AniimoVerse
Tromber (Beach Form)
008

Tromber

WindWaterNova stageSupport

They love walking in the sea breeze and are always in a good mood. Sometimes they just start playing and dancing.

Defending as Wind
Weak
Resists
Defending as Water
Weak
Resists

Tromber's Homeland abilities

Beach Form
WindLv 3

Wind-type Aniimo specialize in controlling the wind to process products.

WaterLv 3

Water-type Aniimo specialize in brewing and watering plants.

Forms
StatsInteractive level & Potential projection
Total7,016
HP6,217
ATK205
P.DEF138
REGEN171
M.DEF142
BREAK143
HP0
ATK0
P.DEF0
REGEN0
M.DEF0
BREAK0
60
Level 1Level 60
Acquired Potential · beta model0 / 90
Up to 20 per stat

This preview uses the beta model’s 90-point Acquired limit. Check your Awakening screen for your Aniimo’s actual capacity. Full build bonuses are handled in the Team Planner.

Field data

Trait · Mobility · Role · Size

When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.

Fly Lv.2Mobility

Take OffMobility

Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.

SUPPORTMagic Attack 88Height 1 mWeight 23.4–34.93 kg

Where to find Tromber

Beach Form
Map loads as you scroll
Spawn regions1 exact spawnOpen full map
Spawn conditions
Rainy or thunderstorm

Tromber's Exploration abilities

Beach Form
Flying 2

Skills

7 total
Leaf TornadoMagicGather

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.

Might59
EP cost20
Break100%
Cooldown15s
  • ControlReleases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.
Team roleDirect offenseActivationOn skill use

Deals or applies its effect to enemies and is not a transferable ally buff.

TornadoMagicGather

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Might59
EP cost20
Break100%
Cooldown15s
  • ControlReleases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Team roleDirect offenseActivationOn skill use

Deals or applies its effect to enemies and is not a transferable ally buff.

Spiral BladeMagicVulnerability

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 10s.

Might62
EP cost20
Break100%
Cooldown1s
  • DamageFires a Wind Bomb at the target, dealing damage.
  • DamageAfter 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might.
  • DebuffThe second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 10s.
Team roleDirect offenseActivationOn skill use

Deals or applies its effect to enemies and is not a transferable ally buff.

Water TornadoMagicGather

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.

Might59
EP cost20
Break100%
Cooldown15s
  • ControlReleases a water vortex at the target location, dealing damage and pulling enemies toward the center.
Team roleDirect offenseActivationOn skill use

Deals or applies its effect to enemies and is not a transferable ally buff.

WaltzSupport+DMGCore skill

Plays music and gains the movement-series buff: Waltz, increasing Crit DMG by 17% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Might0
EP cost0
Cooldown15s
  • BuffPlays music and gains the movement-series buff: Waltz, increasing Crit DMG by 17% for 20s.
  • BuffWith 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Team roleSelf onlyActivationOn skill use
Upgraded+DMG

Plays music and gains the movement-series buff Waltz , increasing Crit DMG by for s. Also gains March . With 3 movement-series buffs active, all effects from those buffs are increased by % .

Might0
EP cost0
Cooldown15s

Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.

Innate

Zephyr's BreathMagicEnhance

Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.

Might92
EP cost0
Break100%
Cooldown8s
  • BuffDeals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.
Team roleTeam-wide supportActivationOn Ultimate cast

Can affect the main DPS anywhere in the party while its stated conditions are met.

ATKMagicRanged

Wields the power of wind to attack targets from a distance.

Might6
EP cost0
Break100%
Cooldown0.1s
  • DamageWields the power of wind to attack targets from a distance.
Team roleDirect offenseActivationOn skill use

Deals or applies its effect to enemies and is not a transferable ally buff.

Tromber Forms

3 morphologies

Recommended build

From the game · same for every form

Carried items

BaseREGEN +10%
CoreAniimo equipped with this gain an additional 0.8 REGEN for each Level
RareEpicLegendary

Same item in three quality tiers

BaseREGEN +10%
CoreWhen using a skill, 20% chance to gain 5 EP
RareEpicLegendary

Same item in three quality tiers

Attributes to raise

  1. 1stHP
  2. 2ndREGEN

The game's own priority for Awakening points and a Capability Fruit. Potential guide

How players build it

Setup 1 80%Setup 2 15%Setup 3 5%

Share of players on each of the game's three recommended setups.

Ideal partner

Cornet
009Cornet

Pairs best in the field

Evolution line

Lumin → Gamma → Nova
Tromber
008Tromber
NovaView the level, unlock conditions, materials, and any form-specific requirements.
Cornet
009Cornet
NovaView the level, unlock conditions, materials, and any form-specific requirements.
Tubster
010Tubster
NovaView the level, unlock conditions, materials, and any form-specific requirements.

Evolve Chirpi into Tromber

Basic Form

  • Aniimo level 18
  • REGEN Potential is 6 or higher
  • Learn passive talent Magical Horn.

Cost: Gust Stone ×3

Highland Form

  • Aniimo level 18
  • REGEN Potential is 6 or higher
  • Russet Highlands
  • Learn passive talent Magical Horn.

Cost: Gust Stone ×3

Resonance Training

7 stages · 21 levels

Resonance Training raises Tromber’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 60.

  1. 1
    Stage 1Open from the start
    Level 1Attack +10 · Break +5Breezy Plains Dewdrop Crystal×20
  2. 2
    Stage 2Aniimo level 25ATK/BREAK/HP +2%Gust Stone×1
    Level 1Attack +10 · Break +5Breezy Plains Dewdrop Crystal×20
    Level 2Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×25
  3. 3
    Stage 3Aniimo level 35REGEN/P.DEF/M.DEF +2%Gust Stone×2
    Level 1Attack +10 · Break +5Breezy Plains Dewdrop Crystal×20
    Level 2Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · EP Regen +8Breezy Plains Dewdrop Crystal×30
  4. 4
    Stage 4Aniimo level 45ATK/BREAK/HP +1Gust Stone×3
    Level 1Attack +10 · Break +5Breezy Plains Dewdrop Crystal×20
    Level 2Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · EP Regen +8Breezy Plains Dewdrop Crystal×30
    Level 4Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×40
  5. 5
    Stage 5Aniimo level 50REGEN/P.DEF/M.DEF +1Gust Stone×4
    Level 1Attack +10 · Break +5Breezy Plains Dewdrop Crystal×20
    Level 2Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · EP Regen +8Breezy Plains Dewdrop Crystal×30
    Level 4Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×40
    Level 5Attack +10 · Break +5Breezy Plains Dewdrop Crystal×50
  6. 6
    Stage 6Aniimo level 55Six Potentials +1Gust Stone×5Omnisource Crystal×1
    Level 1Attack +10 · Break +5Breezy Plains Dewdrop Crystal×20
    Level 2Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×25
    Level 3HP +320 · EP Regen +8Breezy Plains Dewdrop Crystal×30
    Level 4Defense +5 · Magic Defense +5Breezy Plains Dewdrop Crystal×40
    Level 5Attack +10 · Break +5Breezy Plains Dewdrop Crystal×50
    Level 6HP +320 · EP Regen +8Breezy Plains Dewdrop Crystal×60
  7. 7
    Stage 7Aniimo level 60Six Potentials +2Gust Stone×6Omnisource Crystal×2
How Resonance Training works across every Aniimo

Aniimo Research

5 topics · 160 points

Research banks points for Tromber as you play. 14 milestones across 5 topics are worth 160 points in total, and those points raise a research level that pays out on its own.

Research level rewards
Lv 1 · Accessory slot +1Lv 2 · Accessory slot +1Lv 3 · Accessory slot +1Lv 4 · Accessory slot +1
Skill Uses
×10+10×20+10×40+10×80+10
Uses of [Waltz]
×5+10×10+10×20+10×40+10
Ultimates used
×2+10×5+10×10+10×20+10
Obtain a Sparkling Aniimo.
×1+20Star Essence ×1
Own an elite aniimo
×1+20Safaris ×200