Terrain carry · Water

Tidepool Blade: Sherro

Create a puddle, activate Tidal Heart through water terrain or absorption, then repeat efficient slashes while Piopiota refreshes the Water shell.

By AniimoVerse ·

3 party blueprints2 loadout options4 forms
Base attribute total
509points
WaterA Tier
Moderate difficultyTerrain-aware
Support mechanics reviewed · 1 Oct 2026

Attribute breakdown

Bars share a 0–150 scale
HP100
ATK121
BREAK50
P.DEF75
M.DEF75
REGEN88

Start playing

Your first rotation

  1. 01

    Make a puddle with your equipped Water tool or Piopiota, then enter the water with Sherro.

  2. 02

    Complete Flowing Water Slash’s three hits and use Torrent Slam near a puddle.

  3. 03

    Rebuild water terrain when it is consumed or expires before repeating.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. ATK

    The slash and slam attacks use physical damage.

  2. 2. Damage and critical rate

    Match elemental bonuses to the slam you equip.

  3. 3. EP recovery

    The main skills cost 20 EP; budget both active slots before the damage window.

Party blueprints

Bring the tidepool three ways

Use Rookey for stable BREAK, Reefish and Helmut for control, or Thunderstorm Sherro and Dazmand for Electric coverage. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Stable Water core

Moonlit TidepoolRecommended

Piopiota creates puddles and Water buffs, Rookey supplies BREAK, and Glacy heals while benefiting from the terrain.

Load in Team Planner
PiopiotaBasic

Flex

Opposite-sex allies gain 16% to 27% Water damage, scaling with Piopiota’s ATK. Puddles strengthen Surge’s heal.

RookeyBasic

Flex

Bouncy Sling adds 15% BREAK damage taken for 15s; Guardbreak Slam stuns on its third hit.

GlacyBasic

Flex

Healing Water restores the team; Glimmer Shot grants 15% team damage for 15s.

Control and BREAK

Coral LockControl option

Reefish adds Imprisonment and Earth pressure while Helmut delivers the Dark BREAK window.

Load in Team Planner
PiopiotaBasic

Flex

Opposite-sex allies gain 16% to 27% Water damage, scaling with Piopiota’s ATK. Puddles strengthen Surge’s heal.

ReefishBasic

Flex

Coral Trap adds Earth Debuff for 5s; Quicksand Slam applies Imprisonment for 2s.

HelmutBasic

Flex

Guardbreak Slam stuns on its third hit; Ballistic Guard grants 20% damage reduction for a stable handoff.

Electric coverage

Charged TideElectric option

Thunderstorm Sherro keeps the Water engine while adding Electric coverage, Dazmand adds crit pressure, and Gracewing protects the longer terrain cycle.

Load in Team Planner
PiopiotaBasic

Flex

Opposite-sex allies gain 16% to 27% Water damage, scaling with Piopiota’s ATK. Puddles strengthen Surge’s heal.

DazmandBasic

Flex

On hit, Thunder Sweep adds 20% to 35% Lightning-damage CRIT for 20s, scaling with Dazmand’s ATK.

GracewingBasic

Flex

Phantom Dance auto-cleanses from off-field; Healing Dance restores 9% max HP over 8s.

Forms and typing

Four forms, three coverage pairs

Sherro keeps Water across every form and adds Electric or Light where the matchup needs it.

Regional forms guide
Combat loadouts

Create, absorb, repeat

Hydro Roll establishes terrain, then the slashes convert it into buffs and efficient damage. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Tune the slash and terrain cycle

Ferocious Fang sets the ATK baseline, Gargantuan Claw strengthens the slash, Destiny's Dice adds flexible burst, and the Tidepool loadout or BREAK team shifts the cycle.

Evolution requirements

Route 1Aniimo level 39 · Defeat the Omega Sherro1 Wave Stone
Quick rotation5 steps · follow in order

Keep Tidal Heart wet

Never begin the damage loop without a puddle plan.

  1. Step 1: Create water terrain

    Use Hydro Roll or Piopiota’s Water Cannon or Surf to leave a puddle.

  2. Step 2: Activate Tidal Heart

    Stand in the terrain or absorb water to gain 25% Water damage for 20 seconds.

  3. Step 3: Land every slash

    Complete all three Flowing Water Slash hits to trigger the extra finishing slash.

  4. Step 4: Use Torrent Slam near puddles

    Nearby puddles add 30% of the original Might and a 15% Damage Amp buff for 20 seconds.

  5. Step 5: Refresh before terrain disappears

    Cycle back to Hydro Roll or Piopiota when the water setup is consumed or expires.

Homeland abilities

WaterWater Aniimo specialize in brewing, fetching water, and watering plants.Lv 3
LeisurePlayful Aniimo happily produce various items while they play and have fun.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Match Piopiota to the Water attacker

Radiant Charm grants 16% to 27% Water damage only to teammates of the opposite sex to Piopiota, scaling with Piopiota’s ATK. Choose an opposite-sex Piopiota for your Water attacker; the passive does not boost Electric or Dark attacks. Wrath of the Sea separately grants the team 20% to 35% Water damage for 30 seconds, also scaling with Piopiota’s ATK, without that sex requirement. Same-sex teammates still receive eligible healing and the ultimate buff.

Puddle economy

Piopiota can absorb puddles to heal, so do not consume the last one just before Sherro’s damage turn.

Flowing Water Slash

Its 20 EP cost and guaranteed extra slash on full connection make it the efficient repeat button.