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Shrubclaw (Basic Form)
View this form in 3D
No.024

Shrubclaw

EarthGrassNova stageBREAK

The lush plants that cover their shells convert sunlight into nutrients, so they don’t even need to eat on sunny days.

Defending as Earth
Weak
Resists
Defending as Grass
Weak
Resists

Shrubclaw's Homeland abilities

GrassLv 2

Grass-type Aniimo specialize in planting seeds and gathering resources.

EarthLv 3

Earth-type Aniimo specialize in reclaiming land and mining resources.

HaulingLv 3

Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.

Forms
StatsInteractive level & Potential projection
Total6,310
HP5,376
ATK186
P.DEF191
REGEN132
M.DEF134
BREAK291
HP0
ATK0
P.DEF0
REGEN0
M.DEF0
BREAK0
60
Level 1Level 60
Capability Awakening count / allowance0 / 120
Innate + Acquired ≤ 20 per stat
Starting Innate Potential · 0 total

Enter the six white Innate values from your Aniimo. The preview starts at zero on each axis; these are inputs, not this species’ catch values.

Field data

Trait · Mobility · Role · Size
StealthTrait

Builds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.

TunnelMobility

Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air.

BREAKBase Magic Attack 80Height 1.2–2.81 mGender: Male / FemaleSleep period: NightWeight 38.88–260.57 kg
Behavioral naturesCheerfulGentleAloof

Where to find Shrubclaw

Map loads as you scroll
Spawn regions2 exact spawnsOpen full map

Skills

6 total
The Luminus GustMagicBarrage

Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s.

Might35
EP cost10
Break150%
Cooldown8s
Charged BlowPhysicalBREAKCore skill

Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.

Might75/97/120
EP cost30
Break150%
Cooldown1s
UpgradedBREAK

Raises its claws to charge up. Charge time is greatly reduced. When fully charged or when the skill is cast again, performs two rapid swipes, attacking and Stunning the target for 1s. Can move during charging.

Might75/97/120
EP cost30
Break150%
Cooldown1s
Leaf SlashMagicBarrage

Spins leaves around itself, dealing damage for 5.5s.

Might40
EP cost10
Break150%
Cooldown8s
Verdant BeamMagicRanged

Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.

Might80
EP cost20
Break150%
Cooldown1s

Innate

ATKPhysicalMelee

(BREAK) Wields the power of earth to attack targets at close range.

Might6
EP cost0
Break150%
Cooldown0.3s

Ultimate

Quake ImpactPhysicalBREAK

Bursts out of the ground, causing shock waves across a large area.

Might173
Ultimate cost100
Break150%
Cooldown8s

Shrubclaw Forms

4 morphologies

Recommended build

From the game

Held item

BaseBREAK +10%
CoreEquipped Aniimo gain 0.7 additional BREAK per level.
LegendaryEpicRare

Same item in 3 quality tiers

Attributes to raise

  1. M.ATK
  2. P.DEF

Recommended attributes for Capability Awakening points. A Capafruit grants +1 Innate Potential to all six attributes, once per Aniimo. Potential guide

Ideal partner

Bailite
No.076Bailite

Pairs best in the field

Evolution & forms

Evolution paths
Shrubclaw
No.024Shrubclaw
NovaSee requirements for each form.
Geoclaw
No.025Geoclaw
NovaSee requirements for each form.

Evolve Budclaw into Shrubclaw

The heavy shell is a symbol of growth.

Basic Form

  • Aniimo level 21
Materials needed

Alternative: 1 × Flux Crystal can replace 1 × Loam Stone.

Mudflat Form

  • Aniimo level 21
  • Tideblossom Coast
Materials needed

Alternative: 1 × Flux Crystal can replace 1 × Loam Stone.

Beach Form

  • Aniimo level 21
Materials needed

Alternative: 1 × Flux Crystal can replace 1 × Loam Stone.

Bay Form

  • Aniimo level 21
  • Argent Strait, daytime
Materials needed

Alternative: 1 × Flux Crystal can replace 1 × Loam Stone.

Form changes

Choose your current form to see its available transformations and materials.

Shrubclaw · Basic3 available transformations

Change form

You must already have caught the target form. Each target has its own item cost.

Shrubclaw · Mudflat Form3 available transformations

Change form

You must already have caught the target form. Each target has its own item cost.

Shrubclaw · Basic
Materials needed
Shrubclaw · Beach Form3 available transformations

Change form

You must already have caught the target form. Each target has its own item cost.

Shrubclaw · Basic
Materials needed
Shrubclaw · Bay Form3 available transformations

Change form

You must already have caught the target form. Each target has its own item cost.

Shrubclaw · Basic
Materials needed

Resonance Training

7 stages · 21 levels

Resonance Training raises Shrubclaw’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 65.

  1. 1
    Stage 1Open from the start
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
  2. 2
    Stage 2Aniimo level 35ATK/BREAK/HP +2%Breezy Plains Dewdrop Crystal×20Loam Stone×2
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
  3. 3
    Stage 3Aniimo level 35REGEN/P.DEF/M.DEF +2%Breezy Plains Dewdrop Crystal×25Loam Stone×4
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
  4. 4
    Stage 4Aniimo level 40Counter Boost +20%Breezy Plains Dewdrop Crystal×30Loam Stone×6
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
    Level 4P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×40
  5. 5
    Stage 5Aniimo level 50Capability Awakening Count +5Breezy Plains Dewdrop Crystal×40Loam Stone×8
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
    Level 4P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×40
    Level 5ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×50
  6. 6
    Stage 6Aniimo level 60Capability Awakening Count +8Breezy Plains Dewdrop Crystal×50Loam Stone×10Phenomena Crystal×1
    Level 1ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×20
    Level 2P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×30
    Level 4P.DEF +5 · M.DEF +5Breezy Plains Dewdrop Crystal×40
    Level 5ATK +10 · BREAK +5Breezy Plains Dewdrop Crystal×50
    Level 6HP +320 · REGEN +8Breezy Plains Dewdrop Crystal×60
  7. 7
    Stage 7Aniimo level 65Capability Awakening Count +10Breezy Plains Dewdrop Crystal×60Loam Stone×10Phenomena Crystal×2
How Resonance Training works across every Aniimo
Aniilog discoveries

Field Notes

Research guide

Explore Shrubclaw’s habits, encounters and hidden treasures.

Discovery

Shrubclaw’s Territorial Instinct

+50 Research Points

Bring a Shrubclaw or Twine with one and approach a wild Shrubclaw of the matching gender

Basic Needs

To protect their lazy life half-buried in the sun, Shrubclaw will fight over sunlight and soil.

Aniimo Research

5 topics · 160 points

Research banks points for Shrubclaw as you play. 14 milestones across 5 topics are worth 160 topic points, and field notes and appearance sightings add 500 more toward the research level.

Research levels
460 points to Expert
  1. Level 1Beginner
    2 accessory slots total
    110 total+110
  2. Level 2Adept
    3 accessory slots total
    180 total+70
  3. Level 3Veteran
    4 accessory slots total
    300 total+120
  4. Level 4Expert
    5 accessory slots total
    460 total+160
Topics
· 14 milestones

Use Skills

  • ×10+10
  • ×20+10
  • ×40+10
  • ×80+10

Core Skills Used

  • ×5+10
  • ×10+10
  • ×20+10
  • ×40+10

Use Ultimate

  • ×2+10
  • ×5+10
  • ×10+10
  • ×20+10

Appearance collection rewards

Interactions
  • Tap belly
  • Tap hand or foot
  • Tap head
  • Drop after picking up
  • Pick up
  • Hold hand or foot
  • Hold head
  • Rapid rotation
  • Idle
  • Petting
  • Repeated taps on hand or foot
  • Repeated taps on head
  • Rotate