Earth damage · Paired setup

Waleetle Rock-Pile Spin

Let Bouldus place the piles, then use Drift before the sustained spin.

By AniimoVerse ·

3 party blueprints1 loadout option3 forms
Base attribute total
516points
EarthA Tier
Moderate difficultyAlign piles and target
Pre-release kit reviewed · 10 Sep 2026

Attribute breakdown

Bars share a 0–150 scale
HP90
ATK114
BREAK52
P.DEF80
M.DEF80
REGEN100

Start playing

Your first rotation

  1. 01

    Have Bouldus place Rock Piles beside the prepared target.

  2. 02

    Use Stone Ball Drift through the piles, checking which skill will consume Overload.

  3. 03

    Use Sandstorm Spin while the target is exposed, then recover and rebuild after it moves.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. ATK

    Improve the damage delivered during the opening your teammates prepare.

  2. 2. EP recovery

    Keep the second rotation available instead of optimizing only the first burst.

  3. 3. HP and defense

    Stay in range long enough to complete the useful part of the attack.

Party blueprints

Choose the team for the encounter

Start with the recommended four, then use the alternatives to cover survival or resource problems. These are kit-based starting teams; compare performance at your own investment. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Expose the target for spin

Pile and BREAKRecommended

Bouldus is the core pairing. Helmut prepares BREAK and Gracewing covers healing.

Load in Team Planner
BouldusBasic

Core

Place Rock Piles for Waleetle; use Clay Ball only when it will not delay the handoff.

HelmutBasic

Flex

Take the pressure phase and prepare a protected BREAK opening.

GracewingBasic

Flex

Heal and remove debuffs before the damage dealer returns.

Repeat the combo

Longer RecoveryEP support

Somniwing replaces the specialist breaker when resource recovery is the bigger problem.

Load in Team Planner
BouldusBasic

Core

Place Rock Piles for Waleetle; use Clay Ball only when it will not delay the handoff.

SomniwingBasic

Flex

Aim the recovery wave through allies and use control to protect setup.

GlacyBasic

Flex

Heal the team without requiring the Prismana Glimmer Shot unlock.

Use the roster you trained

Simple BreakerFlexible breaker

Rookey creates an opening while Bouldus supplies the piles. Do not let setup consume the entire window.

Load in Team Planner
BouldusBasic

Core

Place Rock Piles for Waleetle; use Clay Ball only when it will not delay the handoff.

RookeyBasic

Flex

Prepare BREAK, then hand the opening to the damage dealer.

GracewingBasic

Flex

Heal and remove debuffs before the damage dealer returns.

Forms and typing

Check the form before investing

The loadout uses the stated elemental skills. Owning another form can change which skills you can equip; check the two slots before spending upgrade materials.

Regional forms guide
Combat loadouts

Two equipped skills and a deliberate swap

Use the numbered slots together. Slot 2 choice: keep the recommended skill for the main plan or replace it with the listed alternative for the stated job. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Solve the limiting stat first

Choose from these item options after checking their current level effects. Reliable turns and survival matter before an extra offensive upgrade.

Evolution requirements

Route 1Aniimo level 39 · Complete the Great Rolling Racing Challenge1 Loam Stone
Quick rotation4 steps · follow in order

Your first rotation

Follow the visible resource and target cues. Reposition or switch when the opening closes instead of finishing a sequence into danger.

  1. Step 1: Place piles near the target

    Use Bouldus’s Rock Tackle after defensive setup. Confirm the piles are in reach instead of immediately spinning elsewhere.

  2. Step 2: Drift through the setup

    Switch to Waleetle and use Stone Ball Drift to destroy the piles. Check the target remains inside the useful area.

  3. Step 3: Choose the Overload spend

    Inspect your charge before the next skill. Use Sandstorm Spin during a safe opening, preferably against a target in BREAK.

  4. Step 4: Stop when the window closes

    Leave the spin when the target moves or EP becomes limiting. Rebuild the setup after recovery instead of chasing an empty patch of ground.

Homeland abilities

EarthEarth-type Aniimo specialize in reclaiming land and mining resources.Lv 3
HaulingAniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Small or moving enemies

Placement and hit confirmation matter more than the theoretical maximum debuff stacks.

Four piles are not six stacks

Do not assume one Rock Tackle instantly reaches the trait cap.

Charge consumed early

If the preceding skill used Overload, do not assume the following spin still starts fully accelerated.