omega, and the Trial Points it pays
Holo-Battle Sim Training IncentivesWeekly
Every difficulty tier of the weekly incentive claim
Season Stamp earning capsWeekly
Each mode cap and the one total cap across all modes
Stamp Shop weekly stockWeekly
The rotating half of the Stamp Shop shelf
Voxel Coin earning capWeekly
The 1,000 Voxel Coin allowance from reporting and the Tea Party
Homeland Gacha attemptsWeekly
The Home Coin pull allowance and its escalating cost
Sparkling Encounter BranchWeekly
The egg the Branch spawns for the coming week
Irisalis Petal sourcesWeekly
The weekly acquisition limit on Petals, including the Irelia chest
What refreshes on each clock

Story progression is gated the same way. A Journey mission can stop at "Wait until tomorrow evening" measured in evening server time, and missing an evening pushes the step to the following server evening. America, Europe and APAC are separate services and progress does not carry between them, so read the clock from the region your character lives on. The server region guide covers how that choice works.

Season Parts end on one global instant: A Season Part boundary is the one reset that is not regional: all three services reach it in the same second, which is why the in-game schedule prints three different dates for it. Season 1: Departure with the Wind Part One ends at 23:59:59 UTC on 28 October 2026, shown in game as 29 October 07:59:59 on APAC, 28 October 23:59:59 on Europe and 28 October 19:59:59 on America. Part Two ends at 23:59:59 UTC on 9 December 2026. Season Achievement ranks clear at each boundary and unspent Season Stamps convert to Credits.
02

Weekly earning caps and when they clear

Several rewards stop paying part way through a week, and the game does not always say so until the counter is full. Every one of these counters clears together on the Monday 04:00 reset, which is the practical reason to know the day: a capped currency is a farm that pays nothing until Monday morning.

  1. Voxel Coin

    Weekly cap
    • 1,000per week
    What the cap covers

    Counts reporting and the Star-Crossed Tea Party. Voxel Coins found in Astra as pickups and puzzle rewards sit outside the cap.

  2. Season Stamps from Stamp Rush

    Weekly cap
    • 1,000per week across all modes
    What the cap covers

    Each mode also has its own weekly cap: Catch Report 400, Wild Surge and Branch Nurture 300, Alphas 300, Holo-Battle Sim 180, Holo-Battle Interlink 300, Operation: Egg Heist 600, Home Orders 600 and Star-Crossed Tea Party 200. Unspent allowance carries forward, so this week’s total is last week’s remainder plus this week’s base. Anything over the cap converts to Credits and arrives by mail the next Monday.

  3. Season Stamps from Holo-Battle Interlink support

    Outside the weekly cap
    Weekly cap
      What the cap covers

      Helping another Pathfinder improve their current-period best pays Stamps that do not count against the Stamp Rush limit.

    • Irelia chest

      Weekly cap
      • 2per week
      What the cap covers

      The chest after the Irelia fight in Memory: The Faded Rainbow. Each claim costs 50 Primegy and pays 3 Irisalis Petals. The counter clears with the Monday reset like every other weekly limit.

    • Prismatic Energy from friend sharing

      Capped per week
      Weekly cap
        What the cap covers

        Shared Energy stops paying once the week’s share is used. Your own Branch infusions keep accruing regardless.

      • Credits from Companion outings

        Capped per week
        Weekly cap
          What the cap covers

          An outing that pushes you past the limit still pays the Aniimo it caught, and the mail says how much of the Credit share you were still eligible for.

        Weekly earning caps
        Stamps over the cap are not lost: Season Stamps earned past the weekly limit convert to Credits and arrive by mail the following Monday, and unused Stamp Rush allowance carries forward instead of expiring, so a quiet week raises the next week’s ceiling. Voxel Coins are the opposite case: the 1,000 weekly allowance from reporting and the Star-Crossed Tea Party simply stops, and the currencies and shops guide covers which Astra purchases are worth it first.

        Stamp Rush caps each source separately, and all sources together stop at 1,000 Season Stamps a week. Wild Surge and Branch Nurture share one 300-Stamp cap. A notice names the source the moment you reach its limit.

        Season Stamp caps per Stamp Rush source
        Stamp Rush sourceWeekly cap
        All sources combined1,000
        Catch Report400
        Wild Surge and Branch Nurture300
        Defeat Alphas300
        Holo-Battle Sim180
        Holo-Battle Interlink300
        Operation: Egg Heist600
        Home Orders600
        Star-Crossed Tea Party200
        03

        First-week unlock order and easy-to-miss claims

        1. 1Follow story and clear promotion requirements

          Open Elite Training and the Log first. If level progress is capped, inspect the promotion requirements before repeating combat. Claim completed objectives rather than assuming they pay automatically. The Elite Training course board lists every Core Course and which four of them unlock the next promotion.

        2. 2Build a compact exploration loop

          Combine first catches, Pathfinder Challenges and Lumin Amber collection. Keep regional catch completion moving toward Bronze while collecting the 30 Amber needed for Nurture.

        3. 3Open Nurture and begin its daily loop

          The Amber balance and the region’s 40% Area Catch Completion are separate requirements. Submit at the Branch after both are ready, then spend the free Nurture the Branch has already infused. The full allowance, what Primegy pays for and how many free infusions a Branch banks are in the Nurture loop guide.

        4. 4Set up Homeland while you progress

          Build a working production chain and complete available Daily Orders. Use form abilities and facility personalities to fix missing jobs before expanding output.

        5. 5Add unlocked activities to the routine

          At Astra, check Holo-Battle Sim for its available training and claim panels. Add Operation: Egg Heist’s daily chests once the mode opens at Veteran; do not plan locked rewards as day-one income.

        A camp noticeboard at dawn with finished tokens still hanging on their hooks and a small creature looking back down the path
        Finished objectives do not pay themselves; claim what is already lit before you go out and farm more.
        • Elite Training, Courses and Log

          Look forFinished objectives with an unclaimed reward

          AvoidRepeating a slower farm while rewards already wait in menus.

        • Daily Activity and Aniilog research

          Look forCompleted milestones and reportable research

          AvoidCounting completion as a claim.

        • Regional progress and Branch

          Look forBronze milestone, Amber submission and stored Branch infusions

          AvoidAssuming 30 Amber alone completes the regional requirement.

        • Holo-Battle Sim

          Look forMastery milestones and the weekly Training Incentive claim

          AvoidConfusing a first-clear reward with recurring daily income.

        • Astra and the vendor directory

          Look forVoxel Coin uses and the stock actually offered

          AvoidSpending from old videos that still quote retired shop stock or old Irisalis unlock purchases.

        • Homeland and Egg Heist

          Look forDaily Orders and the daily chests your Rank unlocks

          AvoidAssuming a locked feature or missed daily claim banks indefinitely.

        A claim audit before logging out

        This order follows unlock dependencies, not a fixed calendar. Story pace and available activities vary; a useful first week is one that opens repeatable systems while keeping one team capable of clearing them.

        04

        The ten-minute daily loop

        Run these five in order. The order matters more than the speed: claims first means the field pass starts with fresh objectives, and Homeland sits last because plant harvests carry on offline, so the crops grow whether you are standing there or not.

        Claim everything already finished0 to 2
        One compact field pass2 to 6
        The Homeland stop6 to 8
        8 to 9
        9 to 10
        10 minutestotal
        • Claim everything already finished: Sweep Elite Training, the Log, Daily Activity, Courses and Journey rewards. Anything lit is progress you already earned, and clearing it first shows which open objectives the field pass can overlap. While a Who’s That Aniimo round is running, its photo submission and mail claim belong in the same sweep.
        • One compact field pass: One route, no long single-purpose detours. Chain the objectives you just picked up, catch what crosses the path and report research on the way. The XP-optimal version of this pass lives in the fast leveling routine: this page sequences the day, that page optimizes the pass.
        • The Homeland stop: Submit Homeland Daily Orders using the free refresh before you pay for another, harvest any crops that finished while you were away, and pet the eggs in the Hatchinator. The order board tops up at 04:00 and again at 16:00, and daily petting limits apply separately in your own Home and in a friend’s Home, so both are worth the visit. Full details live in the Homeland guide.
        • Spend the Branch infusion: Only if you are working a Prismana target. Each Branch finishes an energy infusion at 04:00 and stores up to three, so a skipped day costs nothing until the third one, and a fourth is the charge you actually lose. The Prismana guide covers which region deserves it.
        • Egg Heist daily chests: Only after Operation: Egg Heist opens at the Veteran Pathfinder level. Your current Rank sets how many chests the day hands you, and the count resets at 04:00 rather than banking. The Egg Heist guide covers the rest of that reward loop.
        If you only have three minutes: Run step one and step three. Claims and Homeland Daily Orders are the two that lose value by sitting, and both close in under three minutes.
        A dawn circuit showing a claim post, open field, crop plot with a hatchery lamp and a branch shrine, with one set of tracks running through all of them
        One circuit, five stops, and the order matters more than the speed.
        05

        The weekly clear: what expires, what rolls over

        Run the clear on Sunday evening or on Monday once the reset has landed. Sunday works because the expiring things get spent before they vanish; Monday works because everything is already refilled. Either way the deadline is the same instant, and the reset timer tool shows exactly how long is left on your server.

        what expires3
        • Limited shop stock expires.

          This is the costly miss: limited offers carry weekly and seasonal deadlines, and a missed reset is stock you cannot buy back.

        • The Omega refresh expires.

          Omega Challenge in Holo-Battle Sim refreshes on Monday at 04:00, so treat it as a cooldown you either use or lose rather than a stack of banked attempts. The Omega and world boss guide covers the unlock quests and attempt costs.

        • Egg Heist voucher exchanges expire.

          Up to 10 exchanges per voucher type on a weekly cadence. Vouchers you never exchange are vouchers you carried for nothing.

        what rolls over2
        • Currencies and materials roll over.

          Credits, Glimmer, activity currency and crafting inputs sit in the bag until you decide, so there is no reason to dump them at the reset.

        • Permanent progression rolls over.

          Levels, unlocks, evolution progress and roster growth are not on a clock at all.

        This section decides when to run the clear. What to buy once you are in it is a separate decision, and the weekly spending routine carries the spending order: limited shops first, one named build goal, then the remaining bottleneck.

        Claim daily rewards on the day: A daily reward is worth taking the day it appears. The claim costs seconds, and it removes any question about what survives the 04:00 reset.
        06

        What is worth skipping when the ten minutes are tight

        A daily cap is not an instruction, and not everything that resets deserves a slot in the loop. Cut these four first.

        • Do not burn crystals just to fill the cap. There is no farmable source for Prismana Crystals, in-game dialogue treats them as a purchase, and a full stockpile empties slowly against a daily limit. Spend them on a region you actually want.
        • Do not pay for a second Daily Orders refresh blind. Use the free refresh, then read the displayed cost before buying another. The order board is a convenience, not a bottleneck.
        • Do not grind Sanctums expecting Safaris. The first-clear reward there is Lumin Amber. Sanctums are worth running for their own rewards, not as a character-level route.
        • Do not zero every currency at the clear. Keep an event reserve. New limited inventories reward the account that still has something to spend.
        A dusk shelf holding a small stock of crystals with three set apart on a cloth and a creature asleep in front of it
        A daily cap is not an instruction; the ceiling is not the target.
        07

        Frequently asked

        What time do Aniimo dailies reset?

        At 04:00 on your server clock. That is 08:00 UTC on Aniimo-America, 04:00 UTC on Aniimo-Europe and 20:00 UTC the previous evening on Aniimo-APAC. A player in New York sees the America reset at 04:00 in summer and 03:00 after the clocks go back, because the server offset is fixed at UTC-4 and only your own clock moves. The reset timer tool counts it down in your time zone.

        What day is the Aniimo weekly reset?

        Monday, at the same 04:00 server time. In UTC that is Monday 08:00 for America, Monday 04:00 for Europe and Sunday 20:00 for APAC. Omega Challenge, the Stamp Shop weekly stock, Homeland Gacha attempts and every weekly earning cap clear together on it.

        What resets weekly in Aniimo?

        The Omega Challenge attempt, Holo-Battle Sim Training Incentives, the weekly half of the Stamp Shop, Homeland Gacha attempts, the Sparkling Encounter Branch egg, Irisalis Petal sources, and the earning caps on Voxel Coin and Season Stamps. Currencies, materials and permanent progression carry over instead.

        Is there a weekly cap on Voxel Coins?

        Yes. You can collect 1,000 Voxel Coins per week from reporting and the Star-Crossed Tea Party, and the counter clears on the Monday reset. Voxel Coins found around Astra as pickups and puzzle rewards sit outside that cap.

        What should I do every day in Aniimo?

        Claim everything finished across Elite Training, the Log, Daily Activity, Courses and Journey, run one compact field pass, then stop at the Homeland to submit Daily Orders, harvest crops and pet Hatchinator eggs. Add a Branch Nurture if you are working a Prismana target, and the Egg Heist daily chests once the mode opens at the Veteran Pathfinder level.

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