Lavender meadow below snowy peaks with a village of thatched houses and two leafy Aniimo in the foreground grass
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Setting Out Again walkthrough: Aniimo chapter 2

Chapter 2 is the first time Aniimo hands you the map and lets you work. Two quests carry it: Setting Out Again collects Lumin Amber and switches on the Breezy Plains Branch, then Chasing the Clouds runs the whole freshman syllabus in Nimbus Fields, from the First Spark Sanctum to an Emberpup evolution and your first area badge. Neither quest has a level gate, so the only thing pacing you is the checklist itself.

BeginnerStoryBy AniimoVerse9 min read94 reads
2quests39tracked objectives30,000CreditsNonelevel gate
01

What happens in chapter 2

Dr. Lewis sends you back into the field with two jobs: feed the Breezy Plains Branch enough Lumin Amber to wake it up, then finish the freshman guidance lesson in Nimbus Fields, which is where the game teaches Sanctums, evolution and area badges in one run.

Show the plot

The first quest follows Nicole down into the fields. You touch a Bloom to sync the map, gather Lumin Amber along the riverbank, catch a Blessed Budclaw for the amber it carries, then take the haul to the Branch and activate it. Dr. Lewis meets you there, and the quest closes in the idol ruins where your starter finds something in the stone.

The second quest hands you to Sheepy for the lesson itself. You Twine with your Emberpup to slip in with a wild Emberpup family, follow them to the Sanctum, pass its trial, bring the Emberpup to Level 12 so it can become a Flameruff, catch a Flutternym and an Iris, put down a Turbo and raise Helion or Lunara to Level 15. Dr. Lewis explains Elite Training at the end, the area badge lands, and the wind carries an invitation to Bloomville.

Requires
No gate
Regions
Nimbus Fields
Quests
2
Rewards
30,000 Credits, 3,920 Aniimo EXP, 500 Safaris, 300 Voxel Coin
Nothing here is gated, so do it in one run: Chapter 2 asks for no Pathfinder Level and no title. The first story gate in the game sits two chapters later, at Pathfinder Level 25 with the Student II title, so the only pacing here is how fast you level one Emberpup to 12 and one starter to 15. The main story hub lists every later gate.
02

Setting Out Again

Two Lumin Amber is the whole errand: The quest checks your bag for 2 Lumin Amber: Breezy Plains twice, once on the way out and once before you head to the Branch. It is a bag check rather than a pickup count, so amber you are already carrying clears the objective the moment it appears.
  1. Follow Nicole down and touch the Bloom

    A Bloom is the flower the Vein energy surfaces through, and activating one turns it into a fast travel point. Press C on it. The first one also syncs the map module, which is what puts area information on your atlas.

  2. Collect Lumin Amber before you head to the Branch

    Lumin Amber: Breezy Plains is the region's own amber, and it exists for one job: Branches in Breezy Plains absorb its energy to grow. Pick up every glowing shard on the path; the route in the first 30 Lumin Amber guide covers the rest of the region.

  3. Catch the Blessed Budclaw

    A Blessed Aniimo is one carrying Vein energy, and catching it condenses that Lumin Power into amber that drops for you. This one is a Budclaw, so it is Earth and Grass together: Wind and Dark both hit it for 1.6x, and everything else cancels out to neutral or worse.

  4. Find Nicole by the river and gather from the water

    The riverside carries its own amber nodes and the objective marks them. Clear them as you follow Nicole along the bank, because the next check wants the full 2 again.

  5. Take the amber to the Branch and activate it

    The Breezy Plains Branch sits at 1151, 1573 on the atlas. Open the Breezy Plains Branch pin, hand the amber over and the Branch wakes. It keeps taking amber afterwards: the Branch has 15 levels, each one 10 points further up, and every level pays its own reward. The Nurture guide covers what the grown Branch gives back.

  6. Talk to Dr. Lewis, then explore the idol ruins

    He meets you at the Branch. Afterwards the marker moves to the idol ruins, where Helion or Lunara, whichever you chose in the cavern, finds something in the stonework and closes the quest.

Quest log objectives

  1. GoFollow Nicole down.
  2. FieldTouch the Bloom
  3. TalkSyncing map module...
  4. CollectCollect Lumin Amber before heading to the Branch.
  5. FieldCatch a Blessed Budclaw and collect Lumin Amber.
  6. GoFind Nicole by the river.
  7. FieldGather Lumin Amber from the river.
  8. CollectKeep collecting Lumin Amber and head to the Branch.
  9. GoFollow Nicole.
  10. CatchCatch
  11. GoGo to the Branch.
  12. VeinActivate the Branch.
  13. TalkTalk to Dr. Lewis.
  14. StoryHelion seems to have found something
  15. StoryLunara seems to have found something
  16. GoExplore the idol ruins.
Close view of a cloud-fleeced Nimbi standing in a meadow of white pampas grass with the catch pod counters on screen
Nimbus Fields is a working meadow: amber nodes on the ground, pampas grass to search and a Nimbi in every clearing.
03

Chasing the Clouds

The Sanctum is First Spark, not Chasing Clouds: The quest is called Chasing the Clouds and there is a Sanctum called Chasing Clouds, and they are not the same room. This objective wants Sanctum: First Spark, solo, at 1335, 2002 on the atlas. Take the First Spark walkthrough and leave the Chasing Clouds walkthrough for later.

Where this happens

  1. Ride the wind out to the grassland and activate the Bloom

    The objective reads Ride the wind to the grassland, so follow the marker onto the wind and let it carry you out to the open field. Activate the Bloom on the far side before you talk to anyone; it is the fast travel point you will use for the rest of the chapter.

  2. Find Sheepy for the freshman guidance lesson

    Sheepy hands out the checklist below and takes the report at the end. Everything after this point can be done in any order once it is on your objective list.

  3. Twine with Emberpup and blend in with the family

    Twine before you approach. Twine with your own Emberpup, walk up to the wild family quietly and stay Twined while they move. They lead you to the Sanctum, so follow them rather than running ahead.

  4. Pass the First Spark Sanctum trial

    A solo room. It lends you a trial Emberpup and teaches Fire Bolt on four targets, so you do not need a Fire Aniimo of your own to clear it. Full route and all four chests are in the First Spark walkthrough.

  5. Raise Emberpup to Level 12 and evolve it into Flameruff

    The evolution has exactly two conditions: clear Sanctum: First Spark, and bring the Emberpup to Aniimo level 12. It costs no materials at all. The chapter pays 10 Growth Flowers worth 5,000 Aniimo EXP each, which covers most of the climb on its own, and the evolution into Flameruff is a confirmation prompt once both conditions are green.

  6. Catch a Flutternym

    Flutternym is Wind, so Electric and Light take 1.6x off it and your new Flameruff does nothing special. Your starter is the cleanest weakener here.

  7. Defeat the Turbo

    Turbo is the Wind sheep that sleeps in the clouds, and it is the one real fight in the chapter. Light and Electric hit it for 1.6x, which is exactly what Helion and Lunara are; Fire trades at neutral, so leading with Flameruff makes it longer than it needs to be.

  8. Raise Helion or Lunara to Level 15

    Whichever starter you took in the cavern. Three levels above the Emberpup target, so start it early and let the Turbo fight and the catches feed it.

  9. Catch an Iris in the tall grass

    Iris is Grass and travels in groups, so the tall grass usually holds three or four at once. Fire, Wind and Dark all hit it for 1.6x, and this is where Flameruff finally earns its place.

  10. Report to Sheepy, then talk to Dr. Lewis about Elite Training

    Dr. Lewis uses the debrief to introduce the Elite Training Program, which is the course track every later story gate checks. Read the Elite Training guide before you pick your first chapter.

  11. Catch 7 different Aniimo in Nimbus Fields for the area badge

    The last objective is a badge, not a talk: the client wants seven distinct species caught inside Nimbus Fields, which awards the region's first Area Collection badge, Skypasture. The roster below is the full list to pick from.

Quest log objectives

  1. GoRide the wind to the grassland.
  2. FieldActivate the Bloom
  3. TalkFind Sheepy.
  4. FieldTwine with Emberpup
  5. GoBlend in with the Emberpup family
  6. FieldQuietly blend in with the Emberpup family.
  7. GoFollow the Emberpup Family
  8. GoGo to the Sanctum.
  9. SanctumPass the Sanctum's trial.
  10. RaiseLevel Emberpup up to Level 12
  11. RaiseHelp your Emberpup evolve into a Flameruff.
  12. CatchCatch a Flutternym!
  13. GoFind Sheepy.
  14. FieldDefeat the Turbo.
  15. RaiseLevel Helion up to Level 15
  16. CatchCatch an Iris!
  17. GoTall Grass Area
  18. StoryCatch Area
  19. TalkReport to Sheepy
  20. TalkTalk to Dr. Lewis to learn about Elite Training.
  21. GoReport to Sheepy
  22. BadgeCatch 7 different Aniimo in Nimbus Fields
  23. BadgeObtain the regional badge
Pathfinder facing a glowing purple trial Emberpup on a pedestal beside a lit rune panel at a Sanctum entrance
The Sanctum lends you the Emberpup it wants you to use, so the trial never depends on your own roster.
Flameruff pack roaming a ridge of rust-coloured trees with a break counter and a quick catch meter on screen
Flameruff is what the Emberpup becomes, and packs of them hold ridges across Breezy Plains once you leave Nimbus Fields.
Pathfinder throwing an Aniipod Pro into a group of three Iris standing in tall grass under a rock face
Iris stand in groups, so the catch objective is usually one approach rather than a hunt across the region.
04

Every Aniimo you can catch in Nimbus Fields

The badge objective wants 7 different species caught inside the region, and Nimbus Fields holds 13 on the atlas. Three of them are quest catches you make anyway, the Budclaw, the Flutternym and the Iris, so the badge needs four more species rather than a separate trip.

Nimbus Fields roster
NimbiTurboBudclawSkippyPrankyEmberpupFlameruffCelestisChirpiHumminIrisFlutternymSparki
A Tumbler turns one throw into a group catch: This chapter pays 3 Tumblers, the rolling pod that catches every Aniimo it passes at twice the usual catch rate, or six times the rate on Aniimo drawn together by nurturing. Spend them on a herd of Nimbi or a stand of Iris rather than on a single target. The catching guide covers pod tiers and throw timing.
Rolling Tumbler pod sweeping through a gathered group on a grass slope as the counter reads Catch times ten
One Tumbler reaches a whole gathered group, and the counter climbs with it.

Keep catching in the region after the badge lands. Area catch completion is what a Branch hand-in checks later: the Bronze tier of the region badge at 40 percent completion is the second half of the Nurture unlock, and the Lumin Amber route tracks both counts together.

05

What comes next

Chapter 3, Journey to Bloomville, starts on the road out of Nimbus Fields, with sleeping Aniimo lining the verge and a perfumer waiting at the far end. It is the last ungated chapter, so you can run straight into it with the Flameruff and the starter you just raised.

06

Frequently asked

Is Setting Out Again level gated?

No. Both chapter 2 quests are ungated, and so is chapter 3. The first gate in the main story is Fragrant Colors in chapter 4, which wants Pathfinder Level 25, the Student II title and a finished Elite Training Chapter One.

Which Sanctum does Chasing the Clouds need?

Sanctum: First Spark, the solo room in Nimbus Fields at 1335, 2002 on the atlas. It is not Sanctum: Chasing Clouds, despite the quest name. Use the First Spark walkthrough.

How do you evolve Emberpup into Flameruff?

Two conditions and no materials: clear Sanctum: First Spark once, and bring the Emberpup to Aniimo level 12. Both are objectives in this chapter, which is why the quest sends you to the Sanctum before it asks for the evolution.

What is a Blessed Budclaw?

A Budclaw carrying Vein energy. Catching a Blessed Aniimo activates the Lumin Power attached to it, which condenses into Lumin Amber and drops for you, so it doubles as an amber pickup.

How do you get the Nimbus Fields area badge?

Catch 7 different species inside Nimbus Fields. That awards Skypasture, the region's first Area Collection badge, and the region holds 13 species to choose from.

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