
Sherro
Touched by unstable Prismana energy, the Sherro's will to protect its kind makes its shell shine brighter than ever.
Sherro's Homeland abilities
Umbrabow FormWater-type Aniimo specialize in brewing and watering plants.
Light-type Aniimo specialize in illuminating your homeland.
Playful Aniimo happily produce various items while they play and have fun.
Preview level and acquired Potential here. Full build bonuses are handled in the Team Planner.
Field data
Trait · Mobility · Role · SizeWhile in water terrain or after absorbing water, increases Water damage by 20% for 20s.
Skills
7 total
Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.
- TransformationGathers water currents to perform 3 consecutive slashes.
- MechanicIf all hits strike the target, unleashes one additional powerful slash.
- DamageWhen near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.
Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash. Absorbing water no longer consumes Puddle .
Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
- DamageThrows a shell at a target to deal damage.
- DamageIf near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.

Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.
- MechanicThrows a shell at the target.
- DamageNearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.
Can affect the main DPS only while they are inside the skill's ally area.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
- DamageThrows a shell at a target to deal damage.
- DamageIf near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.
- DamageContinuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time.
- MechanicCreates a puddle when the roll ends.
- MechanicStamina can be restored this way at most once every 3 s.
Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.
Innate

Wields the power of water to attack targets at close range.
- DamageWields the power of water to attack targets at close range.
Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.

Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.
- MechanicDelivers a slash in a large area.
- BuffIf near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1} s.
Benefits the caster only; it affects the main DPS only when this Aniimo is the damage dealer.
Sherro Forms
4 morphologiesCarried item
Same item in three quality tiers
Attributes to raise
- 1stATK
- 2ndREGEN
The game's own priority for Awakening points and a Capability Fruit. Potential guide
How players build it
Share of players on each of the game's three recommended setups.
Ideal partner

Pairs best in the field
Evolution line
Lumin → Gamma → Nova


Sherro field bosses
1 variant · 2 LumenResonance Training
7 stages · 21 levelsResonance Training raises Sherro’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 60.
- 1
Stage 1Open from the start
- 2
Stage 2Aniimo level 25ATK/BREAK/HP +2%
Wave Stone×1 - 3
Stage 3Aniimo level 35REGEN/P.DEF/M.DEF +2%
Wave Stone×2 - 4
Stage 4Aniimo level 45ATK/BREAK/HP +1
Wave Stone×3 - 5
Stage 5Aniimo level 50REGEN/P.DEF/M.DEF +1
Wave Stone×4 - 6
Stage 6Aniimo level 55Six Potentials +1
Wave Stone×5
Omnisource Crystal×1 - 7
Stage 7Aniimo level 60Six Potentials +2
Wave Stone×6
Omnisource Crystal×2
Aniimo Research
6 topics · 180 pointsResearch banks points for Sherro as you play. 15 milestones across 6 topics are worth 180 points in total, and those points raise a research level that pays out on its own.