Basic Form
- Aniimo reaches Lv. 47.
Squashel has twin fist-like tails, giving its power a super-boost. Pinecones thrown with that force strike like cannonballs. Not to be underestimated.
Fire Aniimo specialize in cooking, smelting, and supplying heat.
Crafty Aniimo create a variety of handcrafted goods.
Enter the six white Innate values from your Aniimo. The preview starts at zero on each axis; these are inputs, not this species’ catch values.
After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.
Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with Pinecone.
Throws a punch forward. If the target hit has a Pinecone Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for Stun2.5s.
Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into Punch Rush. Punch Rush: Continuously throws punches forward, dealing damage equal to 60 Might.
Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into Punch Rush. If the first hit lands on a Pinecone-marked target, the second hit no longer needs to land on a Pinecone-marked target to trigger Punch Rush. Punch Rush: Continuously throws punches forward, dealing damage equal to 60 Might.
(BREAK) Wields the power of fire to attack targets at close range.
Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.
Same item in 3 quality tiers
Recommended attributes for Awakening points and a Capability Fruit. Potential guide


Strike with both fists for incredible Might!
Choose your current form to see its available transformations and materials.
Resonance Training raises Squashel’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 65.
Explore Squashel’s habits, encounters and hidden treasures.
Photograph Squashel warming up and getting ready to fight.
Warm-Up
Punch, retract, turn, switch stance—every action in the sequence crackles with force, and Squashel’s fighting spirit rises with every swing.
Witness Squashel fight to protect Squarrel.
Veteran’s Protection
Squashel protects its own kind. If it sees a Squarrel under threat, it will step in without hesitation and make the aggressor pay with its fierce fists.
Research banks points for Squashel as you play. 14 milestones across 5 topics are worth 160 topic points, and field notes and appearance sightings add 250 more toward the research level.