Execute carry · Dark

Reaper Reset: Ignitis

Lower enemies into execute range, land Dark Soul where its 2.5-metre strike catches every weakened enemy, chain the free recast, and keep both 25% Battlelust stacks alive between targets.

By AniimoVerse ·

3 party blueprints3 loadout options5 forms
Base attribute total
505points
DarkA Tier
Moderate difficultyTarget-selection
Current game data · 28 Aug 2026

Attribute breakdown

Bars share a 0–150 scale
HP90
ATK125
BREAK52
P.DEF77
M.DEF70
REGEN91

Start playing

Your first rotation

  1. 01

    Use the team to weaken an enemy and land Scythe Dance hits.

  2. 02

    Use Dark Soul on the weakened target, especially below half health; it also hits every enemy within 2.5 metres of the landing spot.

  3. 03

    If the defeat grants a free recast, use it promptly on another weakened enemy.

EP is your skill resource. BREAK is the vulnerable phase after the enemy’s break bar is depleted. An ultimate is the charged special skill. Read the full rotation and entry requirements.

At a glance

Stat priorities

Start with the first priority and work down. These are practical build goals, not simulated stat weights.

  1. 1. ATK

    Dark Soul, the dashes and Scythe Dance use physical damage.

  2. 2. Damage bonuses

    Match the bonus to the element of the attacks you actually equip.

  3. 3. EP recovery

    Keep the transformation and follow-up sequence affordable before adding filler casts.

Party blueprints

Reset packs, finish elites or flex Grass

Dreaple supports mob chains, Fragrancier and Helmut stabilize elite finishes, and Forest Ignitis adds a third coverage route. Core slots define this blueprint. Replace a flex member only if its replacement still covers the job described on the card.

Mob reset chain

Reaper RelayRecommended

Dreaple reduces Dark resistance, Rookey creates BREAK targets, and Gracewing keeps the chain healthy between packs.

Load in Team Planner
DreapleBasic

Flex

Nightmare Devourer heals nearby allies; Hypnotic Cloud Shot applies Drowsiness across a pack.

RookeyBasic

Flex

Bouncy Sling adds 15% BREAK damage taken for 15s; Guardbreak Slam stuns on its third hit.

GracewingBasic

Flex

Phantom Dance auto-cleanses from off-field; Healing Dance restores 9% max HP over 8s.

Boss and elite finish

Elite FinisherElite option

Fragrancier adds Dark resistance reduction and marking while Helmut and Glacy cover BREAK and sustain.

Load in Team Planner
FragrancierBasic

Flex

Secret Fragrance Mark adds 25% Dark basic damage for 15s; Withering Bloom heals the whole team.

HelmutBasic

Flex

Guardbreak Slam stuns on its third hit; Ballistic Guard grants 20% damage reduction before the handoff.

GlacyBasic

Flex

Healing Water restores the team; Glimmer Shot grants 15% team damage for 15s.

Grass coverage chain

Wildfire ReaperGrass option

Forest Ignitis brings Grass pressure, Dreaple still supports the Dark execute, Rookey creates BREAK targets, and Glacy keeps the reset chain moving.

Load in Team Planner
DreapleBasic

Flex

Nightmare Devourer heals nearby allies; Hypnotic Cloud Shot applies Drowsiness to prepare targets.

RookeyBasic

Flex

Bouncy Sling adds 15% BREAK damage taken for 15s; Guardbreak Slam supplies a 1s stun.

GlacyBasic

Flex

Healing Water sustains the chain; Glimmer Shot grants 15% team damage for 15s.

Forms and typing

Dark core with Grass or Fire coverage

All five forms retain the execute loop while Forest adds Grass and three advanced forms add Fire.

Regional forms guide
Combat loadouts

One execute, three coverage packages

Dark Soul remains fixed while Dark, Fire and Grass skills change the setup around the encounter. Each loadout labels its equipped skills. An optional swap, where shown, replaces slot 2.

Held items

Raise the execute floor three ways

Ferocious Fang sets the ATK baseline, Fission Needles rewards basic chains and EP return, Destiny's Dice raises execute burst, and Dreaple or Rookey supplies BREAK for elites.

Evolution requirements

Route 1Aniimo level 29. · Defeat 3 Wisptis of the same Form as yourself in succession1 Night Stone
Quick rotation5 steps · follow in order

Prepare one defeat, earn the next

A reset chain begins before the first Dark Soul is cast.

  1. Step 1: Prime the first target

    Use the team to lower one enemy, or a grouped pack, safely into Dark Soul’s scaling range.

  2. Step 2: Build Scythe Dance

    Land its three hits to gain 8% damage per hit, up to the 32% cap.

  3. Step 3: Execute with Dark Soul

    Below 50% HP, every 1% missing HP adds 1% damage to the base skill.

  4. Step 4: Take the free recast

    Immediately select the next weakened target before the time-limited recast expires.

  5. Step 5: Protect Battlelust

    Secure another defeat within 20 seconds to reach and refresh the two-stack 50% total window.

Homeland abilities

DarkDark Aniimo specialize in harvesting crops, cutting down plants, pickling, and drying items.Lv 3
ArtisanshipCrafty Aniimo create a variety of handcrafted goods.Lv 3
Execution notes

Make the build hold together

Use these encounter rules to preserve the rotation instead of forcing the same sequence into every target.

Mob packs

This is the ideal reset case: group several low-health enemies before the first execute, because one Dark Soul hits every enemy within 2.5 metres of where Ignitis lands.

Bosses and elites

Bosses and elites offer no reset target, so treat Dark Soul as a scaling finisher after BREAK instead of holding it forever.