The 30-second essentials
This page covers the keyboard and mouse prompts on PC. The launch version improves mobile touch controls and controller handling, but this page does not map controller buttons or touch controls. If you are still learning the overall loop, keep the beginner guide beside this reference.

Exploration controls
- WASDCommon
Move
- Where it works
- On foot and in normal exploration
- Mouse movementCommon
Look / steer camera
- Where it works
- Normal exploration
- SpaceCommon
Jump
- Where it works
- Grounded exploration
- XContextual
Twined Climb / Exit
- Where it works
- When a Climb button appears beside a climbable wall
- SpaceMode-specific
Enter Celestis Flight
- Where it works
- While Twined with Celestis and airborne
- SpaceXMode-specific
Rise / Exit active Flight
- Where it works
- After Celestis Flight has begun
- ShiftContextual
Dash
- Where it works
- Supported field movement states
- FContextual
Interact
- Where it works
- Only while an interaction prompt is present
- TabContextual
Lock On
- Where it works
- When a valid target is available
- AltContextual
Show Cursor
- Where it works
- Printed in the field HUD; hold it in Camera
- VCommon
Open Log
- Where it works
- Field HUD
- CContextual
Twine / Untwine
- Where it works
- With an available Aniimo; the label becomes Untwine while transformed
Do not merge every movement prompt into one permanent “Jump / Climb” bind. Some walls use the generic Jump action, while the Wings Unfurled PC tutorial gives Twined Climbing its own X prompt. Its tutorial panel uses Space to enter Celestis Flight; once airborne, the active HUD shows Space Rise and X Exit. Follow the live movement button when another Aniimo changes the context. The Twining guide explains what changes after C hands control to an Aniimo.
Combat and catching controls
- Left mouseContextual
Attack / Catch
- Where it works
- Attacks normally; throws the selected Aniipod while aiming
- Right mouseContextual
Enter / exit Catch Mode
- Where it works
- Enters aiming; exits when the HUD says Cancel Catch
- TabContextual
Lock On
- Where it works
- Combat and Catch Mode with a valid target
- 1234Combat-capable
Select party Aniimo
- Where it works
- Selects the matching party slot
- Mouse wheelCatch-only
Switch Aniipod
- Where it works
- Catch Mode Aniipod strip
- CContextual
Twine / Untwine
- Where it works
- Takes direct control or returns to the Pathfinder
- TContextual
Recall, when labelled
- Where it works
- Deployed-Aniimo command HUD; T can carry another action elsewhere
- TQERContextual
Action slots
- Where it works
- Command or Twined HUD; names change with the active Aniimo and state
- CtrlContextual
Switch Aniipod
- Where it works
- Printed in the normal field HUD
For the mechanics behind those prompts, use the combat guide. For aiming, pod choice and catch chance, continue with the catching guide.
Same key, different context
Space
- Common context
- Jump in field exploration
- Other contexts
- Enter Celestis Flight or Rise; Capture in Camera; Place in Homeland Build mode
X
- Common context
- Enter / exit Twined Climbing
- Other contexts
- Exit active Celestis Flight; Cancel a placement in Homeland Build mode
F
- Common context
- Interact in the field
- Other contexts
- Confirm a placement in Homeland Build mode
Left mouse
- Common context
- Attack in normal combat
- Other contexts
- Catch while an Aniipod is aimed
Right mouse
- Common context
- Enter Catch Mode from the field
- Other contexts
- Exit when the HUD says Cancel Catch
Tab
- Common context
- Lock On during exploration or combat
- Other contexts
- Track the selected subject in Camera
C
- Common context
- Twine or Untwine in the field
- Other contexts
- Redo in Homeland Build mode
V
- Common context
- Open Log in the field
- Other contexts
- Reset the Camera composition in photo mode
TQER
- Common context
- Aniimo command actions
- Other contexts
- The active Twined Aniimo or state supplies different action names
F6
- Common context
- Home from the Homeland quick bar
- Other contexts
- Furniture Store while editing the Homeland
The visible HUD is the final check. A label changes when the mode, target or active Aniimo changes; that is contextual behavior, not a broken key map.
Photo mode controls
| Action | Input | Status |
|---|---|---|
| Open Camera | F7 | Field shortcut |
| Quick Snap | F8 | Printed field-HUD label |
| Camera Pan | W A S D | Camera only |
| Tilt Camera | Q / E | Camera only |
| Show Cursor | Hold Alt | Release to move the camera again |
| Creative | R | Camera only |
| Track | Tab | Camera only |
| Capture | Space | Camera only |
| Time Stop | G | Camera only |
| Reset | V | Camera only |
| Settings | F1 | Camera overlay |
| Album | F2 | Camera overlay |
| Appearance | F3 | Camera overlay |
| Hide UI | F4 | Camera only |
| Import Snap Data | F5 | Camera overlay |
Import Snap Data opens its own screen inside the Camera overlay, where a snap is brought in by QR scan or by a snap code.

Homeland-only controls
| Action | Input | Where it works | Status |
|---|---|---|---|
| Aniimo | 5 | Homeland quick bar | Homeland-only |
| Manage | 6 | Homeland quick bar | Homeland-only |
| Home | F6 | Homeland quick bar | Homeland-only |
| Build | 7 | Homeland quick bar | Homeland-only |
| Warehouse | 8 | Homeland quick bar | Homeland-only |
| Enter Edit Mode | Mouse wheel down / zoom out | Homeland field | Contextual |
| Move build camera | W A S D | Build mode | Build-only |
| Zoom build camera | Mouse wheel | Build mode | Build-only |
| Place selected object | Space | Valid placement ghost | Contextual |
| Confirm placement | F | Editing an object | Contextual |
| Cancel placement | X | Editing an object | Contextual |
| Undo / Redo | Z / C | Build mode | Build-only |
| Multi-Select Mode | F1 | Build mode | Build-only |
| Grid Display | F2 | Build mode | Build-only |
| Grid Snapping | F3 | Build mode | Build-only |
| Toggle camera view | F4 | Angled / bird’s-eye Build views | Build-only |
| Settings | F5 | Build mode | Build-only |
| Furniture Store | F6 | Build mode | Build-only |
The Homeland quick bar reads Aniimo, Manage, Home, Build and Warehouse, so ignore older number-key lists that called 5 Homeland History and 6 Homeland Aniimo. The Homeland guide covers what each workspace is for.
Rebinding
3binding groups
The editor lives in Accessibility
Open
- Esc
- Settings
- Accessibility
- Button Assignments
- Edit
The editor splits bindings into System, Common and Combat groups and carries a Default Settings button.
PCkeyboard scope
Its selectors are controller buttons
Button Assignments lists controller selectors, not keyboard ones, so treat the prompts on this page as your PC map rather than hunting for a keyboard profile inside that screen.
Replace?in-game warning
Conflicts prompt a replace
The client carries the warning “Key bindings for {0} and {1} conflict. Replace them?”, so a binding that collides with an existing one asks you to confirm the swap.
Troubleshooting

Frequently asked
What are the basic Aniimo PC controls?
Use W A S D to move, the mouse to look, Space to jump, Shift to dash, F to interact, C to Twine, Tab to lock on, and 1–4 to select a party Aniimo. In the Twined climbing tutorial, X enters or exits Climbing.
How do I leave Catch Mode on PC?
Press right mouse when the HUD says Cancel Catch. Left mouse throws the selected Aniipod, and the mouse wheel changes Aniipods while the Catch Mode item strip is open.
Can I rebind Aniimo keyboard controls?
Button Assignments sits under Esc → Settings → Accessibility, groups binds into System, Common and Combat, and carries a Default Settings button. Its selectors are controller buttons, so keyboard and mouse play uses the prompts listed on this page.
Does this guide include controller or mobile controls?
No. This reference covers keyboard and mouse prompts on PC. Controller button layouts and mobile touch controls are handled separately.
