Clone pressure · Dark

Shadow Twin: Stellarys

Break control with Shadow Magic, keep the 20%-damage clone within 20 metres, and alternate each skill with basics during Grand Sorcerer’s five-second window.

By AniimoVerse ·

3 party blueprints2 loadout options4 forms
Base attribute total
505points
DarkB Tier
Hard difficultyPosition-heavy
Support mechanics reviewed · 1 Oct 2026

Attribute breakdown

Bars share a 0–150 scale
HP95
ATK125
BREAK54
P.DEF68
M.DEF69
REGEN94

Start playing

Your first rotation

  1. 01

    Create the clone with Shadow Magic and stay within its active range.

  2. 02

    Use Shooting Stars, then fit basic attacks into the five-second empowered window.

  3. 03

    Reposition with Shadow Magic when needed and keep the clone close enough to contribute.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. ATK

    Shooting Stars and the glide attacks deal magic damage.

  2. 2. EP recovery

    The 20-EP attacks compete for the same rotation budget.

  3. 3. Damage and critical rate

    Improve matching attack damage after the cast sequence is sustainable.

Party blueprints

Amplify, protect or change the orbit

Use Hexxin and Fragrancier for Dark pressure, Helmut and Glacy for boss safety, or Rainstorm Stellarys and Piopiota for Water coverage. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Dark pressure

Shadow TwinRecommended

Hexxin groups targets, Fragrancier amplifies Dark damage, and Rookey supplies the BREAK window.

Load in Team Planner
HexxinBasic

Flex

Black Hole groups targets for the clone; Oozing Malice cuts enemy healing by 50% for 10s.

FragrancierBasic

Flex

Secret Fragrance Mark adds 25% Dark basic damage for 15s; Withering Bloom heals the whole team.

RookeyBasic

Flex

Bouncy Sling adds 15% BREAK damage taken for 15s; Guardbreak Slam stuns on its third hit.

Control-resistant sustain

Safe ConstellationSafe option

Helmut creates BREAK while Glacy sustains; Fragrancier keeps the Dark-resistance reduction.

Load in Team Planner
FragrancierBasic

Flex

Secret Fragrance Mark adds 25% Dark basic damage for 15s; Withering Bloom adds team healing.

HelmutBasic

Flex

Guardbreak Slam stuns on its third hit; Ballistic Guard grants 20% damage reduction before the handoff.

GlacyBasic

Flex

Healing Water sustains the lineup; Glimmer Shot grants 15% team damage for 15s.

Water coverage control

Rainshadow OrbitWater option

Rainstorm Stellarys adds Water pressure, Hexxin groups targets, Piopiota reinforces the Water route, and Gracewing keeps the mobile shell healthy.

Load in Team Planner
HexxinBasic

Flex

Black Hole groups targets for Water stars; Oozing Malice cuts healing by 50% for 10s.

PiopiotaBasic

Flex

Opposite-sex allies gain 16% to 27% Water damage, scaling with Piopiota’s ATK. Puddles strengthen Surge’s heal.

GracewingBasic

Flex

Phantom Dance auto-cleanses from off-field; Healing Dance restores 9% max HP over 8s.

Forms and typing

Dark across four exact forms

Rainstorm adds Water while Prismana and Umbrabow add Ice; the clone loop remains unchanged.

Regional forms guide
Combat loadouts

Skill, basics, reposition

Grand Sorcerer rewards alternation while Shadow Magic makes position part of the damage plan. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Build the twin for three encounter types

Ferocious Fang sets the ATK baseline, Fission Needles rewards the basic chain and recovery loop, Destiny's Dice favors clone burst, and Rookey or Helmut supplies BREAK.

Evolution requirements

Route 1Aniimo level 18 · Defeat Alpha Stellarys1 Night Stone
Quick rotation5 steps · follow in order

Fight beside your shadow

Keep the clone alive, alternate rapidly and recast only when the position wins.

  1. Step 1: Escape with Shadow Magic

    Break control, retreat and leave the 20-second clone behind.

  2. Step 2: Keep the twin in range

    Stay within 20 metres so the clone remains active and mimics attacks and skills at 20% damage.

  3. Step 3: Cast Shooting Stars

    Land the homing stars to build 1% damage stacks, up to 15 before enhancement.

  4. Step 4: Use the five-second basic window

    After each skill, fit a basic chain while Grand Sorcerer adds 5 Might to every hit.

  5. Step 5: Swap positions deliberately

    Recast Shadow Magic to cross the target, dodge pressure or preserve ranged spacing.

Homeland abilities

DarkDark Aniimo specialize in harvesting crops, cutting down plants, pickling, and drying items.Lv 3
LeisurePlayful Aniimo happily produce various items while they play and have fun.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Match Piopiota to the Water attacker

Radiant Charm grants 16% to 27% Water damage only to teammates of the opposite sex to Piopiota, scaling with Piopiota’s ATK. Choose an opposite-sex Piopiota for your Water attacker; the passive does not boost Electric or Dark attacks. Wrath of the Sea separately grants the team 20% to 35% Water damage for 30 seconds, also scaling with Piopiota’s ATK, without that sex requirement. Same-sex teammates still receive eligible healing and the ultimate buff.

Control-heavy fights

Hold Shadow Magic for the cleanse instead of treating the clone as a routine opener.

Ranged pressure

Glide only gains the 10% EP recovery buff after hitting the same target three times.