Earth EP support · Whisperwake Isles

Coraliz Earth Battery

Coraliz carries the highest base attribute total in the roster at 562, and most of it sits in REGEN 108 and BREAK 107. Enter first for the Overcharged Coral refund, lay Coral Trap for Earth Debuff, then hand a held target to your damage dealer.

By AniimoVerse ·

3 party blueprints2 loadout options2 forms
Base attribute total
562points
EarthS Tier
Easy difficultyEnter first, then swap out
Current game data · 19 Sep 2026

Attribute breakdown

Bars share a 0–150 scale
HP97
ATK78
BREAK107
P.DEF82
M.DEF90
REGEN108

Start playing

Your first rotation

  1. 01

    Send Coraliz in first. Overcharged Coral fires on entry and refunds 4 to 6 EP for each Earth-type Aniimo in the party.

  2. 02

    Drop Coral Trap in front of the target. It runs for 5 seconds, damages every second and applies a stack of Earth Debuff each tick.

  3. 03

    Follow with Quicksand Slam for the 2 second Imprisonment, then switch to your carry while the target is still held.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. REGEN

    REGEN 108 is the highest number in the kit and the trait scales on it directly, gaining 0.40 per 100 REGEN. It also refills the 20 EP that Coral Trap and Quicksand Slam each cost.

  2. 2. BREAK

    Coraliz starts at 107 BREAK. Every Coral Trap tick and every basic attack pushes the enemy BREAK bar, so the entry turn does real work even before the carry arrives.

  3. 3. HP

    Coraliz has 97 base HP and takes the opening attack before handing over to the carry. Raise it before chasing damage, and lean on M.DEF 90 against magic hitters.

Party blueprints

Fill the party with Earth so the trait pays more

Overcharged Coral counts Earth-type Aniimo in the party, so the same entry is worth more in an Earth team than in a mixed one. Each blueprint lists the damage dealer first and opens in that order in the Planner. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Every ally is Earth-typed

Crescent QuarryRecommended

Three Earth-type allies means Overcharged Coral pays out three times on entry. Grizbo spends the held window, Bouldus adds steady Earth pressure and Waleetle keeps the BREAK bar moving while Coraliz rebuilds EP.

Load in Team Planner
GrizboBasic

Core · Damage dealer

Enters Rage with a full bar thanks to the entry refund, then spends Claw Marks on the held target.

BouldusBasic

Flex

Adds Earth damage into the held target and keeps a second Earth body in the party for the entry refund.

WaleetleBasic

Flex

Earth pressure that stacks with the trap ticks and pushes the BREAK bar between Grizbo windows.

Pure Earth typing while it rains

Rainstorm Coral LineRainy variant

Rainstorm Coraliz drops the Water half and reads as pure Earth. Magmarex and Highland Scorchhowl both carry Earth typing too, so the entry refund still covers three of the four slots while Glacy keeps everyone standing.

Load in Team Planner
MagmarexBasic

Core · Damage dealer

Fire and Earth typing takes the entry refund and turns it straight into Lava Punch repetitions.

ScorchhowlHighland

Flex

Highland Scorchhowl is Fire and Earth, so it takes the entry refund and still answers Ice and Grass targets.

GlacyBasic

Flex

Healing Water covers the entry damage and Glimmer Shot adds 15% team damage for 15 seconds.

Chain Imprisonment into a BREAK window

Held and BrokenControl team

Quicksand Slam and Coral Prison both apply Imprisonment for 2 seconds, which is exactly the space Helmut needs to finish a Guardbreak chain. Pawney spends the broken target and Gracewing clears anything that lands on the front line.

Load in Team Planner
PawneyBasic

Core · Damage dealer

Spends the 2 second Imprisonment on Weakening Smash while the target cannot move out of it.

HelmutBasic

Flex

Takes the pressure phase and works the BREAK bar while the target is held in place.

GracewingBasic

Flex

Heals between entries and removes the debuffs that a close-range battery collects.

Forms and typing

Earth and Water, or pure Earth in the rain

The basic form is Earth and Water. The Rainstorm form appears in rain, drops the Water typing and keeps the same five skills, so the rotation does not change when you switch.

Regional forms guide
Combat loadouts

Keep Coral Trap, choose the second tool

Coral Prison and the basic attack hold their own slots. The choice is between Coral Impact for the mark payout and Quicksand Slam for the hold. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Recovery first, BREAK second

REGEN is what the trait scales on and what pays for the next trap. Take a BREAK item only once the entry turn is comfortable.

Evolution requirements

Route 1Reefish evolves into Coraliz. · Aniimo level 53.1 Loam Stone
Quick rotation5 steps · follow in order

Enter, trap, hold, hand over

The whole turn is four actions long. Anything after the hold is time the carry could have been using.

  1. Step 1: Enter before the carry

    Overcharged Coral only fires on entry, and it has a 15 second cooldown, so a switch made for no reason throws the refund away. Send Coraliz in at the start of the fight and after each long swap cycle.

  2. Step 2: Lay Coral Trap on the approach

    The trap sits ahead of Coraliz for 5 seconds, damages every second and applies one Earth Debuff stack per tick. Place it where the target is heading rather than where it stands.

  3. Step 3: Mark, then hold

    Coral Impact costs 0 EP and marks the target for 6 seconds. While the mark is up, every instance of Earth damage the target takes adds 3 Might to the payout, and the mark returns 1 EP when it ends.

  4. Step 4: Spend Coral Prison on a group

    The ultimate deals wide-area damage in front, restores 30 EP and applies Imprisonment for 2 seconds. When the Imprisonment ends the target takes another 25% of the original Might, so use it on packs rather than single targets.

  5. Step 5: Switch while the target is held

    Quicksand Slam and Coral Prison both hold for 2 seconds. Hand the field to your damage dealer inside that window instead of finishing a basic-attack string with Coraliz.

Homeland abilities

EarthEarth-type Aniimo specialize in reclaiming land and mining resources.Lv 1
WaterWater-type Aniimo specialize in brewing and watering plants.Lv 1
CarryAniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.Lv 1
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Earth answers Fire and Ice

Every Coraliz skill is Earth. Earth deals 1.6x into Fire and Ice, and only 0.625x into Water, Grass, Dark and Earth. Against a Grass or Water target, bring Coraliz for the EP and the hold and let another element carry the damage.

Grass punishes both halves

Grass deals 1.6x into Earth and 1.6x into Water, so a Grass attacker hits the basic form on both typings. Rainstorm Coraliz is pure Earth, which removes the Electric, Ice and Earth weakness the Water half carries.

Where to catch Coraliz

Coraliz lives in Crescent Bay on the Whisperwake Isles, with atlas pins at 1419,1261 and 1111,1101. Swimming level 1 reaches both. It also evolves from Reefish at Aniimo level 53.

The Rainstorm form is weather-gated

Rainstorm Coraliz appears only while it is raining. A copy you already own can be switched to that form for one Morph Orb, and the target form has to be registered in your Aniilog first.