Grass Carry RecoveryRecommended
Rookey prepares BREAK, Glacy restores the team, and Thornblade uses the opening. Somniwing helps fund the next cycle. Glimmer Shot is optional until Prismana Glacy is obtained.
Heal with Healing Water, place Spring of Life where allies can stay, and add Glimmer Shot only after unlocking it through Prismana Glacy.
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Use Healing Water for the team heal and Glacy’s separate self recovery.
If Prismana Glacy has unlocked Glimmer Shot, land it just before the carry’s damage window.
Place a charged Spring of Life where allies can remain safely, then switch and recover EP.
EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.
Start with the first priority and work down. These are practical build goals, not simulated stat weights.
Increase healing that explicitly uses the caster’s maximum HP and improve survival during entry.
Have enough EP for the next heal or cleanse before attempting extra damage.
Survive the attack that made you switch to the healer; reposition before committing to a cast.
Choose one of these complete teams, then adapt it to your unlocked forms and trained roster. The first slot is the Aniimo this guide teaches, not a command to keep it on field. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.
Rookey prepares BREAK, Glacy restores the team, and Thornblade uses the opening. Somniwing helps fund the next cycle. Glimmer Shot is optional until Prismana Glacy is obtained.
Let Blazen prepare BREAK before Fulmintis channels. Heal before the commitment and place Spring of Life where the carry can stay without standing in danger.
Fragrancier marks the target and Helmut handles pressure. Glacy supplies reliable healing; Withering Bloom is supplemental healing with a target-count condition.
FragrancierBasicFlex
Mark the carry’s target for Dark basics and supply conditional supplemental healing.
The cards show available forms. An alternate skill may require obtaining a particular form first; read the loadout requirements before assigning it.




Use the two numbered skill slots. The final card is an alternative for slot 2, not a third equipped skill. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.
Uses skills without a special form unlock. Healing Water is the heal; Water Orb is a modest ranged action between support turns.
Slot 2 choice: Swap Water Orb for Bubble Rush only if you can afford its ongoing EP drain.
Obtain Prismana Glacy to unlock Glimmer Shot. It must hit to grant the team 15% damage for 15 seconds. Keep Healing Water in slot 1.
Slot 2 choice: Use Water Orb until Glimmer Shot is unlocked; the Core Skill upgrade does not unlock it.
These are role-based item options. Read the item’s current level effects and compare at equal investment before replacing a working setup.
Totals below cover the full mirrored Resonance ladder. Buy the next unlocked stage first; Core Skill boosts and form unlocks are separate investments.
View stage-by-stage costsKeep the support action short and purposeful, then switch to the teammate that uses the opening.

Use Healing Water when the team needs recovery. Allies receive 10% of Glacy’s maximum HP, while Glacy receives a separate 12% self-heal over five seconds.
With base Healing Water, allow for the five-second self-heal. With Skill Boost, the same self-heal finishes in 2.5 seconds. Neither version increases the immediate ally heal beyond 10%.
After obtaining Prismana Glacy, aim Glimmer Shot at the target and confirm the hit. Its 15-second team damage buff starts only on a hit. Without it, switch after the needed heal.
When charged, place Spring of Life where allies can safely remain. It heals allies inside for 36% of Glacy’s maximum HP over five seconds. Switch to the carry for the prepared opening.
Leave unsafe ground, recover EP and prepare the next heal. Do not spend the next healing budget on a long Bubble Rush channel.
Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.
Choose Glacy for the immediate team heal and a strong fixed-area ultimate. Choose Gracewing when cleansing debuffs and its whole-team burst ultimate solve the encounter better. Glacy’s damage-buff role requires the separate Glimmer Shot unlock.
Healing Water is the straightforward recovery button. Spring of Life needs allies to stay in its area; do not place it under an attack they must dodge.
Obtain Snowfield Glacy to unlock Ice Orb. It is a damage-type alternative, not a prerequisite for Healing Water or the Glimmer Shot buff.
Spend for faster recovery of Glacy itself if that is the problem. The base Core Skill already provides the same immediate ally healing.