
Find out which boss, chest, node or activity gives the item you need. Every reward table below carries its quantities, the rates the game itself states, and the daily or weekly limit on claiming it.
SanctumsBasic Sanctum chestGlimmer · Credits · Sparkling Crystal3 rewards
SanctumsPremium Sanctum chestGlimmer · Credits · Sparkling Crystal · Epic Carried Item5 rewards
SanctumsSanctum first clearLumin Amber: Breezy Plains · Safaris2 rewards
SanctumsStandard Sanctum chestGlimmer · Credits · Sparkling Crystal · Rare Carried Item5 rewardsA reward table in Aniimo is a fixed list, not a lottery. Most lines are guaranteed: clear the fight or open the chest and you get that item at that quantity, every time. A minority of lines are chance lines with a stated percentage, and those are the ones printed here as a percentage. Where a table draws from a pool, such as the Held Item inside a Sanctum chest, the game states how many it draws and which items are in the pool, but never the odds per item, so this database lists the pool and stops there.
Three limits shape a farming day. A daily limit resets at 04:00 and caps how much of a material you can collect, which is why Chroma Ore stops at 72 a day while Sunny Daisy runs to 2,000. A weekly limit resets Monday at 04:00 and is what caps world boss payouts at 10 clears. A table marked once pays one time and never again, which covers first clears, region unlocks and Pathfinder Level rewards.
Two things behave differently from what the numbers suggest. A first clear is its own table, separate from the repeat table, so a Sanctum pays Lumin Amber and 500 Safaris the first time and nothing on a second visit. And Alpha Aniimo chests scale their material lines from your level, so Safaris and stamps are fixed while Credits, Dewdrop Crystals and held item cores grow with you. Defeating an ordinary wild Aniimo gives no items at all; the reward there is the catch, and releasing an Aniimo later returns a Release Gift.
Reward tables read from the live game data for every source listed.