
Creates a circular magic field underfoot, restoring 2.4 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.
The description shows the minimum value. An individual Aniimo’s stats can increase it.
Creates a circular magic circle underfoot, restoring 2.4 Energy and 0.8 Ultimate Energy per second to Grass-type teammates within range for 12s. After leaving the area, the magic circle’s effect remains for 3s. The magic circle also upgrades grass within range into Vitality Blooms, restoring 1% HP per second to Grass-type teammates within range.
The description shows the minimum value. An individual Aniimo’s stats can increase it.
How much of Vitality Blooms actually lands comes down to the matchup, and the Grass matchups on the Aniimo type chart is what sets it. The Aniimo tier list ranks the Aniimo that learn Vitality Blooms, the Aniimo team planner checks a squad for element coverage before you commit, and the guide to Twining and the Twine combat mode covers what happens when a Pathfinder uses these skills directly.