Basic damage loop · Water

Jackpot Barrage: Gachapus

Use Rigged Draw to shape bubble colors, enter Jackpot through five matching bubbles or Super Jackpot, and sustain Everything Must Go through Fission Needles.

By AniimoVerse ·

3 party blueprints2 loadout options1 form
Base attribute total
519points
WaterB Tier
Hard difficultyRNG management
Support mechanics reviewed · 1 Oct 2026

Attribute breakdown

Bars share a 0–150 scale
HP106
ATK121
BREAK51
P.DEF68
M.DEF72
REGEN101

Start playing

Your first rotation

  1. 01

    Prepare BREAK, Super Jackpot and the EP budget below; the two-channel route needs upgraded Everything Must Go.

  2. 02

    Use Rigged Draw once, activate Super Jackpot, then channel Everything Must Go.

  3. 03

    Check remaining time and 40 EP before a second channel. One useful channel is the fallback.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. ATK

    Everything Must Go and Enhanced Bubble deal physical damage.

  2. 2. EP recovery

    Everything Must Go costs 40 EP, so reserve the budget before using setup skills.

  3. 3. Critical rate and survival

    Improve reliable damage after funding the skill cycle; survive long enough to use it.

Party blueprints

Terrain, BREAK or a larger EP bank

Use Sherro for Water pressure, Rookey for a fixed barrage window, or Somniwing to fund a longer channel cycle. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Water pressure

Jackpot ArcadeRecommended

Piopiota buffs Water, Sherro shares terrain pressure, and Glacy sustains the barrage.

Load in Team Planner
PiopiotaBasic

Flex

Opposite-sex allies gain 16% to 27% Water damage, scaling with Piopiota’s ATK. Puddles strengthen Surge’s heal.

SherroBasic

Flex

Hydro Roll creates a puddle; Torrent Slam grants 15% Water damage for 20s near puddles.

GlacyBasic

Flex

Healing Water protects the barrage; Glimmer Shot grants 15% team damage for 15s.

BREAK shell

Controlled TrialBREAK option

Rookey replaces Sherro so Fission Needles and Everything Must Go can run inside a repeatable BREAK window.

Load in Team Planner
PiopiotaBasic

Flex

Opposite-sex allies gain 16% to 27% Water damage, scaling with Piopiota’s ATK. Puddles strengthen Surge’s heal.

RookeyBasic

Flex

Bouncy Sling adds 15% BREAK damage taken for 15s; Guardbreak Slam stuns on its third hit.

GlacyBasic

Flex

Healing Water protects the channel; Glimmer Shot grants 15% team damage for 15s.

EP-stable barrage

Loaded MachineEP option

Somniwing expands the EP pool, Piopiota raises Water pressure, and Gracewing keeps the longer Everything Must Go cycle healthy and clean. Hypnotic Spores opens a 25% damage-taken hit against an eligible target.

Load in Team Planner
PiopiotaBasic

Flex

Opposite-sex allies gain 16% to 27% Water damage, scaling with Piopiota’s ATK. Puddles strengthen Surge’s heal.

SomniwingBasic

Flex

Ethereal Light Wave: allies along its path gain 24% to 36% EP recovery rate for 20 seconds, scaling with REGEN.

GracewingBasic

Flex

Phantom Dance auto-cleanses from off-field; Phantomfly restores 20 EP after 3s.

Forms and typing

One focused Water form

Gachapus channels the entire Jackpot and Everything Must Go loop through its Water form.

Regional forms guide
Combat loadouts

Shape the slots or bank EP first

The direct sequence prepares Jackpot immediately; the EP-stable sequence harvests blue, gold and rainbow bubbles before the 40-EP channel. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Build the barrage three ways

Fission Needles supplies EP return for the channel, Gargantuan Claw favors direct basic damage, Destiny's Dice adds flexible burst, and the BREAK team creates boss windows.

Quick rotation6 steps · follow in order

Choose a planned burst or a natural Jackpot

Use the upgraded two-channel route with the ultimate ready, or build a natural Jackpot while recovering.

  1. Step 1: Prepare the enemy and resources

    Use the Controlled Trial team for a dedicated Rookey BREAK window. Apply support effects first and keep Super Jackpot ready; do not spend its ten-second state while another creature is still breaking.

  2. Step 2: Open BREAK, then shape the odds

    After the enemy reaches BREAK, switch to Gachapus and use Rigged Draw once for its 25% basic-damage bonus for 15s. Do not repeatedly reroll during the opening.

  3. Step 3: Start Jackpot deliberately

    Use Super Jackpot to enter the ten-second Jackpot state immediately. This route does not wait for five matching bubbles or a lucky gold roll.

  4. Step 4: Channel Everything Must Go

    Start the first upgraded four-second channel promptly. Keep the target in range and move only enough to stay safe; the channel counts as basic attack damage.

  5. Step 5: Check before the second channel

    Cast again only with 40 EP available and enough time left to land useful damage. Two upgraded channels take eight seconds before transitions; two base five-second channels leave no transition margin. Do not force the second cast into an incoming attack.

  6. Step 6: Use the natural-Jackpot fallback

    When the ultimate is unavailable, build bubbles with basics, use Rigged Draw to favor the leading color and watch for five matching bubbles or gold. Start Everything Must Go once Jackpot is visible and the 40-EP cost is funded.

Homeland abilities

ArtisanshipCrafty Aniimo create furniture, appearance items, and other goods for your Home.Lv 3
WaterWater-type Aniimo specialize in brewing and watering plants.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Upgrade before planning two channels

Everything Must Go’s core upgrade reduces its channel from 5s to 4s. The eight-second two-cast budget leaves a small margin inside Jackpot, but enemy BREAK duration, distance and interruptions still determine how much damage lands.

An EP refund is not unlimited EP

Fission Needles can help refill the basic-damage channel. Check the actual EP bar before the second 40-EP cast; do not assume every hit triggers a refund or that an empty bar will recover in time.

Match Piopiota to the Water attacker

Radiant Charm grants 16% to 27% Water damage only to teammates of the opposite sex to Piopiota, scaling with Piopiota’s ATK. Choose an opposite-sex Piopiota for your Water attacker; the passive does not boost Electric or Dark attacks. Wrath of the Sea separately grants the team 20% to 35% Water damage for 30 seconds, also scaling with Piopiota’s ATK, without that sex requirement. Same-sex teammates still receive eligible healing and the ultimate buff.

Jackpot window

Five matching bubbles, a gold bubble or Super Jackpot starts 10 seconds of Rainbow Bubbles and 60% basic attack damage.

Fission Needles loop

Everything Must Go counts as basic attack damage, so the item amplifies the channel and returns the EP needed to repeat it.