AniimoVerse
Hummin upkeep · BREAK

Tuckin Summon BREAK Support

Establish Hummin, keep them alive with Nutrient Absorption, then command their attacks to open the enemy BREAK bar for the carry.

By AniimoVerse ·

3 party blueprints2 loadout options2 forms
Base attribute total
550points
GrassB Tier
Moderate difficultyProtect summons
Beta kit and Skill Boost reviewed · 8 Sep 2026

Attribute breakdown

Bars share a 0–150 scale
HP106
ATK80
BREAK100
P.DEF83
M.DEF110
REGEN71

Start playing

Your first rotation

  1. 01

    Establish Hummin and use a charged Breaking Roar when restoring the maximum count is useful.

  2. 02

    Root safely with Nutrient Absorption, then command Hummin with Off-Key Shock Wave.

  3. 03

    Hand over when BREAK opens and leave dangerous ground; Nutrient Absorption does not heal ordinary teammates.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. Maximum HP

    Supports survival and the trait’s HP-linked BREAK effect. No fixed HP-to-BREAK formula is needed to follow this rotation.

  2. 2. EP recovery

    Fund the 30 EP support cast and the command skill before relying on a long rooted window.

  3. 3. Defense

    Reduce the pressure that forces you to abandon a rooted setup before the summons can do their job.

Party blueprints

Give the support a clear handoff

Choose one of these complete teams, then adapt it to your unlocked forms and trained roster. The first slot is the Aniimo this guide teaches, not a command to keep it on field. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Break for a Grass carry

Grass Summon RelayRecommended

Tuckin maintains Hummin and prepares BREAK, Melloblum supports Grass critical hits and Thornblade uses the opening. Gracewing supplies actual party healing.

Load in Team Planner
ThornbladeBasic

Flex

Build Sword Dance with skills, then use Grass basics during the support window.

MelloblumBasic

Flex

Prepare Grass critical-hit support; Bloom healing needs three critical hits on its mark.

GracewingBasic

Flex

Heal and remove debuffs before the damage dealer returns.

Create time to establish clones

Irisalis Setup ProtectionClone carry

Use Hummin BREAK pressure and Somniwing’s control before Irisalis commits to Shadow and Rain. Glacy covers healing because Nutrient Absorption is not a party heal.

Load in Team Planner
IrisalisPrismana

Flex

Confirm the clone setup, then use Grass attacks during the blessing.

GlacyBasic

Flex

Heal the team without requiring the Prismana Glimmer Shot unlock.

SomniwingBasic

Flex

Aim the recovery wave through allies and use control to protect setup.

Use Tuckin outside a Grass team

Dark Carry BREAKGeneral breaker

The job is to prepare BREAK for Stellarys. Grass typing does not prevent that job, but it does not provide a Dark damage buff either.

Load in Team Planner
StellarysBasic

Flex

Establish the clone, use Shooting Stars and follow with Dark basics.

GracewingBasic

Flex

Heal and remove debuffs before the damage dealer returns.

SomniwingBasic

Flex

Aim the recovery wave through allies and use control to protect setup.

Forms and typing

Choose typing and check skill unlocks

The cards show available forms. An alternate skill may require obtaining a particular form first; read the loadout requirements before assigning it.

Regional forms guide
Combat loadouts

Equip two skills for the job

Use the two numbered skill slots. The final card is an alternative for slot 2, not a third equipped skill. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Carried items

Invest in the part of the kit you use

These are role-based item options. Read the item’s current level effects and compare at equal investment before replacing a working setup.

Personality goal

Favor HPProtect EP recovery

Evolution requirements

Route 1Aniimo level 18 · Dig in for 1 minute at the entrance of Sanctum: Rigged Maze · Defeat the Omega Tuckin3 Sprout Stone
Quick rotation5 steps · follow in order

Prepare, act, hand over

Keep the support action short and purposeful, then switch to the teammate that uses the opening.

Tuckin stands behind three Hummin in a clearing framed by protective roots
Keep Hummin near Nutrient Absorption, then command their attacks. The boosted branch adds continuous healing and damage reduction for Hummin. Concept illustration.
  1. Step 1: Establish Hummin without waiting idle

    Prank Master starts with one Hummin on battle entry and adds one every ten seconds, up to three. Use the opening normally; when charged, Breaking Roar restores the maximum summon count and attacks.

  2. Step 2: Root in a position you can defend

    Use Nutrient Absorption to gain 20% damage reduction and 2% healing per second. It immediately restores 50% HP to Hummin and gives nearby Hummin 20% damage and 20% BREAK efficiency.

  3. Step 3: Apply the correct survival branch

    With the base skill, Tuckin receives the continuous heal and damage reduction. With Skill Boost, nearby Hummin also receive 2% continuous healing per second and 20% damage reduction. Keep the summons near the support effect.

  4. Step 4: Command attacks to prepare BREAK

    Use Off-Key Shock Wave for the tackle, or Gravel Strike after its Mountain-form unlock. If Haunting Choir is selected, use its area attack and one-second stun when enemies are vulnerable to control.

  5. Step 5: Hand over and abandon unsafe roots

    Switch to the carry when BREAK opens. Move away from dangerous attacks rather than treating 20% damage reduction as invulnerability. Rebuild summons and EP before repeating.

Homeland abilities

GrassGrass-type Aniimo specialize in planting seeds and gathering resources.Lv 3
ArtisanshipCrafty Aniimo create furniture, appearance items, and other goods for your Home.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Nutrient Absorption is not party healing

The heal and protection concern Tuckin and Hummin. Bring Glacy or Gracewing when normal teammates need dependable recovery.

Summon count changes the opening

Use a charged Breaking Roar to restore the maximum count when useful. Do not stand idle waiting for three summons while an enemy attacks freely.

Compare HP at equal investment

Read Prank Master’s BREAK value at your current HP. Compare the same enemy and summon count when changing equipment so that an extra Hummin does not disguise the effect of the stat change.

Support-slot mismatch

A Core Skill borrowed without a Hummin setup does not reproduce this summon build. The upgrade should solve summon survival, not an imagined whole-team healing role.