Affordable IrisalisRecommended
The bloom helps Grass Irisalis. Somniwing funds the wider team and Turbo supplies the damage/BREAK buff. Replace Turbo with a breaker if the opening is too short.
Create Turf with Cyclone of Leaves, then place Vitality Blooms where the Grass carry can safely attack. Save Lotus Bloom for a useful team heal and Grass damage window.
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Cast Cyclone of Leaves to create Turf at a safe attack position.
Place Vitality Blooms on Turf before the Grass carry enters.
Switch to the Grass carry and attack inside the recovery field.
EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.
Start with the first priority and work down. These are practical build goals, not simulated stat weights.
Vitality Blooms scales its EP recovery with REGEN, from the displayed 2.4 EP per second to 3.6.
Lotus Bloom heals the team for 15% of Leafy’s maximum HP. Keep Leafy alive to supply the heal.
Match survival investment to the encounter. Leaving the field safely is more useful than incidental support damage.
Leafy solves a specific EP and healing problem. Choose the rest of the roster around the opening and survival the encounter requires. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.
The bloom helps Grass Irisalis. Somniwing funds the wider team and Turbo supplies the damage/BREAK buff. Replace Turbo with a breaker if the opening is too short.
Use Helmut when a safe opening matters more than another buff. Glacy covers healing while the carry moves away from the bloom.
Use Glacy when the Grass carry cannot safely remain in the bloom. Somniwing funds setup and Leafy keeps the Grass recovery field available.
The recovery and terrain setup use its basic Grass/Water kit. No rare-form purchase is required for this rotation.

Keep both terrain and bloom until the off-field trait reliably replaces the terrain action. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.
Cyclone of Leaves makes Turf for 20 seconds. Cast it before Vitality Blooms so the recovery field also gains its Grass healing effect.
Slot 2 choice: Replace Cyclone with Vine Entanglement when Turf is reliable. The stun needs grass terrain and a target vulnerable to control.
Spend on the failed step of the cycle before taking the full material ladder as a shopping requirement.
Use the complete ladder to plan materials, then stop at the investment that keeps the support cycle working.
View stage-by-stage costsThe field should be ready before the carry starts spending its attack window.
Place the field near a useful attack position, not under an incoming hazard. The carry must be Grass-type and within range to receive the bloom’s recovery.
Cast Cyclone of Leaves to make Turf, then Vitality Blooms. The base bloom restores 2.4 EP per second for 12 seconds and upgrades nearby Turf to heal Grass teammates for 1% HP per second.
Switch immediately and spend EP on attacks that connect. Leaving danger takes priority over collecting every recovery tick.
Its team heal is 15% of Leafy’s maximum HP and its Grass Elemental Boost is 15% for 30 seconds. Use it when the heal or next Grass damage window is needed.
Upgraded Vitality Blooms adds 0.8 Ultimate Energy per second at the displayed minimum and lets its effect linger for three seconds after leaving the area. It improves an existing field plan; it does not remove the Grass recipient condition.
Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.
Vitality Blooms is not a general EP field for Water, Lightning or Dark carries. Leafy being Grass/Water does not broaden the recipients.
If the boss moves the damage window elsewhere, reposition the next field. Choose a more mobile healer when remaining in the bloom repeatedly costs HP.
The off-field trait needs three teammate skill casts before it creates Turf. Use Cyclone when you need healing from the first bloom instead of assuming the trait has already supplied it.
A Vitality Blooms support slot does not also supply Cyclone of Leaves or Lotus Bloom. Build the terrain and healing plan from the actions your selected mode allows.