A Pathfinder points across a pink flower field while a white and gold Aniimo bounds along beside three companions
System guide · Core systems

Elite Training: every course, every point and the free Somniwing

Elite Training is the Polaris Institute study plan that runs alongside the main story: 172 courses in seven chapters, each one paying Elite Training Points on top of Glimmer, Safaris and Credits. Save 180 points and the Institute hands you Somniwing for free. The Core Courses are also the gate on every title promotion, so this board is what stops your Pathfinder Level when it stops.

IntermediateCore systemsBy AniimoVerse24 min read233 reads
7chapters49Core Courses313points on offer180points for Somniwing
01

What Elite Training is and how to unlock it

Elite Training is a standing objective board run by the Polaris Institute. It opens once you hold the Student I title, which arrives with the freshman guidance lesson in the main story, and Dr. Lewis talks you through it the first time. Until then the entry is locked behind a single line: Become Student I to unlock.

The board is split into Core Courses, which are mandatory and gate your title promotions, and four optional elective paths you can dip into in any order. Every course you finish pays Elite Training Points into one shared counter, and that counter runs to 180.

The 15 Tutorial Courses are a separate list with their own one-time rewards and no Elite Training Points. Their steps and rewards are in the Tutorial Courses guide.

Elite Training at a glance
CheckValue
UnlockThe Student I title, granted during the main story
Open it withF3 on keyboard, or hold the gamepad menu wheel
Chapters7, each opened by the title above it
Core Courses49 total, 7 per chapter: 5 required and 2 challenge
Elective courses123 entries across 4 paths
CurrencyElite Training Points, 1 to 3 per course
Milestones10, 30, 60, 90, 120, 150 and 180 points
Final rewardSomniwing, claimed from the Institute
ResetsNone. Every course pays once and stays claimed
This is the board to open when leveling stops: Your Pathfinder Level cap is set by your title, and a title promotion needs Core Courses. More combat cannot replace them. The Pathfinder leveling guide covers the rest of the EXP routing once the cap is lifted.

The pressure runs the other way too. Two main story chapters will not move until an Elite Training chapter is behind them: Flowers and Butterfly Shadows and Rainbow of the Ground both check a title as well as a level. The main story walkthrough lists every gate in order.

02

Every Elite Training Points milestone

Points are cumulative and never spent. The counter passes seven marks on its way to 180, and each one pays a fixed item the moment you cross it. The first two land inside the opening chapter, which holds 49 points on its own.

  1. 10 points

    Custom Egg Box - DPS x1, an egg box that lets you pick the damage role you want out of it.

  2. 30 points

    Aniipod Ultra x2, the high-rate pod worth saving for an Alpha rather than spending on a field catch.

  3. 60 points

    Sparkling Egg x1, guaranteed to hatch an Aniimo carrying the Sparkling mutation.

  4. 90 points

    Advanced Held Item Pack x1, a direct upgrade for whichever carry you are funding.

  5. 120 points

    Sparkling Cube x1, the upgraded pod built from Sparkling Crystal and normally a crafting project.

  6. 150 points

    Capafruit x1, which grants +1 Innate Potential to each of an Aniimo’s six attributes. One per Aniimo, ever.

  7. 180 points

    Somniwing, the Grass and Wind support the Institute holds back for the end of the plan.

Milestone
The seven Elite Training Points milestones and what each one pays
The Elite Training rail reading 129 of 180 points with reward nodes at 10, 30, 60, 90, 120, 150 and 180
The rail sits under the course list and tracks one running total across every chapter and every path.

All seven chapters together hold 313 points, so 180 is 58 percent of everything on the board. That margin is the whole reason the route below matters: you can skip the grindiest third of the electives and still finish.

What Elite Training pays in currency if you clear the whole board
PayoutCore CoursesElective coursesTotal
Glimmer1,470None1,470
Safaris36,40018,30054,700
CreditsNone1,098,0001,098,000

Every Core Course pays a flat 30 Glimmer, and the 49 of them are the only part of Elite Training that pays premium currency at all. Every elective tier pays 100 Safaris and 6,000 Credits instead. Courses also hand over an item each, listed in the tables below.

03

Core Courses, chapter by chapter

Each chapter carries exactly 7 Core Courses. Six pay 2 points and one pays 3, and the 3-point course is always the Bronze Collection Badge for that chapter’s new region, so the chapter is built around going somewhere and filling its Aniilog research entries. Chapter 1 is the exception: all seven of its courses pay 2.

Required courses unlock the assessment: Of the 7 Core Courses in a chapter, 5 are the required set and 2 are challenge courses. The assessment behind a chapter asks for 4 of those 5, in every chapter including Chapter 7. A promotion never waits on the full board. Finish the rest for the points and the Glimmer, but do not let them hold up a promotion.
The seven chapters, what opens them and what their Core Courses pay
ChapterOpens atCore pointsSafaris per course
Chapter 1 · Forest of Falling StarsStudent I14300
Chapter 2 · Beast Fang RidgeStudent II15400
Chapter 3 · Echoback LandingStudent III15500
Chapter 4 · Berylline ValeWayfarer I15700
Chapter 5 · Rosetower WoodsWayfarer II15900
Chapter 6 · Zephyrus LandbridgeWayfarer III151,100
Chapter 7 · Tideblossom CoastTrailblazer I151,300

Every course in the tables below also pays 30 Glimmer and its chapter’s Safaris figure on top of the item shown.

Chapter 1: First Steps with Aniimo

Chapter 1 Core Courses · 14 points · 300 Safaris each
CourseObjectivePointsItem
Chapter of Flowers and Butterfly ShadowsGo to the Bloom Festival2Sparkling Crystal x100
Breath of the VeinsActivate the Bloom in Forest of Falling Stars2Tumbler x1
Aniimo EnthusiastCatch 1 Eko and 1 Pomegg in Forest of Falling Stars2Incredible Egg x1
Path of GrowthLevel 2 Aniimo up to level 252Growth Flower x5
Aniimo EnthusiastCatch and report 30 Aniimo2Aniipod Pro x5
Alpha AntagonistDefeat the Alpha in Forest of Falling Stars: Stellarys2Breezy Plains Dewdrop Crystal x30
StargazerEarn the Bronze Collection Badge in Forest of Falling Stars2Aniipod Mega x5

Chapter 2: Charge Into Battle

Chapter 2 Core Courses · 15 points · 400 Safaris each
CourseObjectivePointsItem
Chapter of Flowers and Butterfly ShadowsVisit the place where dreams come true2Sparkling Crystal x100
Home on WheelsOwn your Homeland2Growth Fruit x3
Primal BreathEarn the Bronze Collection Badge in Beast Fang Ridge3Tumbler x1
Resonance and AscensionOwn 1 Aniimo with Resonance raised to Gamma Stage2Flux Crystal x5
Alpha AntagonistChallenge the Alpha of Argent Strait: Tubster2Aniipod Mega x5
Alpha AntagonistDefeat the Alpha in Beast Fang Ridge: Scorchhowl2Common Held Item Core x5
Primegy Management ProSpend 150 Primegy2Growth Fruit x3

Chapter 3: Vein’s Power

Chapter 3 Core Courses · 15 points · 500 Safaris each
CourseObjectivePointsItem
Chapter of Flowers and Butterfly ShadowsVenture deep into the Mistwoods and obtain the Super Truffle2Sparkling Crystal x100
Vein RevivalInfuse energy into the Branch in Breezy Plains 15 times2Alpha Egg x1
Azure EchoesEarn the Bronze Collection Badge in Echoback Landing3Tumbler x1
Inherited BlessingEquip 1 Epic Held Item on an Aniimo2Common Held Item Core x3
Vein NurturingNurture the ecosystem once in Breezy Plains2Aniipod Mega x5
Alpha AntagonistDefeat the Alpha of Echoback Landing: Panpanta2Star Dust x15
Seeker in the MistEarn the Silver Collection Badge in Mistwoods2Aniipod Mega x5

Chapter 4: Potential Awakened

Chapter 4 Core Courses · 15 points · 700 Safaris each
CourseObjectivePointsItem
Chapter of Flowers and Butterfly ShadowsGo to Echoback Landing and search for salt2Sparkling Crystal x100
Mighty BearingComplete 5 Pathfinder Challenges2Star Sand x5
Stoneway ShadowsEarn the Bronze Collection Badge in Berylline Vale3Aniipod Ultra x1
Capability AwakeningPerform Capability Awakening for Aniimo 5 times2Starcryst Essence x1
CashflowSpend a total of 200,000 Credits2Growth Fruit x3
Alpha AntagonistCatch the Alpha in Berylline Vale: Bouldus2Advanced Held Item Core x1
ThunderchaserEarn the Silver Collection Badge in Blitzwood2Aniipod Mega x5

Chapter 5: Proof of Trials

Chapter 5 Core Courses · 15 points · 900 Safaris each
CourseObjectivePointsItem
Chapter of Flowers and Butterfly ShadowsObtain the Flameheart Stone and give it to Sunia2Sparkling Crystal x100
Holo-Battle SimComplete 1 Easy Holo-Battle Sim2Common Held Item Core x5
Flower GuardianEarn the Bronze Collection Badge in Rosetower Woods3Aniipod Mega x5
Inherited BlessingUpgrade any Held Item to level 52Common Held Item Core x5
Vein NurturingUse Nurture 5 times in Breezy Plains2Star Sand x5
Vein NurturingUse Nurture 20 times in Breezy Plains2Sparkling Crystal x100
Path of the BraveEarn the Silver Collection Badge in Russet Highlands2Aniipod Ultra x1

Chapter 6: To Distant Horizons

Chapter 6 Core Courses · 15 points · 1,100 Safaris each
CourseObjectivePointsItem
Chapter of Flowers and Butterfly ShadowsWitness the rainbow of the ground2Sparkling Crystal x100
Escape from EggkovPlay one Operation: Egg Heist Team Mode run2Breezy Plains Dewdrop Crystal x60
Through the Hills and ValesEarn the Bronze Collection Badge in Zephyrus Landbridge3Vein Essence x1
Inherited BlessingEquip Lunara or Helion with a Pact Held Item2Sparkling Crystal x100
Alpha AntagonistCatch 1 Alpha Aniimo2Aniipod Mega x5
Sparkling BrightCatch a Prismana Aniimo2Sparkling Crystal x100
Meadow of Clouded DreamsEarn the Silver Collection Badge in Driftwise Meadow2Vein Essence x1

Chapter 7: Windwild Finale

Chapter 7 Core Courses · 15 points · 1,300 Safaris each
CourseObjectivePointsItem
Windwild JourneyComplete 5 Journey quests2Tumbler x3
Vein RevivalLevel the Breezy Plains Branch to Prismana Radiance2Aniipod Ultra x1
Tides Rise, Flowers FallEarn the Bronze Collection Badge in Tideblossom Coast3Vein Essence x1
Vein NurturingUse Nurture 40 times in Breezy Plains2Sparkling Crystal x100
Sparkling BrightCatch another Prismana Aniimo2Sparkling Crystal x100
Alpha AntagonistCatch the Alpha of Tideblossom Coast: Luminelle2Aniipod Mega x5
Sparkling BrightOwn 1 Legendary Aniimo2Starcryst Essence x1
04

How Core Courses raise your level cap

Your Pathfinder Level cap is set by your character title, and the only way to change a title is the Title Promotion Assessment. That assessment stays locked until the chapter’s Core Course requirement is submitted, which is why Elite Training sits upstream of every other progression system. The assessment itself pairs a practical exam with a theory assessment run by the Institute.

The promotion ladder, chapter by chapter
Chapter to clearWhile holdingPathfinder Level neededPromotes toNew cap
Chapter 1Student I25Student II35
Chapter 2Student II35Student III40
Chapter 3Student III40Wayfarer I45
Chapter 4Wayfarer I45Wayfarer II50
Chapter 5Wayfarer II50Wayfarer III55
Chapter 6Wayfarer III55Trailblazer I60
Chapter 7Trailblazer I60Nothing: the ladder ends at Trailblazer I60

Two consequences fall out of that table. Each promotion also lifts the training level cap on your Aniimo, so a party that has stopped gaining levels is usually waiting on your title rather than on materials; the progression guide covers what to spend on once the ceiling moves. And Chapter 7 promotes nothing, so Trailblazer I and Pathfinder Level 60 are where this build ends. Chapter 7 still opens two assessments at Pathfinder Level 60, Starlight’s Witness and Starlight’s Glory, and they pay Trailblazer badges rather than a title.

Every one of those assessments is a duel against a named Institute senior, and the Veinwalker Assessment walkthrough carries all eight with their decks and their theory answers. The last one, Polaris’ Commendation, is not a promotion at all: it is the closing quest held behind 180 Elite Training badges.

A chapter opens on the title, not on the story: Chapter 2 needs the Student II title, Chapter 3 needs Student III, and so on up to Chapter 7 at Trailblazer I. Running ahead in the main story does not open the next chapter, and neither does clearing every elective in the current one.
Chapter 7 prints three and wants four: The Chapter 7 objective line reads Complete 3 required quests in Chapter 7 while the chapter itself is configured for the same four as every other. Clear four and the gate opens whichever number the line shows.
05

The four elective paths

Electives are optional, unordered and worth 209 of the 313 points on the board. Each path collects the courses for one way of playing, so the fastest path for you is whichever one matches what you were going to do anyway. Every elective tier pays 100 Safaris, 6,000 Credits and an item.

58pointsPath of TwiningCollecting and raising: Collection Badges, Sparkling and Umbral catches, Elite and Perfect ratings, hatching, Resonance and Aniimo levels. The biggest single path.
41pointsPath of DiscoveryOpen-world work: chests, Blooms, Branch infusions, Nurture, Sanctum clears, Journey quests and Alpha or Omega firsts. It stops at Chapter 6.
57pointsPath of VictoryFighting: elemental-advantage kills, Pathfinder Challenges, the senior duels, Holo-Battle Sim and Interlink, and Operation: Egg Heist ranks.
53pointsPath of SplendorLiving in Idyll: friends and Companion Mode, outfits and accessories, photos, the Homeland and its orders, and the RV level ladder.
What each path is about and what it is worth
A course with several tiers pays at every tier: Where a table shows an objective such as 3 / 10 / 20, the course pays one point and its item at each of those thresholds. The Points column is the full value of the course once every tier is done.

Path of Twining courses

Path of Twining · 36 courses · 58 points
ChCourseObjectivePointsItem
Ch 1Master CollectorEarn Collection Badges in 4 areas of Breezy Plains2Aniipod Pro x5
Ch 1Oops!Auto-recycle 10 / 20 unused Aniipods2Aniipod Pro x5
Ch 1Sparkling BrightCollect 1 / 3 / 5 Sparkling Aniimo3Aniipod Ultra Voucher x3
Ch 1Freshly HatchedHatch 5 Aniimo eggs1Incredible Egg x1
Ch 1Return to the WildRelease 5 / 10 Aniimo2Aniipod Pro x5
Ch 2Master CollectorEarn Collection Badges in 8 areas of Breezy Plains2Tumbler x1
Ch 2Sparkling BrightOwn 2 / 5 / 10 Aniimo with an Elite rating3Aniipod Ultra Voucher x3
Ch 2Resonance and AscensionOwn 1 Aniimo with Resonance at Nova Stage 31Breezy Plains Dewdrop Crystal x60
Ch 2Path of GrowthRaise 4 Aniimo to Level 351Growth Fruit x3
Ch 2Breezy Plains ObserverRaise Aniilog Breezy Plains to Level 31Aniipod Mega x5
Ch 3Master CollectorEarn Collection Badges in 10 areas of Breezy Plains2Aniipod Mega x5
Ch 3Sparkling BrightOwn 1 / 2 / 4 Aniimo with a Perfect rating3Aniipod Ultra Voucher x3
Ch 3Sparkling BrightObtain 1 / 3 / 5 Umbral Aniimo3Common Held Item Core x3
Ch 3Freshly HatchedHatch 10 Aniimo eggs1Incredible Egg x1
Ch 3Path of GrowthRaise 4 Aniimo to Level 401Growth Fruit x3
Ch 3Breezy Plains ObserverRaise Aniilog Breezy Plains to Level 51Aniipod Mega x5
Ch 4Master CollectorEarn Collection Badges in 12 areas of Breezy Plains2Aniipod Mega x5
Ch 4Resonance and AscensionOwn 1 Aniimo with Resonance at Tier 41Breezy Plains Dewdrop Crystal x60
Ch 4Resonance and AscensionRaise any Capability Awakening stat for 1 Aniimo to 101Star Sand x3
Ch 4Path of GrowthRaise 4 Aniimo to Level 451Growth Fruit x3
Ch 4Breezy Plains ObserverRaise Aniilog Breezy Plains to Level 71Aniipod Mega x5
Ch 5Master CollectorEarn Collection Badges in 14 areas of Breezy Plains2Tumbler x1
Ch 5Inherited BlessingUpgrade any Held Item to level 101Tumbler x1
Ch 5Freshly HatchedHatch 20 Aniimo eggs1Wonder Egg x1
Ch 5Path of GrowthRaise 4 Aniimo to Level 501Growth Fruit x3
Ch 5Breezy Plains ObserverRaise Aniilog Breezy Plains to Level 81Aniipod Mega x5
Ch 6Master CollectorEarn the Windchaser badge2Tumbler x1
Ch 6Master CollectorEarn Silver Collection Badges in 5 / 8 / 12 areas of Breezy Plains3Tumbler x2
Ch 6Resonance and AscensionOwn 1 Aniimo with Resonance at Tier 51Breezy Plains Dewdrop Crystal x100
Ch 6Inherited BlessingActivate a Tier 1 effect on a Held Item, then the Gamma Stage effect2Common Held Item Core x5
Ch 6Alpha AntagonistCatch 3 Alpha Aniimo1Aniipod Ultra Voucher x3
Ch 6Path of GrowthRaise 4 Aniimo to Level 551Growth Fruit x3
Ch 6Breezy Plains ObserverRaise Aniilog Breezy Plains to Level 91Tumbler x1
Ch 7Master CollectorEarn Gold Collection Badges in 3 / 5 / 8 / 12 areas of Breezy Plains4Tumbler x1
Ch 7Sparkling BrightCatch 5 Prismana Aniimo1Aniipod Ultra x1
Ch 7Path of GrowthRaise 4 Aniimo to Level 601Growth Fruit x3

Path of Discovery courses

Path of Discovery · 32 courses · 41 points
ChCourseObjectivePointsItem
Ch 1Vein RevivalInfuse energy into the Breezy Plains Branch 5 times1Aniipod Ultra Voucher x3
Ch 1Open for Good LuckOpen 3 / 10 / 20 chests in the world3Growth Fruit x3
Ch 1Breath of the VeinsActivate 5 Blooms1Growth Fruit x3
Ch 1Aniimo Egg HaulerPick up 3 / 5 Aniimo eggs in the world2Growth Fruit x3
Ch 1Alpha AntagonistDefeat 3 different Alpha or Omega Aniimo2Aniipod Ultra Voucher x3
Ch 2Vein RevivalInfuse energy into the Breezy Plains Branch 20 times1Tumbler x1
Ch 2Open for Good LuckOpen 30 chests in the world1Growth Fruit x3
Ch 2Breath of the VeinsActivate 8 Blooms1Aniipod Mega x5
Ch 2Sanctum DelverClear 3 Sanctums1Breezy Plains Dewdrop Crystal x60
Ch 2Idyll TravelogueComplete the Journey quest: Binding Oath1Breezy Plains Dewdrop Crystal x60
Ch 2Alpha AntagonistDefeat 6 different Alpha or Omega Aniimo2Aniipod Ultra Voucher x3
Ch 3Vein RevivalInfuse energy into the Breezy Plains Branch 30 times1Aniipod Ultra Voucher x3
Ch 3Open for Good LuckOpen 50 chests in the world1Growth Fruit x3
Ch 3Breath of the VeinsActivate 15 Blooms1Aniipod Mega x5
Ch 3Aniimo Egg HaulerPick up 10 Aniimo eggs in the world1Growth Fruit x3
Ch 3Sanctum DelverClear 5 Sanctums1Breezy Plains Dewdrop Crystal x60
Ch 3Idyll TravelogueComplete the Journey quest: Stars and the Knight1Breezy Plains Dewdrop Crystal x60
Ch 3Alpha AntagonistDefeat 9 different Alpha or Omega Aniimo2Aniipod Ultra Voucher x3
Ch 4Vein RevivalInfuse energy into the Breezy Plains Branch 65 times1Tumbler x1
Ch 4Breath of the VeinsActivate 20 Blooms1Tumbler x1
Ch 4Sanctum DelverClear 10 Sanctums1Breezy Plains Dewdrop Crystal x100
Ch 4Idyll TravelogueComplete the Journey quest: Warrior1Breezy Plains Dewdrop Crystal x80
Ch 4Vein NurturingUse Nurture 10 times in Breezy Plains1Tumbler x1
Ch 4Alpha AntagonistDefeat 12 different Alpha or Omega Aniimo2Aniipod Ultra Voucher x3
Ch 5Vein RevivalInfuse energy into the Breezy Plains Branch 110 times1Tumbler x1
Ch 5Breath of the VeinsActivate 25 Blooms1Tumbler x1
Ch 5Aniimo Egg HaulerPick up 30 Aniimo eggs in the world1Growth Fruit x3
Ch 5Sanctum DelverClear 15 Sanctums1Breezy Plains Dewdrop Crystal x100
Ch 5Prismana’s EmbraceBask in Prismana Flow once1Tumbler x1
Ch 5Windwild JourneyComplete 10 Journey quests1Breezy Plains Dewdrop Crystal x100
Ch 5Alpha AntagonistDefeat 15 different Alpha or Omega Aniimo2Aniipod Ultra Voucher x3
Ch 6Alpha AntagonistDefeat 18 different Alpha or Omega Aniimo2Aniipod Ultra Voucher x3

Path of Victory courses

Path of Victory · 26 courses · 57 points
ChCourseObjectivePointsItem
Ch 1Spoils of VictoryClaim Alpha defeat rewards 3 / 5 times2Flux Crystal x2
Ch 1Aniimo ConquerorDefeat 5 / 10 / 20 Aniimo3Growth Fruit x3
Ch 1Aniimo ConquerorDefeat 5 / 10 / 20 Aniimo with an elemental advantage3Growth Fruit x3
Ch 1Elemental CountersDefeat 1 / 3 / 5 Alpha with an elemental advantage3Flux Crystal x2
Ch 2Spoils of VictoryClaim Alpha defeat rewards 10 times1Star Dust x5
Ch 2Test of StrengthBeat Senior Wally again for the Spring of Life badge2Flux Crystal x2
Ch 3Spoils of VictoryClaim Alpha defeat rewards 20 times1Star Sand x5
Ch 3Test of StrengthBeat Senior Jilly again for the Bursting Fist badge2Flux Crystal x3
Ch 4Spoils of VictoryClaim Alpha defeat rewards 50 times1Advanced Held Item Core x3
Ch 4Mighty BearingComplete 1 / 3 / 5 / 10 / 20 Pathfinder Challenges5Growth Fruit x3
Ch 4Mighty BearingComplete 8 / 12 Pathfinder Challenges2Common Held Item Core x5
Ch 4Test of StrengthBeat Senior Loulla again for the Darknight Star badge2Flux Crystal x3
Ch 5Holo-Battle SimClear any Easy Holo-Battle Sim once1Common Held Item Core x3
Ch 5Mighty BearingComplete 15 / 20 / 30 Pathfinder Challenges3Growth Fruit x3
Ch 5Test of StrengthBeat Aster again for the Stinging Thorns badge2Flux Crystal x3
Ch 6Holo-Battle SimClear any Common Holo-Battle Sim once1Common Held Item Core x3
Ch 6Holo-Battle InterlinkChallenge Holo-Battle Interlink once1Aniipod Ultra Voucher x3
Ch 6Holo-Battle InterlinkEarn 10 / 20 / 30 / 40 / 50 stars in Holo-Battle Interlink5Aniipod Ultra Voucher x3
Ch 6Escape from EggkovExtract from Operation: Egg Heist 1 / 3 / 5 times3Growth Fruit x3
Ch 6Test of StrengthBeat Senior Wendell again for the Sonata of the Wind badge2Flux Crystal x3
Ch 7Holo-Battle SimClear any Hard Holo-Battle Sim once1Advanced Held Item Core x2
Ch 7Mighty BearingComplete 50 Pathfinder Challenges, across two identical courses2Advanced Held Item Core x3
Ch 7Escape from EggkovObtain 1 / 3 / 5 Prismatic collectibles in Operation: Egg Heist3Growth Fruit x3
Ch 7Escape from EggkovReach the Rising Egg Scout, Pro Egg Snatcher, Expert Egg Raider and Egg Emperor ranks4Growth Fruit x3
Ch 7Test of StrengthBeat Instructor Lita again for the Glory Badge. Opens once the main quest Assessment: Starlight’s Witness is done2Growth Fruit x3

Path of Splendor courses

Path of Splendor · 29 courses · 53 points
ChCourseObjectivePointsItem
Ch 1Pathfinder PartyHave 1 friend1Gift of Encounter x2
Ch 1Pathfinder PartyLook for friends using your Flute once1Gift of Encounter x2
Ch 1TrendsetterChange your character outfit once1Voxel Coin x20
Ch 1Aniimo StylistEquip 1 accessory on an Aniimo1Voxel Coin x20
Ch 1Photo MemoriesSnap 3 photos of Aniimo1Voxel Coin x20
Ch 2Pathfinder PartyReach Affinity level 2 / 3 / 4 / 5 with 1 friend4Gift of Encounter x2
Ch 2Traveling TogetherPlay Companion Mode with a friend 1 / 3 / 10 times3Gift of Encounter x2
Ch 2Pathfinder PartyGift 1 / 3 Aniimo to a friend in Companion Mode2Voxel Coin x30
Ch 2Traveling TogetherUse an interaction emote once1Gift of Encounter x3
Ch 2RV BuilderReach RV level 4 / 64Voxel Coin x30
Ch 2Supreme SupplierComplete 6 / 10 / 15 Homeland orders3Voxel Coin x30
Ch 3Pathfinder PartyExchange an Aniimo with a friend once1Gift of Encounter x3
Ch 3Traveling TogetherUse a two-player or multi-player emote once1Gift of Encounter x3
Ch 3Financial FreedomEarn 1,000,000 Home Coins1Voxel Coin x40
Ch 3RV BuilderReach RV level 8 / 104Voxel Coin x40
Ch 4Aniimo StylistOwn 5 / 10 / 20 Aniimo accessories3Voxel Coin x50
Ch 4Photo MemoriesTake 1 photo with an Aniimo1Gift of Encounter x3
Ch 4Photo MemoriesTake 1 photo with a friend in the photo studio1Gift of Encounter x3
Ch 4RV BuilderReach RV level 122Voxel Coin x40
Ch 4Supreme SupplierComplete 50 Homeland orders1Voxel Coin x40
Ch 4Aniimo Treasure TeamComplete 1 / 5 Aniimo trips at the Park2Voxel Coin x40
Ch 5TrendsetterUnlock a total of 3 / 5 outfits2Voxel Coin x80
Ch 5TrendsetterOwn 5 / 10 / 20 character accessories3Voxel Coin x80
Ch 5Financial FreedomEarn 5,000,000 Home Coins1Voxel Coin x80
Ch 5RV BuilderReach RV level 142Voxel Coin x80
Ch 6RV BuilderReach RV level 172Voxel Coin x100
Ch 6Supreme SupplierComplete 100 Homeland orders1Voxel Coin x100
Ch 7Financial FreedomEarn 10,000,000 Home Coins1Voxel Coin x200
Ch 7RV BuilderReach RV level 202Voxel Coin x200
06

The fastest route to 180 points

Chapters 1 to 3 hold 143 points between them, so 180 is mathematically out of reach until Chapter 4 opens at the Wayfarer I title. That sets the real target: reach Wayfarer I, then take the cheapest points available rather than the ones nearest the top of the list.

Points available as each chapter opens
Through chapterCoreElectivesChapter totalRunning total
Chapter 114354949
Chapter 215355099
Chapter 3152944143
Chapter 4153348191
Chapter 5152843234
Chapter 6152843277
Chapter 7152136313
  1. 1Clear every Core Course in every open chapter

    They are worth 104 points, they are the densest on the board at 2 or 3 each, they pay 30 Glimmer apiece, and every chapter asks for four required courses before its assessment opens. Nothing else on the board beats that rate.

  2. 2Take the five one-action Splendor courses in Chapter 1

    Change your outfit, equip one Aniimo accessory, snap 3 photos, add 1 friend and use your Flute once. Five points for about five minutes, and nothing in them needs a party or a build.

  3. 3Sweep the Discovery courses you complete by playing

    Chests, Blooms, Branch infusions, egg pickups and Sanctum clears all tick while you are doing something else. Chapters 1 to 4 alone hold 31 Discovery points and almost none of it is a detour.

  4. 4Run the Victory kill counts with correct elements

    Chapter 1 pays 9 points for defeating Aniimo, most of it for doing it with an elemental advantage. Check the type chart before a field trip and both counters fill at once.

  5. 5Finish the Twining tiers your collection already met

    Elite and Perfect ratings, Sparkling and Umbral catches and Aniilog levels are usually part-done before you look. Open the path and claim what is already lit.

  6. 6Only then start the long counters

    The RV ladder is worth 16 points on its own, and 100 Homeland orders, 50 Pathfinder Challenges, Gold Collection Badges in 12 areas and the Egg Heist rank ladder sit beside it. These are the slowest points on the board. Start them once you can count how many you still need.

The order that costs the least play time
Claim before you count: Points are not awarded until a finished course is claimed on the board. Open Elite Training whenever you clear a chapter or a title, because the rail will usually be holding points you have already earned. The daily routine puts this claim sweep first for the same reason.
07

Somniwing, the 180-point reward

Somniwing is a Grass and Wind support with an REGEN profile, and it is the one Aniimo on the board you cannot catch anywhere else. Its value is resource economy rather than damage: it exists to keep a carry casting.

Energy FullThe trait adds 10 maximum EP to the party pool, which is the difference between one more cast and none in a long fight.
Ethereal Light WaveGrants 15 percent EP recovery for 20 seconds to teammates along its path, so a charge-hungry carry stops running dry mid-rotation.
Hypnotic SporesApplies Hypnosis on hit: the target takes 25 percent more damage and cannot act for 5 seconds, until it is hit. Grass Aniimo are immune.
Energy OrbA charged drop onto the target, the damage half of the kit for when the support job is already handled.
What Somniwing brings to a party
Somniwing portrait showing its green hair, white fur collar and blue and green moth wings
Somniwing arrives as a free companion, so the points you spend getting there are the only cost it ever has.

Because it is free and it never competes for a damage slot, Somniwing is one of the safest long-term investments a new account can make. The Somniwing build page covers its stat priorities, Held Items and party pairings, and the Somniwing Aniilog entry has the full skill list and stat spread.

08

Frequently asked

How do you unlock Elite Training in Aniimo?

It opens with the Student I title, which the main story grants after the freshman guidance lesson and the Alpha Turbo fight in Nimbus Fields. Dr. Lewis then introduces the board. Until you hold Student I the entry reads "Become Student I to unlock". Open it with F3 once it is live.

How many points do you need for the free Somniwing?

180 Elite Training Points, out of 313 available across all seven chapters. Chapters 1 to 3 only hold 143 between them, so the earliest Somniwing can arrive is inside Chapter 4, after the Wayfarer I promotion.

Why is my Pathfinder Level stuck?

Your title sets the cap: 25 at Student I, then 35, 40, 45, 50, 55 and 60. Raising it means passing the Title Promotion Assessment, and that assessment stays locked until 4 of the chapter’s 5 required Core Courses are done. See how to make an Aniimo stronger for what the extra levels unlock.

Do Elite Training courses reset daily or weekly?

No. Every course pays once, the points are cumulative and nothing on the board refreshes. A course you left half-finished keeps its progress, and a chapter you skipped past stays claimable.

Which elective path is worth doing first?

Path of Twining carries the most points at 58, but Path of Splendor has the cheapest opening: five Chapter 1 courses that each need one action. Do those five first, then follow whichever path matches how you already play.

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