Original mist-filled vertical stone Sanctum with suspended paths and a luminous cyan wind path
System guide · Getting started

Chasing Clouds Sanctum walkthrough: all 4 chests

Chasing Clouds, called Mistrider during the beta and Cloud Riding in older guides, is a solo Nimbus Fields Sanctum built around Turbo and Cloudwalk. Seat the Ancient Batteries on their charging plates to open the two large gates, collect all four optional chests and restore the Vein at the Terminus.

IntermediateGetting startedBy AniimoVerse12 min read822 reads
1solo player4optional chestsTurbotrial Aniimo4checkpoints
01

Prerequisites and location

Open the exact Chasing Clouds atlas pin. The marker sits at 1339, 1986 on the AniimoVerse atlas. The map label is Nimbus Fields; older checklists use the singular Nimbus Field for the same entrance. A fresh run takes one player and starts at four optional chests.

Map label

Nimbus Fields

  • Older checklist label

    Value
    Nimbus Field
  • Atlas coordinates

    Value
    1339, 1986
  • Players

    Value
    1 · Solo
  • Fresh-run chest counter

    Value
    0/4
  • First-clear reward

    Value
    Lumin Amber: Breezy Plains ×1 · 500 EXP
  • Trial movement

    Value
    Turbo with Cloudwalk
Chasing Clouds entrance and atlas facts
Nimbus Fields map frame with an annotated route east toward the Chasing Clouds cave entrance
Use the atlas deep link for the final pin. Approaching from west of the cave is longer than the direct route.
Large violet glyph-covered stone structure marking the Chasing Clouds entrance inside the cave
The cave landmark is a tall violet glyph-covered structure. Approach its interaction point rather than circling the exterior.
Chasing Clouds entrance card showing the challenge name and zero of four optional chests
The entrance card reads Sanctum: Chasing Clouds, one player, Chests Obtained 0/4 and the first-clear reward slot.
02

Quick solution

The room supplies its required movement: No owned mobility Aniimo is required. Claim the trial Turbo, Twine with it and use Cloudwalk for the vertical route and Ancient Batteries.
  1. Read the Grab card on the way in, Awaken the statue for trial Turbo and take the Cloudwalk card that follows.
  2. Fly up through the hall cloud, attach the first Ancient Battery, drop it on the round charging plate and pass the first large gate.
  3. Glide down to the first checkpoint, slip between the two banks of flame jets for chest 1, then take chest 2 on the shelf beside the crosswind vents.
  4. Ride the heavy vents up the shaft to the switch chamber and use both Open Passage controls, one on each flank.
  5. Drop into the east pit for the premium chest 3, take the second Ancient Battery off the west shelf and open chest 4 on the west ledge for 4/4.
  6. Set that battery on the empty charging plate. Both circuits turn gold, the gate face closes into one rosette and the shutter lifts; fly the last span and Touch the Terminus.
03

Trial Aniimo and Cloudwalk controls

The trial is Turbo, and the visible ability label is Cloudwalk, not a generic Wind attack. On the default PC layout, enter a cloud and press T for Flight Mode, Space to ascend, Ctrl to descend and X to exit. While flying, move close to an Ancient Battery to attach it. If you have rebound these keys, follow the on-screen prompt instead.

Trial Turbo beside the Flight Mode tutorial with ascend, descend and Ancient Battery instructions
The tutorial frame covers the trial creature and Cloudwalk, including Flight Mode and close-range Ancient Battery pickup.

The room teaches its two verbs in that order. The Grab card fires between the entrance pad and the statue, before you have an Aniimo at all, and Grab is the verb that seats a battery on a plate. The Cloudwalk card follows a second after you Awaken the statue. If the controls are unfamiliar, review Twining and mobility before the opening ascent. The puzzle expects deliberate vertical corrections rather than a continuous sprint through the room.

04

Route, step by step

The room climbs the whole way: a misted entrance hall, a drop past the first gate into a flame corridor, a tall vent shaft, the switch chamber, the battery chamber with a flank on each side, then the powered gate and a span of open air. Follow the plan in order and read each gate and counter rather than the height you have gained.

Floor plan of the Chasing Clouds Sanctum with the route markedTX3421ACCCC
  • Entrance
  • Checkpoint
  • Trial statue
  • Terminus
  • Chest
  • Control
  • Mechanism
  • Element device
  • Hazard
  1. 1Land on the entrance pad in the mist hallRoom 0

    You arrive on the entrance pad at the west end of a long misted hall. This is the only respawn point the room starts with. A few paces east the room hands you the Grab card, which covers aiming at an object, carrying it and setting it down again.

  2. 2Awaken the trial statue and Twine with TurboRoom 0

    Carry on east along the hall floor to the stone statue and use Awaken to claim the trial Turbo, then Twine with it. One second later the Cloudwalk card appears, which is the room telling you the whole plan: enter a cloud, switch to Flight Mode, and while flying move close to an Ancient Battery to attach it.

  3. 3Fly up through the hall cloud to the first Ancient BatteryRoom 0

    The white cloud fills the low ground just east of the statue. Enter Flight Mode inside it and climb about twelve metres to the Ancient Battery hanging over the ledge, then drift close so it attaches. The lever on the ledge below is Refresh Battery, which puts the battery back at its start if it ends up somewhere you cannot reach.

  4. 4Seat the battery on the plate and pass the first gateRoom 0

    Carry the battery east to the round charging plate set into the floor beside the far wall and drop it on the plate. The buried line runs north and south from there and lights the bulb above each end, and the large mechanism gate between them opens.

  5. 5Drop through the gate to the first checkpointRoom 1

    Past the gate the floor falls away into a shaft. Glide down and forward to the ledge that lights the first checkpoint, about twelve metres below the gate, so a fall restarts you here instead of at the entrance.

  6. 6Chest 1: the ledge between the flame jetsOptionalChest 1Room 2

    The next corridor is crossed by two banks of flame jets firing both ways off the west wall, ten metres apart. The first standard chest sits on the ledge midway between the two banks, a couple of metres below the jet line, so slip in on the gap and open it. The pit under this stretch is lethal and drops you back at the checkpoint you just lit.

  7. 7Chest 2: the shelf beside the crosswind ventsOptionalChest 2Room 3

    Beyond the corridor the route opens into a tall shaft with a pair of vents blowing across it. The second standard chest sits on the low shelf beside them, seven metres under the wind band, so drop out of the gust before you line up on it.

  8. 8Ride the strong vents up to the second checkpointRoom 3

    Two heavier vents sit at the foot of the shaft and push a much wider band of air than the pair above them. Ride the shaft up roughly thirty metres and cross the landing line to light the second checkpoint.

  9. 9Light the third checkpoint in the switch chamberRoom 4

    The route flattens into a wide chamber with a closed wall on each flank. Step onto the pad near its centre to light the third checkpoint before you touch anything, because this is the last safe restart before the battery work.

  10. 10Use the west Open Passage switchRoom 4

    Against the west side of the chamber stands a switch labelled Open Passage. Use it once, at chest height, and the wall on that flank retracts. It is a one-shot control, so there is nothing to toggle back.

  11. 11Use the east Open Passage switchRoom 4

    The matching Open Passage switch stands against the east side at the same height. Use it as well, in either order with the west one, and both flanks of the chamber are open.

  12. 12Chest 3: the premium chest in the east pitOptionalChest 3Room 5

    Take the east flank down past the bonfire into the sunken pit, dropping about ten metres from the chamber floor. The premium chest waits on the pit floor, and a pair of updraughts on the rim lifts you straight back out.

  13. 13Take the second Ancient Battery on the west shelfRoom 5

    Cross to the west flank, where the second Ancient Battery rests on a shelf seven metres above the walkway. Enter Flight Mode and move close so it attaches. The lever on the walkway below is the Refresh Battery reset for this half of the room.

  14. 14Chest 4: the last standard chest on the west ledgeOptionalChest 4Room 5

    Follow the west ledge on south and five metres up to the last standard chest. Confirm the chest counter reads four of four here, because the Terminus ends the run.

  15. 15Load the empty charging plateRoom 5

    Two round charging plates sit side by side in the middle of the chamber. The east plate already carries an Ancient Battery, so set the one you are holding on the empty west plate. If the circuit stays dull, the battery is beside the plate rather than on it.

  16. 16Both circuits close and the large gate opensRoom 6

    With both plates loaded, the two lines run south along the flanking walls and meet at the junction above the far gate. Both bulbs turn gold, the split pattern on the gate face closes into one rosette and the shutter lifts, with a pair of updraughts rising over its crown.

  17. 17Light the final checkpoint past the gateRoom 6

    Step through the gate and cross the line a few metres beyond it to light the last checkpoint. Everything after this point is open air, so take it before you launch.

  18. 18Fly the last span and Touch the TerminusRoom 6

    The final stretch is a thirty metre span of open air with a lethal drop under it, so stay in Flight Mode and hold the centreline the whole way across. Land at the square Sanctum Terminus, use Touch to restore the Vein, and the Sanctum clears.

The playable floor of Chasing Clouds. Markers light up for the step you are reading, and the dashed line is the route.
Opening stone platform wall with an annotated upward Cloudwalk route through the blocks
The opening ascent: stay aligned with the bright upward marker and climb through the block opening to the first battery.
Vertical stone drop with an arrow pointing down to the lower landing
Past the first gate the floor falls away. Glide down to the ledge that lights the first checkpoint instead of hunting for another upper route.
Opened cyan-trimmed gate with an arrow pointing to the stone stair route beyond it
An opened gate and the route beyond it: the room always gives the next landing before it asks for the next flight.
Powered device room with a gold circuit and cyan-trimmed open gate leading onward
Battery-gate success state: the connected circuit is gold and the gate trim is cyan. No target strike is required.
05

Four-chest checklist

Three of the four are Standard and one is Premium, and the Premium is chest 3 in the east pit rather than anything past the final gate. Chests 3 and 4 share the battery chamber, one on each flank, so sweep both before you load the plate. The ledger lists them in the order the route opens them.

Chasing Clouds chest ledger
ChestTierContents
Chest 1StandardGlimmer x10, Credits x10000, Sparkling Crystal x10, one Rare held item
Chest 2StandardGlimmer x10, Credits x10000, Sparkling Crystal x10, one Rare held item
Chest 3PremiumGlimmer x20, Credits x20000, Sparkling Crystal x15, one Epic held item
Chest 4StandardGlimmer x10, Credits x10000, Sparkling Crystal x10, one Rare held item
First clearRewardLumin Amber: Breezy Plains, EXP x500

Every held item: Spirited Feather, Fission Needles, Echoing Grimoire, Ferocious Fang, Miraculous Fleece, Lightning Needle, Gargantuan Horn, Marching Flask, Capacitous Battery, Heartseeker Pendant, Avenging Gear, Heritage Amulet, Explosive Gloves, Giant Tortoise Shell, Auspicious Bell.

Numbered four-panel chest reference showing the flame-jet ledge, vent shelf, sunken pit and west ledge
The four chest positions: the flame-jet ledge, the shelf beside the crosswind vents, the sunken east pit and the west ledge.
Collect all four chests before the Terminus: Count the four landmarks before you Touch the final purple core. Once the Vein is restored, do not count on coming back for one you skipped.
06

Checkpoints and hazards

Chasing Clouds is a vertical room with two lethal drops in it, so the four interior checkpoints matter more here than the height does. Each one lights when you cross a line, not when you use anything, and the entrance pad at the west end of the misted hall is your only respawn until the first one lights.

  • Ledge below the first gate. Glide down and forward after the first battery gate opens; this checkpoint covers the whole flame corridor beneath it.
  • Landing at the top of the vent shaft. Ride the two heavy vents up roughly thirty metres and cross the landing line. Everything below, including the chest 2 shelf, is now covered.
  • Pad in the switch chamber. Step on it before you touch either Open Passage control, because it is the last safe restart before the battery work.
  • A few metres past the powered gate. The last checkpoint, and the one to take before you launch across the final span.
Two drops in this room kill outright: The pit under the flame corridor is lethal and returns you to the checkpoint you just lit, and the thirty-metre span after the final gate has the same floor under it. Stay in Flight Mode and hold the centreline on that last crossing. Nothing in the room is on a timer, so there is no reason to rush either one.
07

Reading the rosette on the gate face

The rosette is the face of the second large gate, not a separate puzzle after it. While one circuit is still dull the pattern sits in split arcs; when both charging plates are loaded and both lines run gold, the arcs close into one cyan six-petal rosette and the shutter lifts. So the rosette is a success cue you read, not an alignment you fly. If it stays split, a battery is beside its plate rather than on it.

Large mechanism gate before completion with the cyan petal segments on its face visibly separated
Before: one circuit is still dull, so the petal segments stay split and the gate stays shut.
One complete cyan six-petal rosette on the face of the opening mechanism gate
Both plates loaded: the segments close into one cyan rosette, the trim activates and the shutter lifts.
08

Wrong-turn recovery

You lost the vertical route: Descend to the last wide platform or blue-lit doorway instead of circling the shaft. Re-enter Flight Mode from the nearest cloud, then follow the next white direction marker one level at a time.
An Ancient Battery detached: Return to the last round charging plate and find the nearby battery. In Flight Mode, move close enough for it to attach and carry it beside the plate. Untwine, either directly from Flight Mode or after exiting it, then follow the displayed Manipulate, Drag and Drop/Throw prompts to seat it. Gold circuitry confirms the connection.
The counter is short near the Vein: Search in this order: the flame-jet ledge for chest 1, the shelf beside the crosswind vents for chest 2, the sunken east pit for the premium chest 3, then the west ledge above the second battery for chest 4. The Puzzle Tutorials hub uses the same read-state, verify-change, search-branch method.
09

Completion and rewards

The square purple core at the end of the last span is the Sanctum Terminus, also called the Tesseract. Touch it to restore the Vein; the device itself is not the Vein.

A first clear pays Lumin Amber: Breezy Plains ×1 plus 500 EXP. It also lights this room’s Vein node and counts toward the Sanctum Delver badges at 3, 5, 10 and 15 clears. Repeat clears pay nothing, so use the chest counter as your completion check rather than the drops.

Continue from here: Return to the complete Sanctums directory for the next entrance, use Puzzle Tutorials for other mechanism families, or review Twining and movement before another mobility room. The Cloudwalk mobility entry and Turbo profile carry the current entity details.
10

Frequently asked

Where is the Chasing Clouds Sanctum?

Chasing Clouds is in Nimbus Fields at 1339, 1986 on the AniimoVerse atlas. Older checklists use the singular Nimbus Field. Open the exact Chasing Clouds atlas pin.

How many players and optional chests does Chasing Clouds have?

Chasing Clouds is a one-player solo Sanctum and a fresh run starts at 0/4 optional chests.

Which trial Aniimo and movement does Chasing Clouds use?

The trial is Turbo, and its visible ability label is Cloudwalk. Flight Mode handles the vertical route and lets Turbo attach nearby Ancient Batteries.

What shows that both battery circuits are live?

Both buried lines run gold, the split petal segments on the gate face close into one complete cyan six-petal rosette and the shutter lifts. A dull line means its battery is beside the charging plate rather than on it.

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