Starter damage · Light

Lunara and Fennelun Moon Cycle

Apply Fox Mark with Lumin Bolts, land Moon Impact and weave basic hits between casts. Transform with Selene’s Judgment when the enemy gives you a clean opening.

By AniimoVerse ·

3 party blueprints2 loadout options2 forms
Base attribute total
514points
LightS Tier
Easy difficultySteady attack weaving
Current starter kit · 8 Sep 2026

Attribute breakdown

Bars share a 0–150 scale
HP100
ATK116
BREAK64
P.DEF72
M.DEF72
REGEN90

Start playing

Your first rotation

  1. 01

    Land Lumin Bolts, weave basic hits, then use Moon Impact on the marked enemy.

  2. 02

    Use Selene’s Judgment in a safe opening to become Fennelun for the fight.

  3. 03

    Alternate skills with the basic hits they empower; recover resources between openings.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. ATK

    The starter is your main damage slot; strengthen its repeated attacks after the kit is functioning.

  2. 2. EP recovery

    Keep skill access consistent instead of entering a vulnerable phase with no resources.

  3. 3. Survival

    Add enough durability to finish your attack sequence and leave dangerous ground effects.

Party blueprints

Keep the starter, improve one role at a time

A breaker and healer make a functional team before rare supports are available. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Begin with useful roles

First Complete TeamRecommended

Use the starter you chose, an accessible breaker and your trained healer. Keep the fourth slot flexible for the encounter.

Load in Team Planner
RookeyBasic

Flex

Prepare BREAK so your starter can spend the opening on damage.

GlacyBasic

Flex

Reliable healing and a timed damage buff before the starter enters.

SomniwingBasic

Flex

Resources and control make the next damage cycle easier to prepare.

Learn close-range pressure

Defensive EntrySafer opening

Change the breaker when incoming damage is the problem. Keep support healing available before you commit to the transformed phase.

Load in Team Planner
HelmutBasic

Flex

Absorb manageable pressure and create the opening for your starter.

GlacyBasic

Flex

Heal the breaker and prepare the attacker’s entry.

SomniwingBasic

Flex

Use the resource tool between bursts and control susceptible enemies.

Keep one travel slot

Flexible ExplorationTravel option

Rookey and Glacy cover the basic combat jobs. The fourth slot can change for a route; Scorchhowl is a combat alternative, not a required Light buffer.

Load in Team Planner
RookeyBasic

Flex

Maintain a dedicated BREAK option while exploring.

GlacyBasic

Flex

Recover between encounters without replacing your main attacker.

ScorchhowlBasic

Flex

Optional Fire coverage; replace this slot with the traversal ability your route needs.

Forms and typing

Temporary evolution during combat

The ultimate changes the starter for the current fight. Leaving combat ends the transformed state.

Regional forms guide
Combat loadouts

Damage or self-supplied resources

Choose the skill pair that you can sustain with your current team. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Invest in the loop you use

Start with available equipment, then solve resource or survival gaps.

Quick rotation5 steps · follow in order

Prepare, transform, maintain the cycle

Use the ultimate in a hittable opening and follow the starter’s stack mechanic.

  1. Step 1: Prepare the target

    Use the breaker and support before Lunara enters. Aim Lumin Bolts at the enemy you intend to damage.

  2. Step 2: Spend basic-hit marks

    Weave basic hits after the skill to use Silver Moon Mark stacks. Reposition between safe attacks rather than standing through a telegraph.

  3. Step 3: Drop Moon Impact

    Cast on a Fox-Marked target for the additional area hit. Fox Mark lasts ten seconds; if it has expired, rebuild the setup rather than assuming it persists.

  4. Step 4: Transform in the opening

    Use Selene’s Judgment when the target is in range and vulnerable. Enter Fennelun and weave the granted marks into the next basic sequence.

  5. Step 5: Maintain or recover

    Refresh the marked target, alternate skills with empowered basics and recover EP between openings. Moon-Washed restores 20 EP in the recovery loadout.

Homeland abilities

LightLight-type Aniimo specialize in illuminating your homeland.Lv 3
HaulingAniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Projectiles can split

Lumin Bolts prioritizes different targets. Do not assume all three projectiles land on one enemy or instantly provide three Fox Mark stacks.

Two different marks

Fox Mark is the target’s Light-resistance reduction. Silver Moon Mark powers your basic hits. Watching one does not tell you the state of the other.

Fennelun is temporary

The combat evolution lasts until the fight ends. Keep Lunara as the permanent team member in your planner.