What to build first in the Homeland
Every RV level checks two things before it lets you pay: a count of placed plots, and a story quest. That is why plots come before decoration and before every processing facility. The ten builds below are ordered by how quickly each one unblocks the next RV level, with the client cost beside it. Mechanics for any of them live in the Homeland guide.
- 1Hour one
Four Farmland plots
- Cost
- 10 Home Coins each, 40 in total
- Requirement
- RV Lv. 1
- Payoff
- Four placed Farmland plots is the gate on RV Lv. 2, and Wheat is the one crop whose seed costs nothing.
- 2Hour one
RV Lv. 2
- Cost
- 140 Home Coins and 3 Wood Blocks, 30 seconds
- Requirement
- 4 Farmland plots · the quest The Wondrous RV
- Payoff
- Aniimo can work at all from here. Home capacity rises to 8, the Storage Unit and the Kitchen Module go on sale, and Daily Orders gain a slot.
- 3Day oneBuy immediately
Storage Unit
- Cost
- 210 Home Coins
- Requirement
- RV Lv. 2
- Payoff
- A Hauling worker can only move stock into the warehouse when one is placed. A Farmland plot holds 5 finished harvests and then stops, so without it your Home sleeps while you are out.
The cheapest facility on this list and the only one that makes offline production keep running.
- 4Day one
Three Woodland plots
- Cost
- 90 Home Coins each, 270 in total
- Requirement
- RV Lv. 2
- Payoff
- The only renewable Wood Block source, and three placed plots is the gate on RV Lv. 3. Every RV level from here asks for Wood Blocks by the hundred.
- 5Day two
RV Lv. 3
- Cost
- 800 Home Coins and 25 Wood Blocks, 5 minutes
- Requirement
- 6 Farmland · 3 Woodland · the quest Together with Aniimo
- Payoff
- Capacity 11, and the Mine plus the Aniipod Maker appear in the Home Shop.
- 6Day two
Two Mines
- Cost
- 320 Home Coins each, 640 in total
- Requirement
- RV Lv. 3
- Payoff
- Mineral Sand starts being demanded at RV Lv. 4, and the Rock a Mine produces is what the Aniipod Maker eats.
- 7Day twoBest value
Aniipod Maker
- Cost
- 400 Home Coins
- Requirement
- RV Lv. 3
Aniipods cannot be sold at the Co-op Store, so nothing here competes with them for the Rock.
- 8Day three
RV Lv. 4
- Cost
- 2,900 Home Coins, 100 Wood Blocks and 120 Mineral Sand, 15 minutes
- Requirement
- 8 Farmland · 4 Woodland · 2 Mines · the quest Richer Yields
- Payoff
- Capacity 14, and order refreshing unlocks, which is where the Daily Order board stops being whatever it dealt you.
- 9Day threeUpgrade before you expand
Woodland plots to Lv. 2
- Cost
- 490 Home Coins per plot
- Requirement
- RV Lv. 4
- Payoff
- Bamboo replaces Willow Wood and the Wood Block drop per harvest goes from 1 to 8. Upgrading four plots beats adding four more.
A new plot adds one more slow job. A plot level changes what the job pays.
- 10Week one
RV Lv. 5, then RV Lv. 6
- Cost
- 7,300 Home Coins and 550 Wood Blocks, then 32,000 Home Coins and 1,300 Wood Blocks
- Requirement
- 10 Farmland · 5 Woodland · 1 Well, then 12 Farmland · 6 Woodland · 3 Mines
- Payoff
- RV Lv. 6 fits the Signal Transmitter, opens the RV Park and Aniimo Dispatch, and puts the decorations that carry Habitability on sale.

When the Homeland and the RV unlock, and what each is for
The Homeland is the land. The RV is its level track. Fannie of GoGoHomes hands you the RV at Pathfinder Level 20, and from that point the RV level is the number that gates plots, facilities, decorations, worker places, order slots and the Home Shop stock. There is no separate Homeland level to raise.
The RV itself is a vehicle with modules bolted to it. Those modules are what turn a plot of dirt into a working Home: the Kitchen Module feeds workers, the Ecological Module unlocks the Quick Formulas that multiply a plot out, the Signal Transmitter sends Aniimo on trips. Their levels and effects are laid out in the RV component catalogue, and the full level-by-level unlock list sits in the RV level catalogue.
Every RV level reward, and the free Prismana at RV Lv. 10
Each RV level pays out once, on the level-up screen, and the ladder is worth planning around rather than stumbling into. Across all twenty levels it hands over 5,000,000 Credits, 8,100 Bud Tickets, 300 Sparkling Crystal, 100 Aniipod Mega, 680 Plant Growth Tonic and 330 Energizing Work Meal. One rung is worth more than all of that put together.
| RV level | Cost | Headline reward | Repeating payout |
|---|---|---|---|
| Lv. 1 | Free, gifted by Fannie | 30 Sparkling Crystal | 10 Aniipod Mega · 10 Plant Growth Tonic · 100,000 Credits |
| Lv. 2 | 140 Home Coins · 3 Wood Blocks | Leisurely Everyday appearance | 10 Aniipod Mega · 10 Plant Growth Tonic · 100,000 Credits |
| Lv. 3 | 800 Home Coins · 25 Wood Blocks | 40 Sparkling Crystal · 1 Modification Toolkit | 10 Aniipod Mega · 20 Plant Growth Tonic · 10 Energizing Work Meal |
| Lv. 4 | 2,900 Home Coins · 100 Wood · 120 Sand | Leisurely Moment appearance | 15 Aniipod Mega · 20 Plant Growth Tonic · 100,000 Credits |
| Lv. 5 | 7,300 Home Coins · 550 Wood · 250 Sand | 50 Sparkling Crystal | 15 Aniipod Mega · 20 Plant Growth Tonic · 100,000 Credits |
| Lv. 6 | 32,000 Home Coins · 1,300 Wood · 700 Sand | Leisurely Finds appearance | 20 Aniipod Mega · 30 Plant Growth Tonic · 200,000 Credits |
| Lv. 7 | 69,000 Home Coins · 290 Lumber · 360 Ore | 60 Sparkling Crystal | 20 Aniipod Mega · 30 Plant Growth Tonic · 200,000 Credits |
| Lv. 8 | 180,000 Home Coins · 1,100 Lumber · 640 Ore | Easy Tempo appearance · 1 Dream Spark | 200 Bud Tickets · 30 Plant Growth Tonic · 200,000 Credits |
| Lv. 9 | 260,000 Home Coins · 1,520 Lumber · 800 Ore | 60 Sparkling Crystal · 2 Modification Toolkit | 200 Bud Tickets · 30 Plant Growth Tonic · 200,000 Credits |
| The one to aim atLv. 10 | 510,000 Home Coins · 2,000 Lumber · 2,400 Ore | Prismana Fenmane Egg | 200 Bud Tickets · 30 Plant Growth Tonic · 200,000 Credits |
| Lv. 11 | 680,000 Home Coins · 320 Planks · 350 Brick | Leisurely Rhythm appearance · 1 Dream Spark | 500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits |
| Lv. 12 | 1,060,000 Home Coins · 910 Planks · 480 Brick | 60 Sparkling Crystal · 2 Modification Toolkit | 500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits |
| Lv. 13 | 1,930,000 Home Coins · 1,230 Planks · 760 Brick | Leisurely Tale appearance | 500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits |
| Lv. 14 | 2,620,000 Home Coins · 1,590 Planks · 1,060 Brick | Laid-Back Keepsakes appearance | 500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits |
| Lv. 15 | 3,760,000 Home Coins · 390 Beams · 150 Refined Ore | Startrail Sparkle appearance · 1 Dream Spark | 500 Bud Tickets · 40 Plant Growth Tonic · 300,000 Credits |
| Lv. 16 | 4,900,000 Home Coins · 480 Beams · 310 Refined Ore | Home Avatar | 1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits |
| Lv. 17 | 8,630,000 Home Coins · 630 Beams · 380 Refined Ore | Home Avatar Frame | 1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits |
| Lv. 18 | 11,600,000 Home Coins · 800 Beams · 520 Refined Ore | Ultimate Aniimo appearance | 1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits |
| Lv. 19 | 17,100,000 Home Coins · 400 Timber · 220 Ore Plate | Farming Expert Aniimo appearance · 1 Dream Spark | 1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits |
| Lv. 20 | 20,800,000 Home Coins · 490 Timber · 270 Ore Plate | Glow Scooter ride · 3 Modification Toolkit | 1,000 Bud Tickets · 50 Plant Growth Tonic · 400,000 Credits |
Three shapes are worth reading off that table. Sparkling Crystal lands on RV 1, 3, 5, 7, 9 and 12 and then stops, so the early ladder doubles as a Sparkling funding route. Bud Tickets do not appear at all until RV Lv. 8, which is exactly when the Homebuilding Zone opens. And the cost curve breaks in half at Lv. 10: the first ten levels cost 1,062,140 Home Coins in total, and the last ten cost 73,080,000.

The three walls, and the cheapest way through each
Homelands stall in three predictable places. Each wall has one cheap answer and several expensive ones.
Wood Blocks and Mineral Sand
Every RV level from Lv. 2 to Lv. 6 is paid in Wood Blocks and Mineral Sand, and RV Lv. 6 alone wants 1,300 and 700. Neither is a crop you plant. Both fall out as a second output of the ordinary Woodland and Mine jobs, and the amount is set by which job is running, not by how many plots you own.
| Tree | Needs | Wood Blocks per harvest | Cycle | Crop value |
|---|---|---|---|---|
| Willow Wood | Woodland Lv. 1 | 1 | 10 min 40 sec | 5 at 3 Home Coins |
| Bamboo | Woodland Lv. 2 | 8 | 40 min | 10 at 13 Home Coins |
| Maple Syrup | Woodland Lv. 3 | 21 | 40 min | 9 at 35 Home Coins |
| Palm Bark | Woodland Lv. 4 | 47 | 40 min | 6 at 120 Home Coins |
| Coconut | Woodland Lv. 5 | 75 | 40 min | 5 at 220 Home Coins |
| Cocoa | Woodland Lv. 6 | 122 | 40 min | 6 at 310 Home Coins |
| Ore | Needs plot | Needs Earth | Mineral Sand | Workload | Ore value |
|---|---|---|---|---|---|
| Rock | Mine Lv. 1 | Earth Lv. 1 | 3 | 900 | 6 at 7 Home Coins |
| Clay | Mine Lv. 2 | Earth Lv. 2 | 16 | 2,250 | 10 at 22 Home Coins |
| Shell | Mine Lv. 3 | Earth Lv. 2 | 32 | 2,250 | 6 at 76 Home Coins |
| Copper Ore | Mine Lv. 4 | Earth Lv. 3 | 56 | 2,700 | 5 at 160 Home Coins |
| Quartz Ore | Mine Lv. 5 | Earth Lv. 3 | 86 | 2,700 | 4 at 300 Home Coins |
| Gem | Mine Lv. 6 | Earth Lv. 3 | 122 | 2,700 | 2 at 850 Home Coins |
That third column is the one people miss. A Mine upgraded to Lv. 4 with only an Earth Lv. 1 worker on it keeps grinding out Rock at 3 Mineral Sand a job, because the worker cannot run the Copper Ore recipe at all. An Earth Lv. 3 worker on the same plot pulls 56. Catch one before you spend on the plot.
Home Coins
Home Coins buy the machine: every plot, every facility, every facility upgrade and every RV level. They come from exactly two places, and one of them is quietly worth several times the other.
Habitability
From RV Lv. 10 upward, every level adds a Habitability requirement: 13,000 at Lv. 10, rising to 20,000 at Lv. 20. Habitability reads like a score for decorating well. It is a wallet. Of the 795 decorations sold for Bud Tickets, 793 grant Habitability exactly equal to their Bud Ticket price, and the only two exceptions charge 300 Bud Tickets for 100 Habitability. Taste costs you nothing here, and so does buying the wrong thing.
The practical filler is Verdant Boston Ivy, which goes on sale at RV Lv. 6. Each of its four variants costs 95 Bud Tickets, grants 95 Habitability, takes 6 placement load, and can be placed 50 times. Four variants at their placement limit is 19,000 Habitability for 1,200 load, which clears every requirement to RV Lv. 20 from one shop entry. Anything else you prefer the look of converts at the same rate.
Which Aniimo to put to work first
Five jobs cover everything you own before RV Lv. 5: Grass sows, Water waters, Dark reaps and logs, Earth reclaims and mines, and Hauling empties finished facilities into the warehouse. A Farmland plot alone asks for four of the five. Rarity does not enter into facility output, so the question is only which Aniimo carries which ability at which level.
| Job | Does | Needed by | Easy early hire |
|---|---|---|---|
| Moves finished stock into the warehouse | Every facility, once a Storage Unit is placed | Budclaw, Emberpup, Helmut, Skippy | |
| Sowing seeds on Farmland and Woodland | Farmland, Woodland | Budclaw, Iris, Hummin | |
| Watering during the growth timer | Farmland, Woodland | Skippy, Susuta, Shelly | |
| Reaping crops and logging trees | Farmland, Woodland | Helmut, Celestis, Wisptis | |
| Reclaiming land and mining ore | Farmland, Woodland, Mine | Pebbling, Budclaw, Shrubclaw at Lv. 3 |
BudclawGrass, Earth and Hauling at Lv. 1
SkippyWater and Hauling at Lv. 1
HelmutDark and Hauling at Lv. 1
PebblingEarth and Hauling at Lv. 1
ShrubclawEarth Lv. 3 and Hauling Lv. 3
BoltyLightning for the Aniipod Maker
LavazarFire Lv. 2, Earth Lv. 1, Hauling Lv. 2
MinespineEarth Lv. 3 and Hauling Lv. 3Ability level sets the speed. A worker contributes 60 workload a minute at Lv. 1, 75 at Lv. 2, 90 at Lv. 3 and 105 at Lv. 4. A Copper Ore job is 2,700 workload, so the Earth Lv. 3 worker who is the first able to run it at all spends 30 minutes on it, and a Lv. 4 worker about 26. You yourself contribute 120 a minute, more than any Aniimo, which is why doing a job by hand is still the fastest way to clear one blocked facility.
| Condition | Effect on output |
|---|---|
| Personality matches the facility letter | +20%, once, and only on the 19 facilities that carry a letter |
| Environment one step outside the recipe band | 80% |
| Environment two or three steps outside | 50%, then 20% |
| Worker unfed | 20% |
The personality bonus is the only free one of the four, and it is worth setting up because it costs nothing to keep. Which letter each facility wants is listed in the personality guide, and a full roster of who carries which ability at which level is in the Homeland staffing guide. Feeding is not optional: an unfed worker at 20% is slower than no worker plus your own hands.
What to craft, what to sell and what to keep
Processing a product is not automatically profitable. The Co-op Store pays a fixed price for raw goods and a fixed price for processed ones, and the gap between them is sometimes smaller than the workload the processing costs.
A Wheat stack and a Carousel Mill
50 Wheat becomes 1 Wheatmeal. Wheat sells for 1, Wheatmeal for 70.
Mill only what an order asks for. Twenty Home Coins of margin on fifty harvest slots is not worth a facility place while you are short of plots.
Leaving the Mill on Wheatmeal is what empties a warehouse overnight. It draws 50 Wheat from storage every single cycle.
A Mine and an Aniipod Maker
12 Rock becomes 1 Aniipod. Rock sells for 7, and Aniipods cannot be sold at all.
Run it permanently. A shop Aniipod costs 2,000 Credits on the weekly-limited offer and 3,500 at full price, so twelve Rock is a genuine saving, and the catching guide explains how fast a stock of them goes.
Anything from a Woodland plot at Lv. 4 or above
Palm Bark sells for 120 a unit and drops 47 Wood Blocks on the side.
Sell the crop, bank the Wood Blocks. This is the best Home Coin rate available before the Homebuilding Zone opens, and it funds the RV at the same time.
The daily and weekly allowances worth claiming
The Homeland pays several allowances on a clock, and the free half of every one of them expires unused if you skip a day. Ten minutes covers all of it. The wider daily loop across the rest of the game is in the daily and weekly routine guide, and the clocks themselves are on the reset timers tool.
Astra Daily Orders
- What you get
- 1top-up at 04:00
- 1top-up at 16:00
- What it is for
From RV Lv. 2 the board tops up twice a day; at RV Lv. 1 only the 04:00 one runs. Each top-up adds between 1 and 5 orders as the RV climbs, and the open-order cap runs 5 at RV Lv. 1, 9 by Lv. 6, 11 by Lv. 9 and 17 by Lv. 18. Orders are the best Home Coin rate in the Homeland.
Order refreshes
- What you get
- 5free refreshes
- What it is for
Free refreshes come back daily. Paid refreshes beyond them start at 100 Home Coins, climb to 500 after ten, 1,000 after fifteen and cap at 30,000, and the paid allowance itself scales from 5 at RV Lv. 4 to 45 at RV Lv. 20.
Soil tilling
- What you get
- 5rewards per Home
- 30a day
- What it is for
Till the soil in another Pathfinder’s Home and the owner thanks you with a gift. The cap is per Home, so five friends pay five times what one friend pays.
Petting
- What you get
- 5rewards a day
- What it is for
Petting your Home Aniimo pays a small reward up to five times daily. It costs seconds and is pure profit.
Bud Ticket Jar
- What you get
- 270Bud Tickets per fill
- What it is for
The jar stops collecting once it is full, so a jar left overnight wastes every Bud Ticket its Aniimo made after it topped out. This is the Habitability supply line.
Aniimo Dispatch
- What you get
- 1RV Park place at RV Lv. 6
- What it is for
Aniimo sent out return with regional specialties and Held Items up to Rare. A second place opens at RV Lv. 11 and a third at RV Lv. 16.
Homeland Gacha
Attempts reset Monday 04:00- What you get
- What it is for
The Bubble Gachapon draws on Home Coins, with the price rising every draw. Skip it as a free player until the RV is done.
- Empty and reset: Walk the plots, collect anything a Hauling worker could not reach, and restart every facility sitting idle on a finished stack. A Farmland plot caps at 5 stored harvests and a Mine at 6, so a full facility has been doing nothing since it filled.
- Submit orders, then refresh: Clear every Daily Order you can already fill, then spend the 5 free refreshes on what is left. Stop at the free ones until your Home Coin income is comfortable.
- Pet, feed, collect: Pet up to five Aniimo, top up the food store so nobody drops to 20% output, and empty the Bud Ticket Jar.
- Visit two friends: Till soil in two other Homes. Each one pays up to five times, and nothing in your own Home replaces it.
Mistakes that waste materials
Buying plots instead of upgrading them
A new Woodland plot adds one Willow Wood job at 1 Wood Block. Upgrading an existing plot to Lv. 4 turns one job into 47.
Place only as many plots as the next RV level demands, then put every spare Home Coin into levels on the plots you already have.
Upgrading a Mine without upgrading the worker
Mine recipes check the worker’s Earth level, not the plot level. A Lv. 4 Mine with a Lv. 1 worker still only makes Rock.
Catch an Earth Lv. 3 worker such as Shrubclaw or Minespine before you pay for the plot.
Spending Bud Tickets on furniture you like the look of
Every decoration converts Bud Tickets to Habitability one for one, so there is no wrong choice by value. There is a wrong choice by timing.
Before RV Lv. 10, buy whatever clears the Habitability requirement and place it. After the egg, buy what you want.
Leaving a facility unstaffed or unfed
An unstaffed facility produces nothing. An unfed worker produces 20%.
Keep the food store stocked and fill jobs on what you own before you buy more. Energizing Work Meal doubles a worker’s rate when you need one burst.
Ignoring the temperature line on a recipe
A recipe outside its environment band runs at 80% one step out, 50% two steps out and 20% three steps out, rather than failing loudly.
Group facilities that share an environment requirement around one Heat Furnace or Cooling Unit, and set the target on the unit itself.
Rearranging the layout to look tidy
Moving a facility does not refund anything and does not destroy anything, but stopping production to move it does refund the unfinished item’s materials.
Rearrange freely, but stop production deliberately rather than yanking a facility mid-cycle, and use Facility Management’s batch tools rather than moving one plate at a time.
What to spend on and what to skip as a free player
- Nothing in the Homeland is time-limited except the Home Season event, so there is no reason to buy ahead of a gate.
- Plant Growth Tonic and Energizing Work Meal arrive free on almost every RV level, 680 and 330 of them across the ladder. Save them for the harvest you are actually waiting on rather than spending them on Wheat.
- Modification Toolkits only upgrade RV components, and you receive 24 across the ladder. They have no other use, so spend them on the Ecological Module and the Kitchen Module first.
- Sparkling Crystal from the RV ladder feeds Sparkling Cubes, not the Homeland. Take it to the Sparkling hunting guide rather than the Co-op Store.
How the RV, the RV Parks and Aniimo Dispatch fit in
The RV is the only part of the Homeland that leaves the Homeland. At RV Lv. 6 the Signal Transmitter goes on, which opens the four RV Parks scattered around Idyll and lets you place Aniimo at them to start an Aniimo Dispatch. A dispatched Aniimo returns with regional specialties from that park and Held Items of up to Rare quality, entirely offline.
Places are the constraint, not parks. The Signal Transmitter holds one Aniimo at RV Lv. 6, a second at RV Lv. 11 and a third at RV Lv. 16, so a free player is sending one Aniimo out at a time for most of the first month. Send it before a long absence rather than before a short one. The RV component catalogue lists what the other eight modules do and what each level costs.
Frequently asked
What should I build first in the Aniimo Homeland?
Four Farmland plots at 10 Home Coins each, because four placed plots is the requirement for RV Lv. 2 and Wheat seed is free. Then RV Lv. 2 itself, then the Storage Unit at 210 Home Coins so a Hauling worker can empty your facilities while you are away.
How do I get more Wood Blocks in the Homeland?
Wood Blocks fall out of every Woodland tree job as a second output, and the amount depends on the tree. Willow Wood drops 1 per harvest, Bamboo 8, Maple Syrup 21, Palm Bark 47, Coconut 75 and Cocoa 122. Upgrading a Woodland plot unlocks the better tree, so upgrades beat extra plots.
Is there a free Prismana in the Aniimo Homeland?
Yes. Reaching RV Lv. 10 pays out a Prismana Fenmane Egg, which hatches a Prismana Fenmane with no luck involved. The gate in front of it is 13,000 Habitability, 510,000 Home Coins and 2,000 Rough Lumber with 2,400 Coarse-Sifted Ore.
How do I reach 13,000 Habitability?
Buy decorations. 793 of the 795 decorations sold for Bud Tickets grant Habitability exactly equal to their price, so the requirement is really a Bud Ticket total. Bud Tickets come from Aniimo placed in the Homebuilding Zone at RV Lv. 8, collected from a Bud Ticket Jar that holds 270 at a time.
Why did all my Wheat disappear from the Home warehouse?
A running recipe draws its ingredients out of the warehouse at the start of every cycle. A Carousel Mill left on Wheatmeal consumes 50 Wheat each time it runs, with no prompt, and will empty a stockpile overnight. Check what each facility is set to before you log out.


