Three Pathfinders crossing a white flower plain in Idyll under drifting seed pods and a winged Aniimo
System guide · Getting started

Homeland priorities: what to build first as a free player

The Homeland opens at Pathfinder Level 20 and hands you one free plot, one Home Coin balance of almost nothing, and twenty RV levels of shopping list. Order decides everything: the same 40 Home Coins spent on four Farmland plots opens RV Lv. 2 within the hour, and spent on furniture opens nothing at all. This is the build order, the cost of each step, and the three walls that stop most Homelands at RV Lv. 5.

BeginnerGetting startedBy AniimoVerse24 min read346 reads
10builds ranked20RV levels8,100Bud Tickets from the ladder3Prismana eggs on the RV ladder
01

What to build first in the Homeland

Every RV level checks two things before it lets you pay: a count of placed plots, and a story quest. That is why plots come before decoration and before every processing facility. The ten builds below are ordered by how quickly each one unblocks the next RV level, with the client cost beside it. Mechanics for any of them live in the Homeland guide.

Everything on the runway, in the Home Shop
  1. 1Hour one

    Four Farmland plots

    Cost
    10 Home Coins each, 40 in total
    Requirement
    RV Lv. 1
    Payoff
    Four placed Farmland plots is the gate on RV Lv. 2, and Wheat is the one crop whose seed costs nothing.
  2. 2Hour one

    RV Lv. 2

    Cost
    140 Home Coins and 3 Wood Blocks, 30 seconds
    Requirement
    4 Farmland plots · the quest The Wondrous RV
    Payoff
    Aniimo can work at all from here. Home capacity rises to 8, the Storage Unit and the Kitchen Module go on sale, and Daily Orders gain a slot.
  3. 3Day oneBuy immediately

    Storage Unit

    Cost
    210 Home Coins
    Requirement
    RV Lv. 2
    Payoff
    A Hauling worker can only move stock into the warehouse when one is placed. A Lv. 1 Farmland plot stops once 5 items sit in it, so without it your Home sleeps while you are out.

    The cheapest facility on this list and the only one that makes offline production keep running.

  4. 4Day one

    Three Woodland plots

    Cost
    90 Home Coins each, 270 in total
    Requirement
    RV Lv. 2
    Payoff
    The only renewable Wood Block source, and three placed plots is the gate on RV Lv. 3. Every RV level from here asks for Wood Blocks by the hundred.
  5. 5Day two

    RV Lv. 3

    Cost
    800 Home Coins and 25 Wood Blocks, 5 minutes
    Requirement
    6 Farmland · 3 Woodland · the quest Together with Aniimo
    Payoff
    Capacity 11, and the Mine plus the Aniipod Maker appear in the Home Shop.
  6. 6Day two

    Two Mines

    Cost
    320 Home Coins each, 640 in total
    Requirement
    RV Lv. 3
    Payoff
    Mineral Sand starts being demanded at RV Lv. 4, and the Rock a Mine produces is what the Aniipod Maker eats.
  7. 7Day twoBest value

    Aniipod Maker

    Cost
    400 Home Coins
    Requirement
    RV Lv. 3
    Payoff
    12 Rock becomes one Aniipod. Catching stops drawing on your Credits from the day this is running, which is the single largest saving in the Homeland for a free player.

    Aniipods cannot be sold at the Co-op Store, so nothing here competes with them for the Rock.

  8. 8Day three

    RV Lv. 4

    Cost
    2,900 Home Coins, 100 Wood Blocks and 120 Mineral Sand, 15 minutes
    Requirement
    8 Farmland · 4 Woodland · 2 Mines · the quest Richer Yields
    Payoff
    Capacity 14, and order refreshing unlocks, which is where the Daily Order board stops being whatever it dealt you.
  9. 9Day threeUpgrade before you expand

    Woodland plots to Lv. 2

    Cost
    490 Home Coins per plot
    Requirement
    RV Lv. 4
    Payoff
    Bamboo replaces Willow Wood and the Wood Block drop per harvest goes from 1 to 8. Upgrading four plots beats adding four more.

    A new plot adds one more slow job. A plot level changes what the job pays.

  10. 10Week one

    RV Lv. 5, then RV Lv. 6

    Cost
    7,300 Home Coins and 550 Wood Blocks, then 32,000 Home Coins and 1,300 Wood Blocks
    Requirement
    10 Farmland · 5 Woodland · 1 Well, then 12 Farmland · 6 Woodland · 3 Mines
    Payoff
    RV Lv. 6 fits the Signal Transmitter, opens the RV Park and Aniimo Dispatch, and puts the decorations that carry Habitability on sale.
The first ten Homeland builds, in the order they pay
Do not buy a facility you cannot staff: A facility with no worker assigned produces nothing at all and still counts against your placed-facility cap. Fill the jobs on what you own before you buy the next thing, and use the Homeland staffing guide to work out who covers which job.
Facility Management showing numbered Homeland plots packed with levelled facilities beside a recipe panel
Facility Management groups every placed facility by plot, which is where batch upgrades and batch recipe changes are issued.
02

When the Homeland and the RV unlock, and what each is for

The Homeland is the land. The RV is its level track. Fannie of GoGoHomes hands you the RV at Pathfinder Level 20, and from that point the RV level is the number that gates plots, facilities, decorations, worker places, order slots and the Home Shop stock. There is no separate Homeland level to raise.

16plotsProduction ZoneFarmland, Woodland, Mines, Wells and every processing facility. Plot 1 comes free and each further plot is bought with Home Coins as the RV levels.
RV 8opens atHomebuilding ZoneAniimo placed here produce Bud Tickets continuously, which is the currency every decoration and therefore all your Habitability is bought with.
4season tilesLimited-Time Event ZoneSeasonal plots for the Home Season event, which itself unlocks at RV Lv. 10.
0plots to buyService HubGoGoHomes shops, the warehouse, the Home Co-op Store and BINI #2333, the Order Robot. Nothing is built here.Browse the Homeland catalogue
The four areas of a Home and what each one is for

The RV itself is a vehicle with modules bolted to it. Those modules are what turn a plot of dirt into a working Home: the Kitchen Module feeds workers, the Ecological Module unlocks the Quick Formulas that multiply a plot out, the Signal Transmitter sends Aniimo on trips. Their levels and effects are laid out in the RV component catalogue, and the full level-by-level unlock list sits in the RV level catalogue.

03

Every RV level reward, and the three free Prismana eggs

Each RV level pays out once, on the level-up screen, and the ladder is worth planning around rather than stumbling into. Across all twenty levels it hands over 5,000,000 Credits, 8,100 Bud Tickets, 300 Sparkling Crystal, 100 Aniipod Mega, 680 Plant Growth Tonic and 330 Energizing Work Meal. Three rungs are worth more than all of that put together: RV Lv. 10, Lv. 15 and Lv. 18 each pay a Prismana egg.

RV Lv. 10, 15 and 18 each hand you a Prismana egg: The RV Lv. 10 reward is a Prismana Fenmane Egg, which hatches a Prismana Fenmane with no rolling and no luck involved. It is the only fixed-species Prismana on the ladder, and the gate in front of it is 13,000 Habitability plus 510,000 Home Coins. RV Lv. 15 and Lv. 18 each add a Prismana Egg, which always hatches a Prismana Form Aniimo, on top of the rewards those levels already paid. Plan the Habitability early rather than discovering it at RV Lv. 9. The Prismana guide covers what that form is worth.
The twenty RV levels: what each one costs and what it pays
RV levelCostHeadline rewardRepeating payout
Lv. 1Free, gifted by Fannie30 Sparkling Crystal10 Aniipod Mega · 10 Plant Growth Tonic · 100,000 Credits
Lv. 2140 Home Coins · 3 Wood BlocksLeisurely Everyday appearance10 Aniipod Mega · 10 Plant Growth Tonic · 100,000 Credits
Lv. 3800 Home Coins · 25 Wood Blocks40 Sparkling Crystal · 1 Modification Toolkit10 Aniipod Mega · 20 Plant Growth Tonic · 10 Energizing Work Meal
Lv. 42,900 Home Coins · 100 Wood · 120 SandLeisurely Moment appearance15 Aniipod Mega · 20 Plant Growth Tonic · 100,000 Credits
Lv. 57,300 Home Coins · 550 Wood · 250 Sand50 Sparkling Crystal15 Aniipod Mega · 20 Plant Growth Tonic · 100,000 Credits
Lv. 632,000 Home Coins · 1,300 Wood · 700 SandLeisurely Finds appearance20 Aniipod Mega · 30 Plant Growth Tonic · 200,000 Credits
Lv. 769,000 Home Coins · 290 Lumber · 360 Ore60 Sparkling Crystal20 Aniipod Mega · 30 Plant Growth Tonic · 200,000 Credits
Lv. 8180,000 Home Coins · 1,100 Lumber · 640 OreEasy Tempo appearance · 1 Dream Spark200 Bud Tickets · 30 Plant Growth Tonic · 200,000 Credits
Lv. 9260,000 Home Coins · 1,520 Lumber · 800 Ore60 Sparkling Crystal · 2 Modification Toolkit200 Bud Tickets · 30 Plant Growth Tonic · 200,000 Credits
The one to aim atLv. 10510,000 Home Coins · 2,000 Lumber · 2,400 OrePrismana Fenmane Egg200 Bud Tickets · 30 Plant Growth Tonic · 200,000 Credits
Lv. 11680,000 Home Coins · 320 Planks · 350 BrickLeisurely Rhythm appearance · 1 Dream Spark500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits
Lv. 121,060,000 Home Coins · 910 Planks · 480 Brick60 Sparkling Crystal · 2 Modification Toolkit500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits
Lv. 131,930,000 Home Coins · 1,230 Planks · 760 BrickLeisurely Tale appearance500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits
Lv. 142,620,000 Home Coins · 1,590 Planks · 1,060 BrickLaid-Back Keepsakes appearance500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits
Lv. 153,760,000 Home Coins · 390 Beams · 150 Refined OrePrismana Egg · Startrail Sparkle appearance · 1 Dream Spark500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits
Lv. 164,900,000 Home Coins · 480 Beams · 310 Refined OreHomebuilding Hours avatar1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits
Lv. 178,630,000 Home Coins · 630 Beams · 380 Refined OreStar Stream avatar frame1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits
Lv. 1811,600,000 Home Coins · 800 Beams · 520 Refined OrePrismana Egg · Ultimate Aniimo appearance1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits
Lv. 1917,100,000 Home Coins · 400 Timber · 220 Ore PlateFarming Expert Aniimo appearance · 1 Dream Spark1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits
Lv. 2020,800,000 Home Coins · 490 Timber · 270 Ore PlateGlow Scooter ride · 3 Modification Toolkit1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits

Three shapes are worth reading off that table. Sparkling Crystal lands on RV 1, 3, 5, 7, 9 and 12 and then stops, so the early ladder doubles as a Sparkling funding route. Bud Tickets do not appear at all until RV Lv. 8, which is exactly when the Homebuilding Zone opens. And the cost curve breaks in half at Lv. 10: the first ten levels cost 1,062,140 Home Coins in total, and the last ten cost 73,080,000.

RV Level Up screen with the RV on grass beside its level-up conditions and the unlocks the level grants
The level-up screen lists every condition with a tick beside the ones already met, so it doubles as the checklist for the next level.
04

The three walls, and the cheapest way through each

Homelands stall in three predictable places. Each wall has one cheap answer and several expensive ones.

Wood Blocks and Mineral Sand

Every RV level from Lv. 2 to Lv. 6 is paid in Wood Blocks and Mineral Sand, and RV Lv. 6 alone wants 1,300 and 700. Neither is a crop you plant. Both fall out as a second output of the ordinary Woodland and Mine jobs, and the amount is set by which job is running, not by how many plots you own.

Woodland: the tree decides the Wood Block drop
TreeNeedsWood Blocks per harvestCycleCrop value
Willow WoodWoodland Lv. 1110 min 40 sec5 at 3 Home Coins
BambooWoodland Lv. 2840 min10 at 13 Home Coins
Maple SyrupWoodland Lv. 32140 min9 at 35 Home Coins
Palm BarkWoodland Lv. 44740 min6 at 120 Home Coins
CoconutWoodland Lv. 57540 min5 at 220 Home Coins
CocoaWoodland Lv. 612240 min6 at 310 Home Coins
Upgrade Woodland plots before you add them: A Woodland plot at Lv. 1 drops 1 Wood Block per harvest. The same plot at Lv. 4 drops 47. Four upgraded plots out-produce twenty new ones, cost less in placement room, and need no extra worker. Every tree job needs the same four abilities at Lv. 1, so an upgrade never asks for a better worker.
Mine: the ore decides the sand, and the worker decides the ore
OreNeeds plotNeeds EarthMineral SandWorkloadOre value
RockMine Lv. 1Earth Lv. 139006 at 7 Home Coins
ClayMine Lv. 2Earth Lv. 2162,25010 at 22 Home Coins
ShellMine Lv. 3Earth Lv. 2322,2506 at 76 Home Coins
Copper OreMine Lv. 4Earth Lv. 3562,7005 at 160 Home Coins
Quartz OreMine Lv. 5Earth Lv. 3862,7004 at 300 Home Coins
GemMine Lv. 6Earth Lv. 31222,7002 at 850 Home Coins

That third column is the one people miss. A Mine upgraded to Lv. 4 with only an Earth Lv. 1 worker on it keeps grinding out Rock at 3 Mineral Sand a job, because the worker cannot run the Copper Ore recipe at all. An Earth Lv. 3 worker on the same plot pulls 56. Catch one before you spend on the plot.

Home Coins

Home Coins buy the machine: every plot, every facility, every facility upgrade and every RV level. They come from exactly two places, and one of them is quietly worth several times the other.

The Home Co-op StoreSells any Homeland product and most foraged world items at a fixed price. It is the floor under everything, and the prices above are its prices.
Astra Daily OrdersAlways clear these firstBINI #2333 posts orders for goods you already make and pays more than the sale price for them. Urgent orders roll a reward multiplier of 100%, 200% or 500%, weighted 95, 4 and 1.
Where Home Coins actually come from
Check the Co-op Store price list before you sell in bulk: Between 2 and 6 items a day are marked up at the Home Co-op Store. The markup is 3x on 80% of picks, 5x on 15% and 10x on 5%. Holding a stack of Coconut for the day it is marked 5x turns a 1,100 Home Coin sale into 5,500 for the same harvest, so glance at the list before emptying the warehouse.

Habitability

From RV Lv. 10 upward, every level adds a Habitability requirement: 13,000 at Lv. 10, rising to 20,000 at Lv. 20. Habitability reads like a score for decorating well. It is a wallet. Of the 795 decorations sold for Bud Tickets, 791 grant Habitability exactly equal to their Bud Ticket price. Two beat that rate: the Garden Gate and the Pawprint Swing cost 346 Bud Tickets for 415 Habitability, 1.2 per ticket, with 10 of each placeable from RV Lv. 7. The other two charge 300 Bud Tickets for 100 Habitability. Past those four, taste costs you nothing.

Bud Tickets come from Aniimo, not from play: Aniimo placed in the Homebuilding Zone produce Bud Tickets continuously into a Bud Ticket Jar, which holds 270 before it fills and stops. Production speed scales with the Aniimo and its appearance tags, and a Sparkling or Prismana Aniimo produces at 1.5 times the rate. Both also hand over more Habitability by standing there. Empty the jar every time you pass it.

The practical filler is Verdant Boston Ivy, which goes on sale at RV Lv. 6. Each of its four variants costs 95 Bud Tickets, grants 95 Habitability, takes 6 placement load, and can be placed 50 times. Four variants at their placement limit is 19,000 Habitability for 1,200 load, which clears every requirement to RV Lv. 20 from one shop entry. Buying all 20 Garden Gates and Pawprint Swings first adds 8,300 Habitability for 6,920 Bud Tickets, 1,380 fewer than one-for-one decorations would cost.

The Habitability arithmetic
1 Bud Ticket = 1 Habitability791 of 795 decorationsGarden Gate and Pawprint Swing: 346 for 415Jar holds 270Sparkling and Prismana produce 1.5xHomebuilding Zone opens at RV 8
05

Which Aniimo to put to work first

Five jobs cover everything you own before RV Lv. 5: Grass sows, Water waters, Dark reaps and logs, Earth reclaims and mines, and Hauling empties finished facilities into the warehouse. A Farmland plot alone asks for four of the five. Rarity does not enter into facility output, so the question is only which Aniimo carries which ability at which level.

The five early jobs and where each one is needed
JobDoesNeeded byEasy early hire
HaulingMoves finished stock into the warehouseEvery facility, once a Storage Unit is placedBudclaw, Emberpup, Helmut, Skippy
GrassSowing seeds on Farmland and WoodlandFarmland, WoodlandBudclaw, Iris, Hummin
WaterWatering during the growth timerFarmland, WoodlandSkippy, Susuta, Shelly
DarkReaping crops and logging treesFarmland, WoodlandHelmut, Celestis, Wisptis
EarthReclaiming land and mining oreFarmland, Woodland, MinePebbling, Budclaw, Shrubclaw at Lv. 3
Budclaw is the single best first hire: Budclaw carries Grass Lv. 1, Earth Lv. 1 and Hauling Lv. 1, which is three of the five early jobs in one Home place while your capacity is still 8. Shrubclaw is the one to hunt next: Earth Lv. 3 and Hauling Lv. 3 is what turns a Mine from Rock into Copper Ore.
BudclawBudclawGrass, Earth and Hauling at Lv. 1
SkippySkippyWater and Hauling at Lv. 1
HelmutHelmutDark and Hauling at Lv. 1
PebblingPebblingEarth and Hauling at Lv. 1
ShrubclawShrubclawEarth Lv. 3 and Hauling Lv. 3
BoltyBoltyLightning for the Aniipod Maker
LavazarLavazarFire Lv. 2, Earth Lv. 1, Hauling Lv. 2
MinespineMinespineEarth Lv. 3 and Hauling Lv. 3
Aniimo worth a Home place before RV Lv. 6

Ability level sets the speed. A worker contributes 60 workload a minute at Lv. 1, 75 at Lv. 2, 90 at Lv. 3 and 105 at Lv. 4. A Copper Ore job is 2,700 workload, so the Earth Lv. 3 worker who is the first able to run it at all spends 30 minutes on it, and a Lv. 4 worker about 26. You yourself contribute 120 a minute, more than any Aniimo, which is why doing a job by hand is still the fastest way to clear one blocked facility.

Four multipliers on the same worker
ConditionEffect on output
Personality matches the facility letter+20%, once, and only on the 19 facilities that carry a letter
Environment one step outside the recipe band80%
Environment two or three steps outside50%, then 20%
Worker unfed20%

The personality bonus is the only free one of the four, and it is worth setting up because it costs nothing to keep. Which letter each facility wants is listed in the personality guide, and a full roster of who carries which ability at which level is in the Homeland staffing guide. Feeding is not optional: an unfed worker at 20% is slower than no worker plus your own hands.

06

What to craft, what to sell and what to keep

Processing a product is not automatically profitable. The Co-op Store pays a fixed price for raw goods and a fixed price for processed ones, and the gap between them is sometimes smaller than the workload the processing costs.

  • A Wheat stack and a Carousel Mill

    50 Wheat becomes 1 Wheatmeal. Wheat sells for 1, Wheatmeal for 70.

    Mill only what an order asks for. Twenty Home Coins of margin on fifty harvest slots is not worth a facility place while you are short of plots.

    Leaving the Mill on Wheatmeal is what empties a warehouse overnight. It draws 50 Wheat from storage every single cycle.

  • A Mine and an Aniipod Maker

    12 Rock becomes 1 Aniipod. Rock sells for 7, and Aniipods cannot be sold at all.

    Run it permanently. A shop Aniipod costs 2,000 Credits on the weekly-limited offer and 3,500 at full price, so twelve Rock is a genuine saving, and the catching guide explains how fast a stock of them goes.

  • Anything from a Woodland plot at Lv. 4 or above

    Palm Bark sells for 120 a unit and drops 47 Wood Blocks on the side.

    Sell the crop, bank the Wood Blocks. This is the best Home Coin rate available before the Homebuilding Zone opens, and it funds the RV at the same time.

Three processing decisions a free player faces early
Why your stockpile vanished overnight: A running recipe pulls its ingredients from the Home warehouse at the start of every cycle, with no prompt and no cap. A facility left on a recipe that eats a crop will drain thousands of that crop while you are offline. Before you log out, check what each facility is set to rather than what it produced. Stopping a facility mid-production does refund the materials for the unfinished item.
07

The daily and weekly allowances worth claiming

The Homeland pays several allowances on a clock, and the free half of every one of them expires unused if you skip a day. Ten minutes covers all of it. The wider daily loop across the rest of the game is in the daily and weekly routine guide, and the clocks themselves are on the reset timers tool.

  1. Astra Daily Orders

    What you get
    • 1top-up at 04:00
    • 1top-up at 16:00
    What it is for

    From RV Lv. 2 the board tops up twice a day; at RV Lv. 1 only the 04:00 one runs. Each top-up adds between 1 and 5 orders as the RV climbs, and the open-order cap runs 5 at RV Lv. 1, 9 by Lv. 6, 11 by Lv. 9 and 17 by Lv. 18. Orders are the best Home Coin rate in the Homeland.

  2. Order refreshes

    What you get
    • 5free refreshes
    What it is for

    Free refreshes come back daily. Paid refreshes beyond them start at 100 Home Coins, climb to 500 after ten, 1,000 after fifteen and cap at 30,000, and the paid allowance itself scales from 5 at RV Lv. 4 to 45 at RV Lv. 20.

  3. Soil tilling

    What you get
    • 5rewards per Home
    • 30a day
    What it is for

    Till the soil in another Pathfinder’s Home and the owner thanks you with a gift. The cap is per Home, so five friends pay five times what one friend pays. Every 15 tills at friends’ Homes also earn a Tilling Chest, and you can open 1 a day.

  4. Petting

    What you get
    • 5rewards a day
    What it is for

    Petting your Home Aniimo pays a small reward up to five times daily. It costs seconds and is pure profit.

  5. Bud Ticket Jar

    What you get
    • 270Bud Tickets per fill
    What it is for

    The jar stops collecting once it is full, so a jar left overnight wastes every Bud Ticket its Aniimo made after it topped out. This is the Habitability supply line.

  6. Aniimo Dispatch

    What you get
    • 1RV Park place at RV Lv. 6
    What it is for

    Aniimo sent out return with regional specialties and Held Items up to Rare. A second place opens at RV Lv. 11 and a third at RV Lv. 16.

  7. Homeland Gacha

    Attempts reset Monday 04:00
    What you get
      What it is for

      The Bubble Gachapon draws on Home Coins, with the price rising every draw. Skip it as a free player until the RV is done.

    The Homeland allowances that come back on a clock
    Empty and reset0 to 3
    Submit orders, then refresh3 to 6
    Pet, feed, collect6 to 8
    Visit two friends8 to 10
    10 minutestotal
    • Empty and reset: Walk the plots, collect anything a Hauling worker could not reach, and restart every facility sitting idle on a finished stack. A facility stops once its stock reaches its item limit: 5 on a Lv. 1 Farmland plot, 120 on a Lv. 1 Mine and 200 from Mine Lv. 2, 20 on every processor and 300 on a Lv. 1 Well. A full facility has been doing nothing since it filled.
    • Submit orders, then refresh: Clear every Daily Order you can already fill, then spend the 5 free refreshes on what is left. Stop at the free ones until your Home Coin income is comfortable.
    • Pet, feed, collect: Pet up to five Aniimo, top up the food store so nobody drops to 20% output, and empty the Bud Ticket Jar.
    • Visit two friends: Till soil in two other Homes. Each one pays up to five times, and nothing in your own Home replaces it.
    The ten-minute Homeland stop
    The weekly pass: Once a week, re-read the RV level-up screen and buy the plot upgrades that the next level will ask for, rather than the plots. Send Aniimo on a Dispatch before a long absence. If you are chasing the RV Lv. 10 egg, spend that week’s Bud Tickets on Habitability rather than furniture you like.
    08

    Mistakes that waste materials

    • Buying plots instead of upgrading them

      A new Woodland plot adds one Willow Wood job at 1 Wood Block. Upgrading an existing plot to Lv. 4 turns one job into 47.

      Place only as many plots as the next RV level demands, then put every spare Home Coin into levels on the plots you already have.

    • Upgrading a Mine without upgrading the worker

      Mine recipes check the worker’s Earth level, not the plot level. A Lv. 4 Mine with a Lv. 1 worker still only makes Rock.

      Catch an Earth Lv. 3 worker such as Shrubclaw or Minespine before you pay for the plot.

    • Spending Bud Tickets on furniture you like the look of

      791 of the 795 decorations convert Bud Tickets to Habitability one for one, and the Garden Gate and Pawprint Swing pay 415 for 346. Past those two, there is no wrong choice by value. There is a wrong choice by timing.

      Before RV Lv. 10, buy the Garden Gates and Pawprint Swings, then whatever clears the Habitability requirement, and place it. After the Lv. 10 egg, buy what you want.

    • Leaving a facility unstaffed or unfed

      An unstaffed facility produces nothing. An unfed worker produces 20%.

      Keep the food store stocked and fill jobs on what you own before you buy more. Energizing Work Meal doubles a worker’s rate when you need one burst.

    • Ignoring the temperature line on a recipe

      A recipe outside its environment band runs at 80% one step out, 50% two steps out and 20% three steps out, rather than failing loudly.

      Group facilities that share an environment requirement around one Heat Furnace or Cooling Unit, and set the target on the unit itself.

    • Rearranging the layout to look tidy

      Moving a facility does not refund anything and does not destroy anything, but stopping production to move it does refund the unfinished item’s materials.

      Rearrange freely, but stop production deliberately rather than yanking a facility mid-cycle, and use Facility Management’s batch tools rather than moving one plate at a time.

    The expensive errors, and what to do instead
    09

    What to spend on and what to skip as a free player

    P
    Spend here
    Plot levels, the Aniipod Maker, Habitability
    Plot levels multiply every future harvest. The Aniipod Maker converts a worthless ore into the item you spend most of the game throwing. Habitability is the only thing standing between you and a free Prismana. All three are pure Home Coins and Bud Tickets.
    T
    Skip here
    The Gachapon, Building Plots, surplus processing
    The Bubble Gachapon prices each draw higher than the last and stays locked until the Home story step Go check out Fannie’s surprise in Act 9: Lucky Gift, after the RV Lv. 14 quests. Homebuilding Zone plots are bought with the same Bud Tickets your Habitability needs. A processing facility you cannot staff is a placement slot spent on nothing.
    • Nothing in the Homeland is time-limited except the Home Season event, so there is no reason to buy ahead of a gate.
    • Plant Growth Tonic and Energizing Work Meal arrive free on almost every RV level, 680 and 330 of them across the ladder. Save them for the harvest you are actually waiting on rather than spending them on Wheat.
    • Modification Toolkits only upgrade RV components, and you receive 24 across the ladder. They have no other use, so spend them on the Ecological Module and the Kitchen Module first.
    • Sparkling Crystal from the RV ladder feeds Sparkling Cubes, not the Homeland. Take it to the Sparkling hunting guide rather than the Co-op Store.
    10

    How the RV, the RV Parks and Aniimo Dispatch fit in

    The RV is the only part of the Homeland that leaves the Homeland. At RV Lv. 6 the Signal Transmitter goes on, which opens the four RV Parks scattered around Idyll and lets you place Aniimo at them to start an Aniimo Dispatch. A dispatched Aniimo returns with regional specialties from that park and Held Items of up to Rare quality, entirely offline.

    The four RV Parks
    Sea of FlowersNimbus FieldsEchoback LandingDriftwise Meadow

    Places are the constraint, not parks. The Signal Transmitter holds one Aniimo at RV Lv. 6, a second at RV Lv. 11 and a third at RV Lv. 16, so a free player is sending one Aniimo out at a time for most of the first month. Send it before a long absence rather than before a short one. The RV component catalogue lists what the other eight modules do and what each level costs.

    Where the RV goes after Lv. 10: Nothing after RV Lv. 10 is required for a working Homeland. Lv. 11 through Lv. 20 raise Home capacity from 30 to 45 places, add the Power Module and its generators, and cost more than 20,800,000 Home Coins to finish. Treat them as a long project funded by orders, not as a wall.
    11

    Frequently asked

    What should I build first in the Aniimo Homeland?

    Four Farmland plots at 10 Home Coins each, because four placed plots is the requirement for RV Lv. 2 and Wheat seed is free. Then RV Lv. 2 itself, then the Storage Unit at 210 Home Coins so a Hauling worker can empty your facilities while you are away.

    How do I get more Wood Blocks in the Homeland?

    Wood Blocks fall out of every Woodland tree job as a second output, and the amount depends on the tree. Willow Wood drops 1 per harvest, Bamboo 8, Maple Syrup 21, Palm Bark 47, Coconut 75 and Cocoa 122. Upgrading a Woodland plot unlocks the better tree, so upgrades beat extra plots.

    Is there a free Prismana in the Aniimo Homeland?

    Yes. Reaching RV Lv. 10 pays out a Prismana Fenmane Egg, which hatches a Prismana Fenmane with no luck involved. The gate in front of it is 13,000 Habitability, 510,000 Home Coins and 2,000 Rough Lumber with 2,400 Coarse-Sifted Ore. RV Lv. 15 and Lv. 18 each pay a further Prismana Egg, which always hatches a Prismana Form Aniimo.

    How do I reach 13,000 Habitability?

    Buy decorations. 791 of the 795 decorations sold for Bud Tickets grant Habitability exactly equal to their price, and the Garden Gate and Pawprint Swing grant 415 for 346, so the requirement is really a Bud Ticket total. Bud Tickets come from Aniimo placed in the Homebuilding Zone at RV Lv. 8, collected from a Bud Ticket Jar that holds 270 at a time.

    Why did all my Wheat disappear from the Home warehouse?

    A running recipe draws its ingredients out of the warehouse at the start of every cycle. A Carousel Mill left on Wheatmeal consumes 50 Wheat each time it runs, with no prompt, and will empty a stockpile overnight. Check what each facility is set to before you log out.

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