How to read an evolution family
| Label | Meaning | Action |
|---|---|---|
| Linear | The family has one final route. | Prepare the stated level, unlock, form conditions and materials. |
| Multiple endings | One ancestor can reach two or more leaf destinations. | Choose the destination before raising the candidate. |
| Standalone | No evolution branch is listed for this Aniimo. | No ordinary evolution branch is configured for this species. |
| Special | The record sits outside the numbered evolution roster. | Treat it as a standalone record. A high entry number or rarity is not a hidden evolution step. |
Each node in the family trees below is tinted by its own element: Fire, Water, Grass, Lightning, Ice, Wind, Earth, Dark and Light.
Lumin, Gamma and Nova name the ordinary stages. The client also labels Irisalis and Somniwing Legendary. That classification is not an extra evolution step: follow the connecting arrows to see the actual routes.
- Linear15 families
- Branching14 families
- Standalone4 families

Plan branching families before investing
A branch is a commitment of candidate, form and materials, not a menu that one copy can complete simultaneously. Open every destination tooltip, compare its role and element pills, reserve separate base copies when two endings are both desirable, then follow the branch-first checklist.
Where a destination already has a build page, read it before you spend the stone: Inferlupa and Geoclaw both sit at the end of a fork, and Glynsera, Malevsera and Somniwing are the other endings this build wrote up. The page says what the finished creature is for, which is usually the thing the branch decision actually turns on.
4 family members and 3 final routes; keep at least 3 viable candidates to own every ending.
3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.
3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.
3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.
4 family members and 2 final routes; keep at least 2 viable candidates to own every ending.
3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.
3 family members and 2 final routes; keep at least 2 viable candidates to own every ending.
4 family members and 2 final routes; keep at least 2 viable candidates to own every ending.
Every regional, weather and Prismana form route
A regional, weather, night or Prismana copy uses the same level and the same item cost as its Basic route, and adds a place, a time or a weather state on top. There are 54 of these routes across 23 species. The column on the right is only the difference: everything else is already in the base-form requirement table. Where a row reads Same as the Basic route, the form changes nothing about how it evolves.
| Form | Becomes | What the form adds |
|---|---|---|
| Bouldus · Snowfield | Snowy | |
| Waleetle · Snowfield | Snowy | |
| Blazen · Mountain Woods | Same as the Basic route | |
| Fenrier · Nighttime | Nighttime | |
| Shrubclaw · Bay | Argent Strait, daytime | |
| Shrubclaw · Beach | Same as the Basic route | |
| Shrubclaw · Mudflat | Tideblossom Coast | |
| Thornblade · Towerwood | Located in Rosetower Woods | |
| Cornet · Beach | Same as the Basic route | |
| Tromber · Beach | Same as the Basic route | |
| Tubster · Beach | Same as the Basic route | |
| Cornet · Highland | Russet Highlands | |
| Tromber · Highland | Russet Highlands | |
| Tubster · Highland | Russet Highlands | |
| Flameruff · Highland | Russet Highlands | |
| Flameruff · Mountain Woods | Beast Fang Ridge, daytime | |
| Glynsera · Nighttime | Nighttime | |
| Scorchhowl · Highland | Russet Highlands | |
| Scorchhowl · Mountain Woods | Beast Fang Ridge, daytime | |
| Gracewing · Mountain Woods | In Beast Fang Ridge or the Blitzwood | |
| Gracewing · Nighttime | Nighttime | |
| Gracewing · Sea of Flowers | Sea of Flowers | |
| Pawney · Mountain Woods | Same as the Basic route | |
| Rookey · Mountain Woods | Same as the Basic route | |
| Pawney · Snowfield | Snowy | |
| Rookey · Snowfield | Snowy | |
| Helgon · Mountain | Same as the Basic route | |
| Hexxin · Mountain | Same as the Basic route | |
| Tuckin · Mountain | Dig in over time for 20s at the great mud pit at Berylline Vale | |
| Irisal · Forest | Forest of Falling Stars, at night | |
| Irisal · Grassland | Nimbus Fields, daytime | |
| Irisal · Highland | Russet Highlands | |
| Irisal · Mountain Woods | Beast Fang Ridge | |
| Irisal · Plateau | Driftwise Meadow | |
| Irisal · Prismana | Same as the Basic route | |
| Helmwhelp · Mountain | Same as the Basic route | |
| Turbo · Cloudmist | Same as the Basic route | |
| Turbo · Plateau | Driftwise Meadow | |
| Turbo · Rainstorm | Rainy | |
| Pomawk · Highland | Same as the Basic route | |
| Pomawk · Sea of Flowers | Same as the Basic route | |
| Pomawk · Snowfield | Same as the Basic route | |
| Panpanta · Nighttime | Nighttime · Personality contains Instinctive and Judicious | |
| Piopiota · Nighttime | Personality contains Energetic and Playful · Nighttime | |
| Glacy · Sea of Flowers | Tideblossom Coast | |
| Glacy · Snowfield | Snowy | |
| Pranky · Sea of Flowers | Tideblossom Coast | |
| Pranky · Snowfield | Snowy | |
| Flamerion · Forest | Mistwoods, at night | |
| Flamerion · Highland | Russet Highlands, at night | |
| Flamerion · Sea of Flowers | Sea of Flowers, at night | |
| Popota · Nighttime | Nighttime | |
| Ignitis · Forest | In Mistwoods or Blitzwood | |
| Ignitis · Highland | In Zephyrus Landbridge |
Changing a copy between forms is a separate transaction from evolving it: you must already own the target form for that species and pay one Morph Orb, and Prismana is excluded. The Prismana guide covers the Prismana Orb route instead.
Evolution families A–H
Baleetle
Besauce
Bolty
Bonesky
Budclaw
Budsquire
Bulbly
Celestis
Chirpi
Cozite
Cubbo
Dewy
Eko
Emberpup
Fahloo
Fentuft
Flutternym
Helmut
Hummin
Evolution families I–P
Evolution families Q–Z
Families with no evolution requirement in the client yet
These 10 Aniimo belong to the families drawn below, and the client carries no evolution requirement rows for them: no level, no condition and no material cost is configured. Raise a copy and watch the evolution option in your Aniilog rather than stockpiling stones for them.
Special out-of-dex Aniimo
Lunara and Helion are the two Light starter records outside the regular numbered roster. They do not use the permanent Lumin, Gamma and Nova stage progression shown in the trees above. Instead, Lunara’s Ultimate temporarily transforms it into Fennelun, while Helion’s temporarily transforms it into Soleon; both transformations end when combat ends.
Build a complete evolution collection efficiently
- 1Mark every branch count
Check whether the family tree fans out to determine how many viable root candidates it needs.
- 2Reserve rare forms first
Lock Sparkling, Alpha and valuable regional copies before using ordinary candidates for routine branches.
- 3Clear destination unlocks
Finish named Alphas, Omegas, Sanctums and Journeys before buying the material shortfall.
- 4Prepare candidate conditions
Meet level, Potential, personality, form, weather, location and talent requirements on the exact copy being evolved.
- 5Pay materials last
Confirm the destination preview, then spend stones or species-specific items only after every other gate is green.
- 6Verify the family page
Return to the linked root and confirm every desired leaf is represented by a separate owned copy.

Frequently asked
How many Aniimo are in the current roster?
AniimoVerse has 96 regular Aniimo plus 2 special out-of-dex records, for 98 total creature pages.
How many Aniimo evolution families are there?
This guide covers 86 Aniimo in 33 evolution families. 14 have multiple final destinations. Starter transformations, and the families the client has not given a requirement yet, have their own sections.
How do Lunara and Helion evolve?
They transform through their Ultimates rather than the permanent stage system. Lunara becomes Fennelun and Helion becomes Soleon until combat ends.
Where can I find evolution levels and materials?
Use the evolution conditions and materials table, then open the exact-form Aniilog evolution section for the current branch.





























