Basic Form
- Aniimo level 18
- Acquired HP Potential is 6 or higher
- Learn passive talent Magic Horn.
Enter the six white Innate values from your Aniimo. The preview starts at zero on each axis; these are inputs, not this species’ catch values.
When switching Aniimo in battle, restores 20–30 EP to the next Chirpi family member switched in. Triggers once every 20s at most. Gains 1.25 per 100 ATK.
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

Plays music and gains the movement-series buff: Waltz, increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
The description shows the minimum value. An individual Aniimo’s stats can increase it.
Plays music and gains the movement-series buff Waltz, increasing Crit Damage by 27% for 20s. Also gains March. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
The description shows the minimum value. An individual Aniimo’s stats can increase it.

Wields the power of wind to attack targets from a distance.

Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.
Same item in 3 quality tiers
Same item in 3 quality tiers
Recommended attributes for Capability Awakening points. A Capafruit grants +1 Innate Potential to all six attributes, once per Aniimo. Potential guide

Pairs best in the field




The cheerful trombone plays the joyful voice.
Choose your current form to see its available transformations and materials.
You must already have caught the target form. Each target has its own item cost.
You must already have caught the target form. Each target has its own item cost.
You must already have caught the target form. Each target has its own item cost.
Resonance Training raises Tromber’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 65.
Explore Tromber’s habits, encounters and hidden treasures.
Twine with Tromber and sing near a wild Chirpi.
Perfect Match
What could match the lively rhythm of a trombone better than a playful whistle?
Take a photo of a Tromber performing in harmony with the rain.
Rainy-Day Blues
Rainy days may feel gloomy, but Tromber finds the patter of raindrops lively enough to play along with.
Research banks points for Tromber as you play. 14 milestones across 5 topics are worth 160 topic points, and field notes and appearance sightings add 450 more toward the research level.