
Tromber
They love walking in the sea breeze and are always in a good mood. Sometimes they just start playing and dancing.
Tromber's Homeland abilities
Beach FormWind-type Aniimo specialize in controlling the wind to process products.
Water-type Aniimo specialize in brewing and watering plants.
This preview uses the beta model’s 90-point Acquired limit. Check your Awakening screen for your Aniimo’s actual capacity. Full build bonuses are handled in the Team Planner.
Field data
Trait · Mobility · Role · SizeWhen switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
Where to find Tromber
Beach FormTromber's Exploration abilities
Beach FormSkills
7 total
Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.
- ControlReleases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.
Deals or applies its effect to enemies and is not a transferable ally buff.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
- ControlReleases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Deals or applies its effect to enemies and is not a transferable ally buff.

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 10s.
- DamageFires a Wind Bomb at the target, dealing damage.
- DamageAfter 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might.
- DebuffThe second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 10s.
Deals or applies its effect to enemies and is not a transferable ally buff.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.
- ControlReleases a water vortex at the target location, dealing damage and pulling enemies toward the center.
Deals or applies its effect to enemies and is not a transferable ally buff.

Plays music and gains the movement-series buff: Waltz, increasing Crit DMG by 17% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
- BuffPlays music and gains the movement-series buff: Waltz, increasing Crit DMG by 17% for 20s.
- BuffWith 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Plays music and gains the movement-series buff Waltz , increasing Crit DMG by for s. Also gains March . With 3 movement-series buffs active, all effects from those buffs are increased by % .
Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.
Innate

Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.
- BuffDeals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.
Can affect the main DPS anywhere in the party while its stated conditions are met.

Wields the power of wind to attack targets from a distance.
- DamageWields the power of wind to attack targets from a distance.
Deals or applies its effect to enemies and is not a transferable ally buff.
Tromber Forms
3 morphologiesRecommended build
From the game · same for every formCarried items
Same item in three quality tiers
Same item in three quality tiers
Attributes to raise
- 1stHP
- 2ndREGEN
The game's own priority for Awakening points and a Capability Fruit. Potential guide
How players build it
Share of players on each of the game's three recommended setups.
Ideal partner

Pairs best in the field
Evolution line
Lumin → Gamma → Nova



Evolve Chirpi into Tromber
Basic Form
- Aniimo level 18
- REGEN Potential is 6 or higher
- Learn passive talent Magical Horn.
Cost:
Gust Stone ×3
Highland Form
- Aniimo level 18
- REGEN Potential is 6 or higher
- Russet Highlands
- Learn passive talent Magical Horn.
Cost:
Gust Stone ×3
Resonance Training
7 stages · 21 levelsResonance Training raises Tromber’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 60.
- 1
Stage 1Open from the start
- 2
Stage 2Aniimo level 25ATK/BREAK/HP +2%
Gust Stone×1 - 3
Stage 3Aniimo level 35REGEN/P.DEF/M.DEF +2%
Gust Stone×2 - 4
Stage 4Aniimo level 45ATK/BREAK/HP +1
Gust Stone×3 - 5
Stage 5Aniimo level 50REGEN/P.DEF/M.DEF +1
Gust Stone×4 - 6
Stage 6Aniimo level 55Six Potentials +1
Gust Stone×5
Omnisource Crystal×1 - 7
Stage 7Aniimo level 60Six Potentials +2
Gust Stone×6
Omnisource Crystal×2
Aniimo Research
5 topics · 160 pointsResearch banks points for Tromber as you play. 14 milestones across 5 topics are worth 160 points in total, and those points raise a research level that pays out on its own.