AniimoVerse
Dark basics · Target marking

Fragrancier Dark Basic Support

Mark the enemy your Dark carry will actually attack, then hand over. Use Withering Bloom for supplemental healing or Blossoming Moment for a successful-dodge shield.

By AniimoVerse ·

3 party blueprints2 loadout options1 form
Base attribute total
514points
DarkB Tier
Moderate difficultyMark the right target
Beta kit and Skill Boost reviewed · 8 Sep 2026

Attribute breakdown

Bars share a 0–150 scale
HP84
ATK106
BREAK81
P.DEF68
M.DEF65
REGEN110

Start playing

Your first rotation

  1. 01

    Land Fragrance Marking on the enemy your Dark carry will attack.

  2. 02

    Use Withering Bloom if healing is needed and Fragrance Bomb when charged, then switch.

  3. 03

    Land Dark basics during the mark and refresh for the next target when available.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. HP and defense

    Support Withering Bloom’s caster-HP heal and the successful-dodge shield while surviving the entry.

  2. 2. EP recovery

    Fragrance Marking costs no EP, but the heal and dodge skill still need resources.

  3. 3. ATK

    An optional investment for Fragrancier’s own damage and the boosted mark’s extra hits after the support role is reliable.

Party blueprints

Give the support a clear handoff

Choose one of these complete teams, then adapt it to your unlocked forms and trained roster. The first slot is the Aniimo this guide teaches, not a command to keep it on field. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Turn the mark into Dark basics

Stellarys Marked TargetRecommended

Helmut prepares BREAK, Fragrancier marks the target, and Stellarys establishes the clone and uses its basic-attack window. Glacy supplies dependable healing.

Load in Team Planner
StellarysBasic

Flex

Establish the clone, use Shooting Stars and follow with Dark basics.

HelmutBasic

Flex

Take the pressure phase and prepare a protected BREAK opening.

GlacyBasic

Flex

Heal the team without requiring the Prismana Glimmer Shot unlock.

Keep targets available for Dark basics

Witchin Pack ControlGrouped enemies

Witchin groups the pack and uses Dark basics during Curse. Mark the enemies the team will actually attack; Withering Bloom’s doubled heal needs exactly one target in its range.

Load in Team Planner
WitchinBasic

Flex

Group enemies, use Dark basics during Curse and recover EP with Euphoric Sonic Blast.

RookeyBasic

Flex

Prepare BREAK, then hand the opening to the damage dealer.

GracewingBasic

Flex

Heal and remove debuffs before the damage dealer returns.

Practice a repeatable damage window

Resource-Supported Dark LoopControl and recovery

Somniwing adds recovery and control while Rookey supplies BREAK. Withering Bloom is this team’s direct heal, so switch to the first team if its conditional recovery is insufficient.

Load in Team Planner
StellarysBasic

Flex

Establish the clone, use Shooting Stars and follow with Dark basics.

RookeyBasic

Flex

Prepare BREAK, then hand the opening to the damage dealer.

SomniwingBasic

Flex

Aim the recovery wave through allies and use control to protect setup.

Forms and typing

Choose typing and check skill unlocks

The cards show available forms. An alternate skill may require obtaining a particular form first; read the loadout requirements before assigning it.

Regional forms guide
Combat loadouts

Equip two skills for the job

Use the two numbered skill slots. The final card is an alternative for slot 2, not a third equipped skill. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Carried items

Invest in the part of the kit you use

These are role-based item options. Read the item’s current level effects and compare at equal investment before replacing a working setup.

Personality goal

Keep useful HPProtect EP recovery
Quick rotation5 steps · follow in order

Prepare, act, hand over

Keep the support action short and purposeful, then switch to the teammate that uses the opening.

Fragrancier sends violet fragrance toward a marked stone pillar
Mark the target, then switch to the teammate using Dark basic attacks. Concept illustration.
  1. Step 1: Select the carry’s target

    Prepare BREAK or control, then face the enemy the Dark carry will attack. A mark left on an abandoned enemy does not support damage on the next target.

  2. Step 2: Apply the mark with a connected skill

    Land Fragrance Marking to apply Secret Fragrance for 15 seconds. Its 25% bonus applies to Dark basic attacks against marked targets. A damaging skill hit also supplies Dangerous Fragrance’s separate Dark resistance reduction.

  3. Step 3: Use the needed support action

    Use Withering Bloom if the team needs healing, checking whether exactly one enemy is in range for the doubled result. When charged, Fragrance Bomb gives the team 10% Dark damage for 30 seconds and charms nearby targets.

  4. Step 4: Hand the marked enemy to the carry

    Switch to Stellarys or Witchin for repeated Dark basics. With the Core Skill boost, qualifying basics have a 25% chance for an extra hit using Fragrancier’s basic-attack Might, limited to once per 0.5 seconds.

  5. Step 5: Refresh around the next target

    Track the mark and cooldown during movement. Reapply when available to the enemy the carry will continue attacking. Do not treat the random extra hit as a guaranteed damage multiplier.

Homeland abilities

PerfumeryAniimo that specialize in perfumery can work effectively at the perfume bench.Lv 3
DarkDark-type Aniimo specialize in harvesting crops, cutting down plants, and drying items.Lv 3
LeisurePlayful Aniimo happily produce various items while they play and have fun.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Basic-attack support has a scope

The 25% mark bonus does not buff every Dark skill. Skill-heavy teams can still use the separate trait and ultimate, but they may not justify this mark-focused build.

The extra hit is a chance

The boosted mark keeps its 15-second duration and existing bonus. Its new 25% proc chance and 0.5-second limit do not imply 25% more total team damage.

Single-target healing condition

Withering Bloom heals 4% of caster maximum HP normally and 8% when exactly one target is in range. Nearby additional enemies can remove that doubled-heal condition.

Dodge before expecting the shield

Blossoming Moment’s shield needs a successful dodge. Keep another recovery tool available while learning enemy timing.