Burst carry · Electric

Thunderwing Overdrive: Fenmane

Accelerate Thunderbond, enter the ten-second Thunderwing Stance, and pack Thunder Imprint’s eight-second storage window with Lightning hits.

By AniimoVerse ·

3 party blueprints2 loadout options2 forms
Base attribute total
505points
LightningS Tier
Hard difficultyTiming-heavy
Support mechanics reviewed · 1 Oct 2026

Attribute breakdown

Bars share a 0–150 scale
HP100
ATK125
BREAK50
P.DEF70
M.DEF70
REGEN90

Start playing

Your first rotation

  1. 01

    Place Thunder Field and keep the enemy in it while the team builds Thunderbond.

  2. 02

    At 30 stacks, prepare Thunder Imprint and use a skill or ultimate to enter Thunderwing.

  3. 03

    Keep hitting during the short stance; aim to finish Imprint with ten Lightning Debuff stacks.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. ATK

    Thunder Field, Lightning Dart and Thunder Imprint are magic attacks.

  2. 2. Critical rate and Lightning damage

    Choose buffs that apply to the Lightning hits inside Thunderwing.

  3. 3. EP recovery

    Enter Thunderwing with enough EP to cast the planned damage sequence.

Party blueprints

Three ways to charge the overdrive

Build for single-target crit, grouped AoE pressure, or a longer EP-supported Prismana cycle. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Single-target burst

Thunderwing RelayRecommended

Luminelle buffs Lightning, Dazmand adds crit and debuff pressure, and Glacy keeps the burst team healthy.

Load in Team Planner
LuminelleBasic

Flex

Lightning Surge buffs Lightning basics and BREAK; Lightning Discharge heals the burst lane.

DazmandBasic

Flex

On hit, Thunder Sweep adds 20% to 35% Lightning-damage CRIT for 20s, scaling with Dazmand’s ATK.

GlacyBasic

Flex

Healing Water restores the team; Glimmer Shot grants 15% team damage for 15s.

AoE variant

Storm VortexAoE option

Hexxin groups targets for Thunder Field while Dazmand and Glacy preserve the Lightning burst shell.

Load in Team Planner
HexxinBasic

Flex

Black Hole groups the pack; Oozing Malice cuts enemy healing by 50% for 10s.

DazmandBasic

Flex

On hit, Thunder Sweep adds 20% to 35% Lightning-damage CRIT for 20s, scaling with Dazmand’s ATK.

GlacyBasic

Flex

Healing Water sustains the lineup; Glimmer Shot grants 15% team damage for 15s.

Extended burst cycle

Full VoltageEP option

Prismana Fenmane adds Light coverage, Luminelle raises Lightning pressure, Somniwing expands EP, and Gracewing handles healing and cleanse. Hypnotic Spores opens a 25% damage-taken hit against an eligible target.

Load in Team Planner
LuminelleBasic

Flex

Lightning Surge buffs Lightning basics and BREAK; Lightning Discharge heals Lightning allies.

SomniwingBasic

Flex

Ethereal Light Wave: allies along its path gain 24% to 36% EP recovery rate for 20 seconds, scaling with REGEN.

GracewingBasic

Flex

Phantom Dance auto-cleanses from off-field; Phantomfly restores 20 EP after 3s.

Forms and typing

Electric first, Light when needed

Prismana Fenmane adds Light typing and Radiant Dart while keeping Thunderbond and the central burst loop.

Regional forms guide
Combat loadouts

Keep all three timers aligned

Thunder Field lasts eight seconds, Thunder Imprint stores for eight, and Thunderwing lasts ten. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

ATK first, then tune the window

Gargantuan Claw and Destiny's Dice bias ATK and crit burst, Fission Needles rewards multi-hit pressure, and the BREAK relay team supplies boss windows.

Evolution requirements

Route 1Aniimo level 42 · Swap an Aniimo with a friend once1 Roar Stone
Quick rotation5 steps · follow in order

Thirty stacks into eight seconds

Set the field, enter Thunderwing and fill the Imprint window.

  1. Step 1: Seed the field

    Place Thunder Field and keep the target inside its eight-second follow area.

  2. Step 2: Reach 30 Thunderbond

    Use rapid hits and Dazmand’s multi-hit pressure to reach the stance threshold.

  3. Step 3: Arm Thunder Imprint

    Start the eight-second storage window once the team is ready to unload.

  4. Step 4: Enter Thunderwing

    Use a skill or Ultimate at 30 stacks, then pack the ten-second stance with hits.

  5. Step 5: Cash out at 10 debuffs

    Let Imprint end with 10 Lightning Debuff stacks when possible for its 100% bonus.

Homeland abilities

LightningLightning-type Aniimo specialize in manipulating electricity.Lv 3
HaulingAniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Single targets

Luminelle and Dazmand give the cleanest supported Lightning burst shell.

Grouped targets

Hexxin holds the pack together so Black Hole ticks and Lightning pressure accelerate Thunder Field.