Several small companion creatures follow luminous branching paths toward larger evolved silhouettes in an enchanted grove
System guide · Core systems

Complete Aniimo evolution-line encyclopedia

86 Aniimo sit in 33 evolution families, 14 of which fork into more than one ending. Follow a line to choose your destination, then take its level and item cost from the full requirement table. Regional and weather forms add their own place or time, and every one of those is listed below.

IntermediateCore systemsBy AniimoVerse8 min read187 reads
86Aniimo species33evolution families14branching families2out-of-dex specials
01

How to read an evolution family

LabelMeaningAction
LinearThe family has one final route.Prepare the stated level, unlock, form conditions and materials.
Multiple endingsOne ancestor can reach two or more leaf destinations.Choose the destination before raising the candidate.
StandaloneNo evolution branch is listed for this Aniimo.No ordinary evolution branch is configured for this species.
SpecialThe record sits outside the numbered evolution roster.Treat it as a standalone record. A high entry number or rarity is not a hidden evolution step.

Each node in the family trees below is tinted by its own element: Fire, Water, Grass, Lightning, Ice, Wind, Earth, Dark and Light.

Lumin, Gamma and Nova name the ordinary stages. The client also labels Irisalis and Somniwing Legendary. That classification is not an extra evolution step: follow the connecting arrows to see the actual routes.

  1. Linear15 families
  2. Branching14 families
  3. Standalone4 families
Route shape across every current family
Family membership is not an unlock condition: The route below answers “what evolves into what.” Levels, bosses, quests, stones, forms, weather, personality and Pathfinder talents belong in the three evolution gates, with exact stone demand under materials.
A dusk clearing with three worn paths, one straight, one splitting around a standing stone, and one ending in a circle of flattened grass
Most families run straight, some fork, and a few have nowhere further to walk.
02

Plan branching families before investing

A branch is a commitment of candidate, form and materials, not a menu that one copy can complete simultaneously. Open every destination tooltip, compare its role and element pills, reserve separate base copies when two endings are both desirable, then follow the branch-first checklist.

Where a destination already has a build page, read it before you spend the stone: Inferlupa and Geoclaw both sit at the end of a fork, and Glynsera, Malevsera and Somniwing are the other endings this build wrote up. The page says what the finished creature is for, which is usually the thing the branch decision actually turns on.

4 family members and 3 final routes; keep at least 3 viable candidates to own every ending.

3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.

3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.

3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.

4 family members and 2 final routes; keep at least 2 viable candidates to own every ending.

3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.

3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.

4 family members and 2 final routes; keep at least 2 viable candidates to own every ending.

The most decision-heavy families
Helmwhelp and Helmut belong to different families: Helmwhelp evolves from Jawling and can reach Helgon or Infergon. Helmut starts a separate family that branches toward Rookey and Pawney.
03

Every regional, weather and Prismana form route

A regional, weather, night or Prismana copy uses the same level and the same item cost as its Basic route, and adds a place, a time or a weather state on top. There are 54 of these routes across 23 species. The column on the right is only the difference: everything else is already in the base-form requirement table. Where a row reads Same as the Basic route, the form changes nothing about how it evolves.

All 54 form-specific evolution routes and the condition each one adds
FormBecomesWhat the form adds
Baleetle · SnowfieldBouldus · SnowfieldSnowy
Baleetle · SnowfieldWaleetle · SnowfieldSnowy
Bolty · Mountain WoodsBlazen · Mountain WoodsSame as the Basic route
Bonesky · NighttimeFenrier · NighttimeNighttime
Budclaw · BayShrubclaw · BayArgent Strait, daytime
Budclaw · BeachShrubclaw · BeachSame as the Basic route
Budclaw · MudflatShrubclaw · MudflatTideblossom Coast
Budsquire · TowerwoodThornblade · TowerwoodLocated in Rosetower Woods
Chirpi · BeachCornet · BeachSame as the Basic route
Chirpi · BeachTromber · BeachSame as the Basic route
Chirpi · BeachTubster · BeachSame as the Basic route
Chirpi · HighlandCornet · HighlandRusset Highlands
Chirpi · HighlandTromber · HighlandRusset Highlands
Chirpi · HighlandTubster · HighlandRusset Highlands
Emberpup · HighlandFlameruff · HighlandRusset Highlands
Emberpup · Mountain WoodsFlameruff · Mountain WoodsBeast Fang Ridge, daytime
Fenrier · NighttimeGlynsera · NighttimeNighttime
Flameruff · HighlandScorchhowl · HighlandRusset Highlands
Flameruff · Mountain WoodsScorchhowl · Mountain WoodsBeast Fang Ridge, daytime
Flutternym · Mountain WoodsGracewing · Mountain WoodsIn Beast Fang Ridge or the Blitzwood
Flutternym · NighttimeGracewing · NighttimeNighttime
Flutternym · Sea of FlowersGracewing · Sea of FlowersSea of Flowers
Helmut · Mountain WoodsPawney · Mountain WoodsSame as the Basic route
Helmut · Mountain WoodsRookey · Mountain WoodsSame as the Basic route
Helmut · SnowfieldPawney · SnowfieldSnowy
Helmut · SnowfieldRookey · SnowfieldSnowy
Helmwhelp · MountainHelgon · MountainSame as the Basic route
Hummin · MountainHexxin · MountainSame as the Basic route
Hummin · MountainTuckin · MountainDig in over time for 20s at the great mud pit at Berylline Vale
Iris · ForestIrisal · ForestForest of Falling Stars, at night
Iris · GrasslandIrisal · GrasslandNimbus Fields, daytime
Iris · HighlandIrisal · HighlandRusset Highlands
Iris · Mountain WoodsIrisal · Mountain WoodsBeast Fang Ridge
Iris · PlateauIrisal · PlateauDriftwise Meadow
Iris · PrismanaIrisal · PrismanaSame as the Basic route
Jawling · MountainHelmwhelp · MountainSame as the Basic route
Nimbi · CloudmistTurbo · CloudmistSame as the Basic route
Nimbi · PlateauTurbo · PlateauDriftwise Meadow
Nimbi · RainstormTurbo · RainstormRainy
Pomegg · HighlandPomawk · HighlandSame as the Basic route
Pomegg · Sea of FlowersPomawk · Sea of FlowersSame as the Basic route
Pomegg · SnowfieldPomawk · SnowfieldSame as the Basic route
Popota · NighttimePanpanta · NighttimeNighttime · Personality contains Instinctive and Judicious
Popota · NighttimePiopiota · NighttimePersonality contains Energetic and Playful · Nighttime
Pranky · Sea of FlowersGlacy · Sea of FlowersTideblossom Coast
Pranky · SnowfieldGlacy · SnowfieldSnowy
Skippy · Sea of FlowersPranky · Sea of FlowersTideblossom Coast
Skippy · SnowfieldPranky · SnowfieldSnowy
Sparki · ForestFlamerion · ForestMistwoods, at night
Sparki · HighlandFlamerion · HighlandRusset Highlands, at night
Sparki · Sea of FlowersFlamerion · Sea of FlowersSea of Flowers, at night
Susuta · NighttimePopota · NighttimeNighttime
Wisptis · ForestIgnitis · ForestIn Mistwoods or Blitzwood
Wisptis · HighlandIgnitis · HighlandIn Zephyrus Landbridge
A location condition is checked where the Aniimo stands: Conditions such as Russet Highlands, Tideblossom Coast or Beast Fang Ridge, daytime are read at the moment you confirm the evolution, so travel first and evolve there. Weather rows need Snowy or Rainy actually running; the regional and weather forms guide covers how to force each state.

Changing a copy between forms is a separate transaction from evolving it: you must already own the target form for that species and pay one Morph Orb, and Prismana is excluded. The Prismana guide covers the Prismana Orb route instead.

04

Evolution families A–H

05

Evolution families I–P

06

Evolution families Q–Z

07

Families with no evolution requirement in the client yet

These 10 Aniimo belong to the families drawn below, and the client carries no evolution requirement rows for them: no level, no condition and no material cost is configured. Raise a copy and watch the evolution option in your Aniilog rather than stockpiling stones for them.

The family shape is still reliable: The line each of these Aniimo belongs to is settled, so you know which species a copy grows into. Only the requirement is missing, which is why they are absent from the requirement table.
08

Special out-of-dex Aniimo

Lunara and Helion are the two Light starter records outside the regular numbered roster. They do not use the permanent Lumin, Gamma and Nova stage progression shown in the trees above. Instead, Lunara’s Ultimate temporarily transforms it into Fennelun, while Helion’s temporarily transforms it into Soleon; both transformations end when combat ends.

Special records

Why the official index looks wrong: Lunara transforms into Fennelun with Selene’s Judgment until combat ends. Helion’s Soleon form is also temporary. Open each starter’s Aniilog entry to read the transformation on its own skill.
09

Build a complete evolution collection efficiently

  1. 1Mark every branch count

    Check whether the family tree fans out to determine how many viable root candidates it needs.

  2. 2Reserve rare forms first

    Lock Sparkling, Alpha and valuable regional copies before using ordinary candidates for routine branches.

  3. 3Clear destination unlocks

    Finish named Alphas, Omegas, Sanctums and Journeys before buying the material shortfall.

  4. 4Prepare candidate conditions

    Meet level, Potential, personality, form, weather, location and talent requirements on the exact copy being evolved.

  5. 5Pay materials last

    Confirm the destination preview, then spend stones or species-specific items only after every other gate is green.

  6. 6Verify the family page

    Return to the linked root and confirm every desired leaf is represented by a separate owned copy.

A camp at first light with two similar young creatures asleep on separate bedrolls and two separate sets of supplies laid out beside them
A family that forks is two candidates and two sets of materials, not one copy that can finish both routes.
10

Frequently asked

How many Aniimo are in the current roster?

AniimoVerse has 96 regular Aniimo plus 2 special out-of-dex records, for 98 total creature pages.

How many Aniimo evolution families are there?

This guide covers 86 Aniimo in 33 evolution families. 14 have multiple final destinations. Starter transformations, and the families the client has not given a requirement yet, have their own sections.

How do Lunara and Helion evolve?

They transform through their Ultimates rather than the permanent stage system. Lunara becomes Fennelun and Helion becomes Soleon until combat ends.

Where can I find evolution levels and materials?

Use the evolution conditions and materials table, then open the exact-form Aniilog evolution section for the current branch.

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