Three expedition members walking through a white flower field in Idyll toward a distant spire under a pale sky
System guide ยท Story

Aniimo main story walkthrough: every chapter in order

The main story is the Lore line in your Log, and it is the spine of the whole game: it hands you your first Aniimo, enrolls you at the Polaris Institute, and then paces the rest of Idyll behind Pathfinder Level and title gates. This hub lists all five chapters in the order the client runs them, the assessments that raise your level cap between them, and the systems each step opens.

BeginnerStoryBy AniimoVerse9 min read1,228 reads
5main story chapters15story quests418,000Credits paid out60Pathfinder Level cap
01

What the main story is, and where to find it

Open the Log and you get four tabs: Lore, Mission, Journey and Clue. The main story lives under Lore, in a list the game labels Main Story, and it is the only quest line that gates systems for everyone. Journey holds the regional stories, Mission holds the repeatable work, and Clue collects the notes you pick up along the way.

Five chapters carry 15 story quests between them. Each quest prints its own objective list, its recommended level and its reward tiles before you accept it, and the tracker follows one quest at a time. Sitting beside them is a second Lore line, the Growth Story, which holds the eight title assessments that raise your Pathfinder Level cap. You need both: the main story stalls at three separate points until a Growth Story promotion moves your cap.

Aniimo Log open on the Lore tab showing the Main Story entry Rainbow of the Ground with its objective and four reward tiles
The Lore tab, with a Main Story quest selected. The pin under the title is the region, and Go drops a marker on the atlas.
Track the quest before you travel: A story quest only draws its marker while it is tracked. Open the Log with L, pick the Main Story entry and press Go; the route appears on the compass and on the Idyll atlas.
Field view while Twined with an Iris, showing the prompt that no quest is being tracked and the Open Log key
With nothing tracked the game says so in the top left corner and points you back at the Log.
02

Every chapter in order

Chapters run in the client order below. Each one names its hardest entry requirement, the regions it travels through and the features it switches on. The two Growth Story chapters sit at the end because they run alongside the main line rather than after it.

  1. Chapter 1

    Journey to Idyll

    The prologue in Starfall Valley, your first Emberpup, the cavern where you choose Helion or Lunara, and enrollment at the Polaris Institute.

    Requires
    No gate
    Quests
    4 ยท Starfall Valley, Nimbus Fields
    Unlocks
    Character management unlockedAniimo Management unlocked
  2. Chapter 2

    Setting Out Again

    Dr. Lewis sends you to the Breezy Plains Branch for Lumin Amber, then to Nimbus Fields for the freshman lesson, the First Spark Sanctum and your first regional badge.

    Requires
    No gate
    Quests
    2 ยท Nimbus Fields
  3. Chapter 3

    Journey to Bloomville

    Sleeping Aniimo on the road, the perfumer Sunia, and the Bloom Festival that never starts because Velouria shows up instead of Irelia.

    Requires
    No gate
    Quests
    3 ยท Nimbus Fields, Sea of Flowers
  4. Chapter 4

    Flowers and Butterfly Shadows

    Spice preparation in the Sea of Flowers, then Lumenfly Valley itself and the fight with Velouria for the Ancient Spice Recipe.

    Requires
    Pathfinder Level 25 ยท Student II title ยท Elite Training Chapter One
    Quests
    3 ยท Sea of Flowers
  5. Chapter 5

    Rainbow of the Ground

    Three ingredients from the Mistwoods, Echoback Landing and Russet Highlands, the last Bloom Festival at Tideblossom Coast, and the farewell walk through the town.

    Requires
    Pathfinder Level 35 ยท Student III title ยท Elite Training Chapter 2
    Quests
    3 ยท Breezy Plains, Tideblossom Coast
  6. Chapter 1

    Veinwalker Assessment

    Eight duels against Institute seniors. Six of them are title promotions that raise your Pathfinder Level cap; the last two are the Trailblazer badge matches against Instructor Lita.

    Requires
    Pathfinder Level 25 ยท Elite Training Chapter One
    Quests
    8 ยท Sea of Flowers, Beast Fang Ridge, Berylline Vale, Rosetower Woods, Zephyrus Landbridge, Tideblossom Coast
  7. Chapter 2

    Polaris' Commendation

    The closing quest, held behind 180 Elite Training badges. It pays a Somniwing.

    Requires
    No gate
    Quests
    1
The five main story chapters and the two Growth Story chapters, in the order the Log lists them.
Wide view of Idyll with a purple flower plateau, a rocky mountain ridge and an Aniimo gliding overhead
The story crosses seven of the fourteen Breezy Plains regions before it ends at Tideblossom Coast.

Two story quests also fill the Codex. Version 1.1 adds ten Archival Chip pages on the Irelia legend, taking that group from 47 pages to 57. Five open in Fragrant Colors at the step where you prepare to craft the fragrance: The Land That Lost Its Color, A Rainbow Appears, Irelia's Gift, The Land Reawakens and A New Bloom Festival. Three open in Ancient Sacred Fragrance while you watch Sunia create the Aeon incense (A Home with No Color, The Irisalis's Choice and An Awakening Every Ten Years), and Ancient Fragrance Formula opens when you talk to Velouria. The tenth page, A Journey of Flowers and Butterflies, is not tied to a story step.

03

Level and title gates on the story

Three story quests are gated, and each gate is the same shape: a Pathfinder Level, a title, and a number of required Elite Training quests. Miss any one of the three and the quest stays greyed out in the Log.

The three gated story quests and what each one checks.
Story questPathfinder LevelTitleElite Training
Fragrant Colors25Student IIChapter One complete
Ancient Sacred Fragrance35, then 45Student III, then Wayfarer IIChapter 2, then Chapter 4
Rainbow of the Ground50Wayfarer IIIChapter Five complete
Ancient Sacred Fragrance checks twice: That quest gathers three spices and the client re-gates it halfway through. You start it at Pathfinder Level 35 with the Student III title, and the second half needs Level 45, Wayfarer II and four more Elite Training quests. Budget two promotion assessments for one story quest.
Elite Training screen listing required courses with reward tiles and a badge track reading 129 of 180
Required courses are the Elite Training half of every gate. The bar underneath counts the 180 badges the final story quest wants.
04

The assessments that raise your level cap

Your Pathfinder Level cap is set by your title, not by experience. Each title covers a band of levels, and when you hit the top of that band you take the promotion assessment for it: a quiz, a short errand, then a duel against the Institute senior who holds the badge. The assessments are the Growth Story chapter, and they are what unlocks Homeland, Held Items, Capability Awakening and Operation: Egg Heist.

The promotion ladder: the title you hold, the cap it allows, and the assessment that lifts it.
TitleLevel bandPromotion assessmentOpponent
Student I1 to 25Dewdrop Crystal's ResonanceSenior Wally, Sea of Flowers
Student II25 to 35Legacy's ProtectionJilly, Beast Fang Ridge
Student III35 to 40Stardust's BlessingLoulla, Berylline Vale
Wayfarer I40 to 45Core's NurtureAster, Rosetower Woods
Wayfarer II45 to 50Ancient LuminWendell, Zephyrus Landbridge
Wayfarer III50 to 55Meaning of ExplorationSenior Cecelia, Tideblossom Coast
Trailblazer I55 to 60None in this buildInstructor Lita holds the Glory Badge

Elite Pathfinder Challenge

Wally

Holder of the Spring of Life Badge

Opponent level
25
Bring
electricfirelight
Time limit
5 min
Their team
  • CornetLv 25Weak to1.6x1.6x1.6x
  • HexxinLv 25Weak to2.56x1.6x1.6x1.6x
  • IrisalLv 25Weak to1.6x1.6x1.6x

Wally opens the ladder at Pathfinder Level 25 and the client posts its own element recommendation for every duel. Read the card below, match one of the recommended elements, and keep a second Aniimo on the bench for the member that resists your first pick.

After Trailblazer I the table runs out of promotions. The client carries a Trailblazer II row at Level 65 and prerequisite quests for Level 65 and Level 70, but no assessment exists to reach them, so 60 is the working Pathfinder Level cap and the training level cap for your Aniimo stops at 60 with it.

05

What the story unlocks, feature by feature

Two features come straight out of chapter 1. Everything else in the table is title-gated, which is the same thing as assessment-gated, because a title only moves when you pass its promotion.

Every feature the story track opens, with the requirement the client prints on it.
FeatureRequirement
Character managementInstitute enrollment, in chapter 1
AniilogChapter 1, after you upload your first catch results
Elite Training ProgramStudent I
Companion HandbookStudent I
Events, Shop, Team and MailStudent I
HomelandStudent II
Resonance Star-UpStudent II
Held ItemsStudent III
Capability AwakeningWayfarer I
Holo-Battle SimLevel 45 and Wayfarer II
Operation: Egg HeistLevel 50 and Wayfarer III
Holo-Battle InterlinkLevel 55 and Trailblazer I
Homeland is not a level unlock: Homeland opens at the Student II title, which you earn by clearing the Dewdrop Crystal assessment at Pathfinder Level 25. Reaching Level 25 alone does nothing. The same applies to Egg Heist at Wayfarer III.
06

Everything the story pays

The 15 main story quests hand over 418,000 Credits, 11,800 Safaris, 59,027 Aniimo EXP and a shelf of catching gear. The nine Growth Story quests add 350,000 Credits and the material stack you need for your first Held Items.

Story payouts by line. Counts are the totals across every quest in that line.
RewardMain storyGrowth Story
Credits418,000350,000
Safaris11,8002,800
Aniimo EXP59,027none
Aniipod Mega50140
Aniipod Pro50none
Growth Fruit90none
Irisalis Petal12none
Sparkling Crystalnone350
Breezy Plains Dewdrop Crystalnone100
AniimononeSherro Prismana, Somniwing
Twelve free Irisalis Petals: The main story pays 12 Irisalis Petals across its last three chapters: 2 in Journey to Bloomville, 4 in Flowers and Butterfly Shadows and 6 in Rainbow of the Ground. That is a free eighth of the 99 the special pod needs. Keep them; the Irisalis unlock guide lists the other sources.
07

How long the main story takes

The story is not a sitting. Its 15 quests carry 159 tracked objectives, but the schedule is set by the gates rather than by the objectives: you cannot start chapter 4 below Pathfinder Level 25, you cannot finish chapter 5 below Level 50, and each of those gates also wants a completed Elite Training chapter behind it.

  1. 1Chapters 1 to 3

    Ungated. Run them straight through from the prologue to the Bloom Festival that never starts.

  2. 2Stop at chapter 4

    Level 25, the Student II title and Elite Training Chapter One. Take the Dewdrop Crystal assessment here.

  3. 3Chapter 5, first half

    Level 35 and Student III for Ancient Sacred Fragrance, then Level 45 and Wayfarer II for the second set of spices.

  4. 4Chapter 5, finish

    Level 50 and Wayfarer III for Rainbow of the Ground, then A New Journey closes the line.

That makes the main story a spine you return to rather than a single run. The efficient pattern is to clear every ungated quest, push the current Elite Training chapter until the next promotion opens, take the assessment, then come back for the story quest it unblocked. The Pathfinder leveling guide covers the fastest Safaris sources between gates.

08

Where to go next

Chapter 1 has its own walkthrough with every step written out. For the systems the story hands you, start with the quest system hub, the catching guide and the Twining guide. The Sanctum in chapter 2 is covered in the First Spark walkthrough, and its exact atlas pin sits in Nimbus Fields.

09

Frequently asked

How many chapters does the Aniimo main story have?

Five. Journey to Idyll, Setting Out Again, Journey to Bloomville, Flowers and Butterfly Shadows and Rainbow of the Ground, carrying 15 quests between them. A separate Growth Story line adds the eight title assessments and a closing quest.

What level do you need to finish the Aniimo main story?

Pathfinder Level 50 with the Wayfarer III title, plus a completed Elite Training Chapter Five. The earlier gates sit at Level 25 with Student II and at Level 35 and 45 inside a single quest.

Does the main story unlock Homeland?

Indirectly. Homeland opens at the Student II title, and the only route to that title is the Dewdrop Crystal assessment in the Growth Story, taken at Pathfinder Level 25.

Can you go past Pathfinder Level 60?

Not in this build. Trailblazer I caps you at 60 and carries no promotion assessment, so the Trailblazer II row and the Level 65 and 70 prerequisites in the client have no route into them yet.

What does the main story pay in total?

The 15 main story quests pay 418,000 Credits, 11,800 Safaris, 59,027 Aniimo EXP, 100 assorted Aniipods and 12 Irisalis Petals. The Growth Story adds 350,000 Credits and two Aniimo.

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