Waleetle SetupRecommended
Keep Waleetle as the core damage partner; heal and prepare the enemy before placing piles.
Place piles where Waleetle can use them, then leave the damage window to the carry.
By AniimoVerse ·
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Choose a stable target position after the team’s defensive setup.
Use Rock Tackle to place piles and switch promptly to Waleetle.
Detonate with Stone Ball Drift; rebuild the placement if the target leaves the area.
EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.
Start with the first priority and work down. These are practical build goals, not simulated stat weights.
Have resources for the next useful support action rather than staying on field to refill.
Survive the handoff and protect the time already spent preparing the team.
Improve damaging skills after the enabling job is consistent.
Start with the recommended four, then use the alternatives to cover survival or resource problems. These are kit-based starting teams; compare performance at your own investment. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.
Keep Waleetle as the core damage partner; heal and prepare the enemy before placing piles.
Somniwing helps recovery when repeated Waleetle turns exhaust the team.
Use Rookey if it is the trained breaker in your roster.
The loadout uses the stated elemental skills. Owning another form can change which skills you can equip; check the two slots before spending upgrade materials.


Use the numbered slots together. Slot 2 choice: keep the recommended skill for the main plan or replace it with the listed alternative for the stated job. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.
Rock Tackle is the main setup. Keep the second skill optional during the handoff so Waleetle receives the opening promptly.
Slot 2 choice: Replace Clay Ball with Rolling Ball only when its longer movement turn is useful.
Choose from these item options after checking their current level effects. Reliable turns and survival matter before an extra offensive upgrade.
The shopping list covers the full Resonance ladder. Fund the next unlocked stage first; form unlocks and Core Skill upgrades are separate.
View stage-by-stage costsFollow the visible resource and target cues. Reposition or switch when the opening closes instead of finishing a sequence into danger.
Wait until the target has committed to a position your carry can reach.
Use Rock Tackle. If the ultimate is charged, its pile creation is another option; avoid delaying the carry simply to wait for it.
Switch to Waleetle and use Stone Ball Drift through the prepared area.
If the enemy leaves the piles, reset the location. Do not assume the debuff applied just because the setup animation finished.
Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.
Grizbo is an Earth damage dealer, but the pile-destruction trait specifically requires Waleetle’s Drift.
A long Rolling Ball turn can consume the opening you meant to give the carry.
The trait cap is a limit, not a guaranteed result from every setup.