
Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.
Raises its claws to charge up. Charge time is greatly reduced. When fully charged or when the skill is cast again, performs two rapid swipes, attacking and Stunning the target for 1s. Can move during charging.
How much of Charged Blow actually lands comes down to the matchup, and the Earth matchups on the Aniimo type chart is what sets it. The Aniimo tier list ranks the Aniimo that learn Charged Blow, the Aniimo team planner checks a squad for element coverage before you commit, and the guide to Twining and the Twine combat mode covers what happens when a Pathfinder uses these skills directly.