First Complete TeamRecommended
Use the starter you chose, an accessible breaker and your trained healer. Keep the fourth slot flexible for the encounter.
Apply Fox Mark with Lumin Bolts, land Moon Impact and weave basic hits between casts. Transform with Selene’s Judgment when the enemy gives you a clean opening.
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Land Lumin Bolts, weave basic hits, then use Moon Impact on the marked enemy.
Use Selene’s Judgment in a safe opening to become Fennelun for the fight.
Alternate skills with the basic hits they empower; recover resources between openings.
EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.
Start with the first priority and work down. These are practical build goals, not simulated stat weights.
The starter is your main damage slot; strengthen its repeated attacks after the kit is functioning.
Keep skill access consistent instead of entering a vulnerable phase with no resources.
Add enough durability to finish your attack sequence and leave dangerous ground effects.
A breaker and healer make a functional team before rare supports are available. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.
Use the starter you chose, an accessible breaker and your trained healer. Keep the fourth slot flexible for the encounter.
Change the breaker when incoming damage is the problem. Keep support healing available before you commit to the transformed phase.
Rookey and Glacy cover the basic combat jobs. The fourth slot can change for a route; Scorchhowl is a combat alternative, not a required Light buffer.
ScorchhowlBasicFlex
Optional Fire coverage; replace this slot with the traversal ability your route needs.
The ultimate changes the starter for the current fight. Leaving combat ends the transformed state.


Choose the skill pair that you can sustain with your current team. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.
Lumin Bolts prepares Fox Mark; Moon Impact follows. Support helps sustain both.
Slot 2 choice: Replace Lumin Bolts with Moon-Washed when independent EP recovery matters more than applying Fox Mark yourself.
Use recovery between damage casts when your team cannot fund the marked-target pair.
Slot 2 choice: Return to Lumin Bolts once support can sustain the damage pair. Lunar Eclipse is an optional BREAK-focused change.
Start with available equipment, then solve resource or survival gaps.
Full family Resonance ladder. Temporary evolution is a combat state, not a second creature to fund independently.
View stage-by-stage costsUse the ultimate in a hittable opening and follow the starter’s stack mechanic.
Use the breaker and support before Lunara enters. Aim Lumin Bolts at the enemy you intend to damage.
Weave basic hits after the skill to use Silver Moon Mark stacks. Reposition between safe attacks rather than standing through a telegraph.
Cast on a Fox-Marked target for the additional area hit. Fox Mark lasts ten seconds; if it has expired, rebuild the setup rather than assuming it persists.
Use Selene’s Judgment when the target is in range and vulnerable. Enter Fennelun and weave the granted marks into the next basic sequence.
Refresh the marked target, alternate skills with empowered basics and recover EP between openings. Moon-Washed restores 20 EP in the recovery loadout.
Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.
Lumin Bolts prioritizes different targets. Do not assume all three projectiles land on one enemy or instantly provide three Fox Mark stacks.
Fox Mark is the target’s Light-resistance reduction. Silver Moon Mark powers your basic hits. Watching one does not tell you the state of the other.
The combat evolution lasts until the fight ends. Keep Lunara as the permanent team member in your planner.