Glowing blue butterfly and a small winged Aniimo lit by drifting lights in a dark Idyll forest
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Flowers and Butterfly Shadows walkthrough: Aniimo chapter 4

Chapter 4 is where the main story starts asking for a character sheet rather than an evening. Fragrant Colors stays greyed out in the Log until you hold Pathfinder Level 25, the Student II title and a cleared Elite Training Chapter One, and everything past that point happens in the Sea of Flowers and in Lumenfly Valley behind it. Three quests, 23 tracked objectives, one Iris, one Flutternym and a fight with Velouria at the end of it.

IntermediateStoryBy AniimoVerse9 min read300 reads
3quests23tracked objectives120,000CreditsLv 25level gate
01

What happens in chapter 4

Chapter 4 is the first story chapter that stops you at the door. All three of its quests happen in the Sea of Flowers and in Lumenfly Valley behind it, and the work splits cleanly: one long preparation quest, one short entry quest, and a boss.

Show the plot

Sunia the perfumer needs two things before anyone can cross into Lumenfly Valley: a fragrance the valley answers to, and a butterfly willing to lead the way. Chapter 4 is you fetching both, then walking in and meeting the Aniimo who rules the place.

Fragrant Colors sends you into the Sea of Flowers to find the Iris fields. Twining with an Iris and dancing among the wild ones is what draws the fragrance out, and an Irisal further along the road has to be woken through a fight before the ingredients are finished. A Flutternym catch closes the preparation.

The Land of Dancing Illusions lights the incense at the barrier and drops the whole party into the valley, where Sunia walks off mid-conversation and a ten-year-old wish starts explaining itself.

The Land where Dreams Come True follows Snowy and three dream blossoms to the throne at the centre. Velouria shows you the dreams she has been keeping, the fight settles who is telling the truth, and the chapter ends with the Ancient Spice Recipe in your hands and the road to Irelia open.

Requires
Pathfinder Level 25Student II titleElite Training Chapter One
Regions
Sea of Flowers
Quests
3
Rewards
120,000 Credits, 18,400 Aniimo EXP, 3,600 Safaris, 30 Growth Fruit
This chapter feeds the Legendary Journey: The Land of Dancing Illusions pays Irisalis Petals into the Trail of Butterfly Shadows stage that is live now, and the chapter hands over 4 of them on its own. The second stage, Walking with Irisalis, opens on 25 September, so bank them rather than spending early. Dates and costs are on the event calendar.
02

How to unlock Fragrant Colors

Fragrant Colors is one of only three gated quests in the whole main story, and its gate checks three separate things at once. Two of them are chained: the title only comes from a promotion assessment, and that assessment expects a finished Elite Training chapter behind it.

The three checks on Fragrant Colors, and where each one is earned.
RequirementHow you clear it
Pathfinder Level 25Safaris are Pathfinder experience. Catch reports, Daily Activity quests and exploration all pay them; the Pathfinder leveling guide ranks the sources.
Student II titlePass Dewdrop Crystal's Resonance, the first promotion assessment, against Senior Wally at Pathfinder Level 25. Titles are what move the cap, not experience.
Elite Training Chapter OneClear the required courses in First Steps with Aniimo. The Elite Training guide lists every course and its payout.
All three, or the quest stays hidden: Reaching Level 25 on its own does nothing. The title assessment is a separate quest line in the Log under Growth Story, and it will not open until Elite Training Chapter One is done. Budget the assessment first and the story quest follows the same evening.
Elite Training screen listing required courses with reward tiles and a badge track reading 129 of 180
Required Courses is the half of the gate people miss. The progress line at the top of the panel is what Fragrant Colors reads.
Institute Guide panel with the Primegy, Combat, Film, Log In and Stamps daily quests and their Safaris rewards
Daily Activity is the steadiest Safaris income before Level 25. The bar under the cards tops out at 300 a day.
03

Fragrant Colors

Where this happens

  1. Travel to the Sea of Flowers

    The region runs a level band of 19 to 28, so a party that just cleared the Level 25 gate is already inside it. Track the quest first, then open the Sea of Flowers on the atlas and take the nearest teleport.

  2. Find where the Irises gather

    Iris is a Grass Aniimo and it spawns in clusters rather than singly, so one marker usually means four or five of them. The Iris spawn pins cover the whole region.

  3. Own an Iris

    The objective checks the species in your box, not the form, so a Highland, Forest, Grassland, Plateau, Mountain Woods or Prismana Iris all count, and an Iris you caught hours ago counts too. Throw at full odds with an Aniipod Pro if the first pod bounces.

  4. Twine with your Iris and dance with the wild ones

    Deploy the Iris, press the Twine key and walk into the group. The objective clears from the dance itself, not from combat, so put your weapons away. Twining covers the controls if this is the first time you have used it outside a tutorial.

  5. Set up the fragrance

    The marker moves to the crafting spot and the step is a short walk. Nothing is missable behind you. This step adds five Archival Chip pages to the Codex: The Land That Lost Its Color, A Rainbow Appears, Ireliaโ€™s Gift, The Land Reawakens and A New Bloom Festival.

  6. Go to the Lumenfly Valley entrance and find the Irisal

    Irisal is the evolved form of Iris and the one asleep at the valley mouth. Follow the quest marker rather than the terrain; the approach doubles back.

  7. Wake Irisal through battle

    Irisal is pure Grass. Fire, Wind and Dark all hit it for 1.6x, while Water, Grass and Earth land 0.625x. Bring anything with a Fire skill and this is over in one health bar. The type chart has the full grid.

  8. Catch a Flutternym

    Flutternym is Wind, and the one that spawns here carries the Sea of Flowers regional form, which adds Grass on top. Any form satisfies the objective. The Flutternym pins sit close to the Iris fields.

Quest log objectives

  1. GoGo to the Sea of Flowers
  2. GoLook for where the Irises gather.
  3. CatchOwn an Iris.
  4. FieldTwine with Iris and dance with other Irises.
  5. GoPrepare to craft fragrance.
  6. GoHead to Lumenfly Valley
  7. GoFind the Irisal.
  8. FieldWake Irisal through battle.
  9. GoLook for where the Flutternyms gather.
  10. CatchCatch a Flutternym.
Two of these steps can be done in advance: Owning an Iris and catching a Flutternym are both inventory checks. If either species is already in your box when you accept the quest, the objective clears the moment it is reached. Anyone who ran the catching routes through the Sea of Flowers on the way to Level 25 will skip two steps for free.
Aniipod Pro aimed at a group of three Iris on a grassy slope with a catch reticle and a group timer running
Iris spawn in groups, so a single approach can put three nameplates on screen and the group-catch timer starts on the first throw.
Flower meadow under bright sky with a round white Aniimo drifting over the blooms beside a rocky outcrop
The flower fields are open ground with no climbing, so a marker you can see is a marker you can reach on foot.
04

The Land of Dancing Illusions

Where this happens

  • Lumenfly Valley
  • 4 objectives
  • No gate
  1. Light the incense and open the barrier

    The barrier only answers to the fragrance you just made, so this is a conversation rather than a puzzle. Take the prompt and the wall opens.

  2. Twine with the Flutternym family and fly deeper

    The valley is a flight route. The objective repeats across three checkpoints and the game expects a Flutternym or its evolution Gracewing on your bar, so keep the one you just caught deployed instead of swapping back to your damage Aniimo.

  3. Watch A Wish from Ten Years Ago

    A dialogue beat rather than an objective. It is the first time the Bloom Festival gets tied to a specific promise, and it sets up everything Velouria says later.

  4. Bring Sunia back

    Sunia walks off mid-scene. Follow the marker to the end of the path and the quest closes on its own.

Quest log objectives

  1. TalkLight the incense and open the barrier to Lumenfly Valley
  2. GoTwine with the Flutternym family and venture deeper into Lumenfly Valley.
  3. TalkA Wish from Ten Years Ago
  4. GoBring Sunia back.
Short quest, real payout: Four objectives for 40,000 Credits, 1,200 Safaris, 10 Growth Fruit, 10 Aniipod Mega and an Irisalis Petal. It also pays Petals into the live Legendary Journey stage, which is the best rate the story offers for the time it takes.
Butterfly-winged Aniimo with iridescent wings rising inside a ring of light as smaller glowing butterflies circle it
The valley runs on illusions and light, and the whole quest is written to be flown rather than walked.
05

The Land where Dreams Come True

Where this happens

  • Lumenfly Valley
  • Boss: Velouria
  • 9 objectives
  1. Talk to Snowy

    Snowy is waiting at the entrance and starts the dream-blossom run. Everything after this is on rails until the throne.

  2. Touch the strange blossom

    The first dream blossom scatters Butterfly Shadows the moment you touch it. Read the prompt before you move; the gather has a radius rather than a target.

  3. Gather the Butterfly Shadows, three times

    Three dream blossoms, three gathers, and each one advances the same tracker. Between them the objective flips to Follow the Flutternym shadows, which is a trail of lights rather than a marker. Lose it and it re-lights where you last stood.

  4. Listen to Velouria twice

    Two of the blossoms play a dream instead of scattering. They are not skippable and they are where the Ancient Spice Recipe first gets mentioned.

  5. Follow the light path and fly to the throne

    The last stretch needs flight again, so keep the Flutternym family Aniimo deployed. The throne sits above the valley floor and there is no ground route up.

  6. Defeat Velouria

    Velouria fights as a Somniwing, which carries Grass and Wind together. Fire, Electric and Light each hit her for 1.6x. Water, Grass and Earth are cut to 0.625x, and Wind and Dark come out flat because the bonus on one element cancels the resistance on the other.

  7. Leave the valley

    The closing objective walks you back out to the entrance and hands over the chapter reward.

Quest log objectives

  1. GoTalk to Snowy.
  2. GoTouch the strange blossom.
  3. FieldGather the Butterfly Shadows scattered by the dream blossom.
  4. GoFollow the Flutternym shadows to gather the next dream blossom.
  5. TalkTouch the dream blossom and listen to Velouria's dream.
  6. GoFollow the light path forward.
  7. GoFly to the Somniwing's throne.
  8. FieldDefeat Velouria.
  9. GoBack outside Lumenfly Valley again?
This quest also clears an Elite Training course: Finishing it ticks off Visit the place where dreams come true, a required course in Elite Training Chapter 2, for 100 Sparkling Crystal. Chapter 2 is exactly the Elite Training chapter the next story gate asks for, so the story is paying down its own requirement here.
Do not bring the team you just built: The Iris and the Flutternym that carried you through Fragrant Colors are the two worst picks here. Iris is Grass, which Velouria resists outright, and a Wind Flutternym trades its bonus straight back. Swap to a Fire, Electric or Light Aniimo at the entrance, and keep a second element on the bench in case the fight runs long.
Butterfly-winged Aniimo sweeping iridescent wings forward as a burst of blue light scatters across a dark sky
The throne fight is a single health bar with wide wing sweeps, so the damage check matters more than the dodge timing.
06

What comes next

Chapter 5, Rainbow of the Ground, picks up from Velouria and the recipe she hands over. It needs Pathfinder Level 35 and the Student III title just to start, then re-gates halfway through at Level 45 and Wayfarer II, so the sensible order is two more promotion assessments before you go anywhere near Bloomville again.

Before you move on, the 4 Irisalis Petals this chapter paid are worth putting somewhere you will remember. They go into the same pool as the weekly event Petals, and the Irisalis unlock guide lists every other source of the 99 the Legendary Aniipod needs.

07

Frequently asked

Why is Fragrant Colors locked in Aniimo?

It checks three things together: Pathfinder Level 25, the Student II title and a cleared Elite Training Chapter One. The title only comes from the first promotion assessment, so reaching Level 25 alone leaves the quest greyed out in the Log.

Where do you catch an Iris and a Flutternym for Fragrant Colors?

Both spawn in the Sea of Flowers. Open the Iris spawn pins and the Flutternym pins; the two groups sit close together. Any form of either species satisfies the objective, including one you caught before the quest started.

How do you beat Velouria in Lumenfly Valley?

She fights as a Somniwing, which is Grass and Wind. Open with Fire, Electric or Light for 1.6x, and leave your Iris on the bench because Grass is cut to 0.625x against her.

What does Flowers and Butterfly Shadows pay?

Across its three quests: 120,000 Credits, 3,600 Safaris, 18,400 Aniimo EXP, 30 Growth Fruit, 20 Aniipod Pro, 20 Aniipod Mega and 4 Irisalis Petals.

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