Earth support · Pile placement

Bouldus Earth Setup

Place piles where Waleetle can use them, then leave the damage window to the carry.

By AniimoVerse ·

3 party blueprints1 loadout option2 forms
Base attribute total
516points
EarthA Tier
Moderate difficultyPlace and switch
Pre-release kit reviewed · 10 Sep 2026

Attribute breakdown

Bars share a 0–150 scale
HP91
ATK114
BREAK52
P.DEF101
M.DEF54
REGEN104

Start playing

Your first rotation

  1. 01

    Choose a stable target position after the team’s defensive setup.

  2. 02

    Use Rock Tackle to place piles and switch promptly to Waleetle.

  3. 03

    Detonate with Stone Ball Drift; rebuild the placement if the target leaves the area.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. EP recovery

    Have resources for the next useful support action rather than staying on field to refill.

  2. 2. HP and defense

    Survive the handoff and protect the time already spent preparing the team.

  3. 3. ATK

    Improve damaging skills after the enabling job is consistent.

Party blueprints

Choose the team for the encounter

Start with the recommended four, then use the alternatives to cover survival or resource problems. These are kit-based starting teams; compare performance at your own investment. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Create the paired opening

Waleetle SetupRecommended

Keep Waleetle as the core damage partner; heal and prepare the enemy before placing piles.

Load in Team Planner
WaleetleBasic

Core

Destroy the prepared piles with Drift, then spin while the target stays exposed.

HelmutBasic

Flex

Take the pressure phase and prepare a protected BREAK opening.

GracewingBasic

Flex

Heal and remove debuffs before the damage dealer returns.

Support repeated spins

Resource ResetEP support

Somniwing helps recovery when repeated Waleetle turns exhaust the team.

Load in Team Planner
WaleetleBasic

Core

Destroy the prepared piles with Drift, then spin while the target stays exposed.

SomniwingBasic

Flex

Aim the recovery wave through allies and use control to protect setup.

GlacyBasic

Flex

Heal the team without requiring the Prismana Glimmer Shot unlock.

Adapt the breaker slot

Rookey OpeningFlexible breaker

Use Rookey if it is the trained breaker in your roster.

Load in Team Planner
WaleetleBasic

Core

Destroy the prepared piles with Drift, then spin while the target stays exposed.

RookeyBasic

Flex

Prepare BREAK, then hand the opening to the damage dealer.

GracewingBasic

Flex

Heal and remove debuffs before the damage dealer returns.

Forms and typing

Check the form before investing

The loadout uses the stated elemental skills. Owning another form can change which skills you can equip; check the two slots before spending upgrade materials.

Regional forms guide
Combat loadouts

Two equipped skills and a deliberate swap

Use the numbered slots together. Slot 2 choice: keep the recommended skill for the main plan or replace it with the listed alternative for the stated job. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Solve the limiting stat first

Choose from these item options after checking their current level effects. Reliable turns and survival matter before an extra offensive upgrade.

Evolution requirements

Route 1Aniimo level 39 · Learn passive talent [Peculiar Rock Ball]. · Defeat Alpha Bouldus1 Loam Stone
Quick rotation4 steps · follow in order

Your first rotation

Follow the visible resource and target cues. Reposition or switch when the opening closes instead of finishing a sequence into danger.

  1. Step 1: Choose the location

    Wait until the target has committed to a position your carry can reach.

  2. Step 2: Set the piles

    Use Rock Tackle. If the ultimate is charged, its pile creation is another option; avoid delaying the carry simply to wait for it.

  3. Step 3: Hand off to Drift

    Switch to Waleetle and use Stone Ball Drift through the prepared area.

  4. Step 4: Rebuild after movement

    If the enemy leaves the piles, reset the location. Do not assume the debuff applied just because the setup animation finished.

Homeland abilities

EarthEarth-type Aniimo specialize in reclaiming land and mining resources.Lv 3
HaulingAniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Wrong carry

Grizbo is an Earth damage dealer, but the pile-destruction trait specifically requires Waleetle’s Drift.

Setup overload

A long Rolling Ball turn can consume the opening you meant to give the carry.

Cap versus application

The trait cap is a limit, not a guaranteed result from every setup.