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Bouldus (Basic Form)
View this form in 3D
No.058

Bouldus

EarthNova stageSupport

A stone ball that had stayed with Baleetle day and night. It gained consciousness after a rough bump, tired of being controlled, it swallowed Baleetle and could finally move by its own will.

Defending as Earth
Weak
Resists

Bouldus' Homeland abilities

EarthLv 3

Earth-type Aniimo specialize in reclaiming land and mining resources.

HaulingLv 3

Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.

Forms
StatsInteractive level & Potential projection
Total6,033
HP5,189
ATK266
P.DEF177
REGEN162
M.DEF94
BREAK145
HP0
ATK0
P.DEF0
REGEN0
M.DEF0
BREAK0
60
Level 1Level 60
Capability Awakening count / allowance0 / 120
Innate + Acquired ≤ 20 per stat
Starting Innate Potential · 0 total

Enter the six white Innate values from your Aniimo. The preview starts at zero on each axis; these are inputs, not this species’ catch values.

Field data

Trait · Mobility · Role · Size

[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target. [Disintegration]: Each stack reduces Earth Resistance by 6%–10% and Movement Speed by 5% for 20s, up to 6 stacks. Gains 0.56% per 100 ATK.

SUPBase Magic Attack 114Height 1.22–2.87 mGender: Male / FemaleSleep period: NightWeight 46.88–317.12 kg
Behavioral naturesCheerfulSensitive

Where to find Bouldus

Map loads as you scroll
Spawn regions5 exact spawnsOpen full map

Skills

6 total
Clay BallPhysicalVulnerability

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

Might40
EP cost10
Break100%
Cooldown1s
Rock TacklePhysicalRockCore skill

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 Rock Piles around the target.

Might30
EP cost0
Break100%
Cooldown18s
UpgradedRock

After charging in place for a short while, rushes at the target and slams into it with its body, dealing damage and stunning the target for 1 seconds, then generates 4 Rock Piles around the target.

Might30
EP cost0
Break100%
Cooldown18s
Ice SpherePhysicalDash

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Might10/Segment
EP cost40
Break100%
Cooldown1s
Unlocks with any listed formBouldus (Snowfield)
Rolling BallPhysicalDash

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Might10/Segment
EP cost40
Break100%
Cooldown1s

Innate

ATKPhysicalMelee

Wields the power of earth to attack targets at close range.

Might6
EP cost0
Break100%
Cooldown0.3s

Ultimate

Boulder BlastPhysicalRock

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 Rock Piles around the Bouldus.

Might175
Ultimate cost100
Break100%
Cooldown8s

Bouldus Forms

2 morphologies

Recommended build

From the gameFull build guide

Held items

BaseREGEN +10%
CoreEquipped Aniimo gain 0.7 additional REGEN per level.
LegendaryEpicRare

Same item in 3 quality tiers

BaseREGEN +10%
CoreWhen using a skill, 20% chance to gain 5 EP.
LegendaryEpicRare

Same item in 3 quality tiers

Attributes to raise

  1. ATK
  2. P.DEF

Recommended attributes for Capability Awakening points. A Capafruit grants +1 Innate Potential to all six attributes, once per Aniimo. Potential guide

Ideal partner

Waleetle
No.057Waleetle

Pairs best in the field

Evolution & forms

Evolution paths
Waleetle
No.057Waleetle
NovaSee requirements for each form.
Bouldus
No.058Bouldus
NovaSee requirements for each form.

Evolve Baleetle into Bouldus

Starting one day, they’re no longer pushed forward.

Basic Form

Unlock: Defeat Alpha Bouldus

  • Aniimo level 39
  • Learn passive talent Peculiar Rock Ball.
Materials needed

Alternative: 1 × Flux Crystal can replace 1 × Loam Stone.

Snowfield Form

Unlock: Defeat Alpha Bouldus

  • Aniimo level 39
  • Snowy
  • Learn passive talent Peculiar Rock Ball.
Materials needed

Alternative: 1 × Flux Crystal can replace 1 × Loam Stone.

Form changes

Choose your current form to see its available transformations and materials.

Bouldus · Basic1 available transformation

Change form

You must already have caught the target form. Each target has its own item cost.

Bouldus · Snowfield1 available transformation

Change form

You must already have caught the target form. Each target has its own item cost.

Bouldus · Basic
Materials needed

Bouldus field bosses

1 variant · 1 Lumen
Alpha BouldusAlpha60s respawn1 Lumen on first clearOpen map
Breezy Plains · Berylline Causeway / Highland

Resonance Training

7 stages · 21 levels

Resonance Training raises Bouldus’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 65.

  1. 1
    Stage 1Open from the start
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
  2. 2
    Stage 2Aniimo level 35ATK/BREAK/HP +2%Breezy Plains Dewdrop Crystal×20Loam Stone×2
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
  3. 3
    Stage 3Aniimo level 35REGEN/P.DEF/M.DEF +2%Breezy Plains Dewdrop Crystal×25Loam Stone×4
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
  4. 4
    Stage 4Aniimo level 40Counter Boost +20%Breezy Plains Dewdrop Crystal×30Loam Stone×6
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
    Level 4P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×40
  5. 5
    Stage 5Aniimo level 50Capability Awakening Count +5Breezy Plains Dewdrop Crystal×40Loam Stone×8
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
    Level 4P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×40
    Level 5ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×50
  6. 6
    Stage 6Aniimo level 60Capability Awakening Count +8Breezy Plains Dewdrop Crystal×50Loam Stone×10Phenomena Crystal×1
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
    Level 4P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×40
    Level 5ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×50
    Level 6HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×60
  7. 7
    Stage 7Aniimo level 65Capability Awakening Count +10Breezy Plains Dewdrop Crystal×60Loam Stone×10Phenomena Crystal×2
How Resonance Training works across every Aniimo
Aniilog discoveries

Field Notes

Research guide

Explore Bouldus’s habits, encounters and hidden treasures.

Discovery

Smash every rock in the way!

+50 Research Points

Use Command Mode to make a Bouldus smash the rocks

Hard as Rock

Once a Bouldus has set its course, no rock is hard enough to stop it.

Discovery

Doesn’t it hurt to keep smashing?

+50 Research Points

Use Rolling Ball to transform into a ball and bounce into the target 8 times within 6s

Rebound Strikes

Boulduses are highly insensitive to pain, so they can keep hitting and smashing without feeling a thing.

Aniimo Research

6 topics · 180 points

Research banks points for Bouldus as you play. 15 milestones across 6 topics are worth 180 topic points, and field notes and appearance sightings add 350 more toward the research level.

Research levels
430 points to Expert
  1. Level 1Beginner
    2 accessory slots total
    110 total+110
  2. Level 2Adept
    3 accessory slots total
    180 total+70
  3. Level 3Veteran
    4 accessory slots total
    290 total+110
  4. Level 4Expert
    5 accessory slots total
    430 total+140
Topics
· 15 milestones

Use Skills

  • ×10+10
  • ×20+10
  • ×40+10
  • ×80+10

Use Ultimate

  • ×2+10
  • ×5+10
  • ×10+10
  • ×20+10

Core Skills Used

  • ×5+10
  • ×10+10
  • ×20+10
  • ×40+10

Appearance collection rewards