A towering world boss facing a Pathfinder team across a broken arena floor
Aniimo · Drops

Aniimo drop tables

Find out which boss, chest, node or activity gives the item you need. Every reward table below carries its quantities, the rates the game itself states, and the daily or weekly limit on claiming it.

88sources382items14source types
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Showing 1–19 of 19 sources88 sources · 382 items
Glimmer item iconSanctumsBasic Sanctum chestGlimmer · Credits · Sparkling Crystal3 rewards
Glimmer item iconSanctumsPremium Sanctum chestGlimmer · Credits · Sparkling Crystal · Epic Carried Item5 rewards
Glimmer item iconSanctumsStandard Sanctum chestGlimmer · Credits · Sparkling Crystal · Rare Carried Item5 rewards
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Fire Training: EasyGlimmer · Safaris · Capaseed · Breezy Plains Dewdrop Crystal7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Fire Training: HardGlimmer · Safaris · Capaseed · Mark of the Strong: Breezy Plains7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Fire Training: NormalGlimmer · Safaris · Capaseed · Flux Crystal7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Grass Training: EasyGlimmer · Safaris · Capaseed · Breezy Plains Dewdrop Crystal7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Grass Training: HardGlimmer · Safaris · Capaseed · Mark of the Strong: Breezy Plains7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Grass Training: NormalGlimmer · Safaris · Capaseed · Flux Crystal7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Trial of Fire: ChallengeGlimmer · Safaris · Starcryst Essence · Mark of the Strong: Breezy Plains7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Trial of Grass: ChallengeGlimmer · Safaris · Starcryst Essence · Mark of the Strong: Breezy Plains7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Trial of Water: ChallengeGlimmer · Safaris · Starcryst Essence · Mark of the Strong: Breezy Plains7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Water Challenge: HardGlimmer · Safaris · Capaseed · Mark of the Strong: Breezy Plains7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Water Training: EasyGlimmer · Safaris · Capaseed · Breezy Plains Dewdrop Crystal7 rewards · 2 tables
Glimmer item iconHolo-Battle SimHolo-Battle Sim: Water Training: NormalGlimmer · Safaris · Capaseed · Flux Crystal7 rewards · 2 tables
Credits item iconChests and nestsWorld and dungeon chestsCredits · Aniipod · Growth Bud · Aniimo EXP111 rewards · 29 tables
Irisalis Petal item iconVeinsBreezy Plains BranchIrisalis Petal · Aniipod Mega · Credits · CapaseedBreezy Plains51 rewards · 15 tables
Irisalis Petal item iconVeinsWhisperwake Isles BranchIrisalis Petal · Aniipod Mega · Credits · CapaseedWhisperwake Isles51 rewards · 15 tables
Safaris item iconProgressionTraining course rewardsSafaris · Glimmer · Credits · Voxel Cube43 rewards · 15 tables

How drops work in Aniimo

A reward table in Aniimo is a fixed list, not a lottery. Most lines are guaranteed: clear the fight or open the chest and you get that item at that quantity, every time. A minority of lines are chance lines with a stated percentage, and those are the ones printed here as a percentage. Where a table draws from a pool, such as the Held Item inside a Sanctum chest, the game states how many it draws and which items are in the pool, but never the odds per item, so this database lists the pool and stops there.

Three limits shape a farming day. A daily limit resets at 04:00 and caps how much of a material you can collect, which is why Chroma Ore stops at 72 a day while Sunny Daisy runs to 2,000. A weekly limit resets Monday at 04:00 and is what caps world boss payouts at 10 clears. A table marked once pays one time and never again, which covers first clears, region unlocks and Pathfinder Level rewards.

Two things behave differently from what the numbers suggest. A first clear is its own table, separate from the repeat table, so a Sanctum pays Lumin Amber and 500 Safaris the first time and nothing on a second visit. And Alpha Aniimo chests scale their material lines from your level, so Safaris and stamps are fixed while Credits, Dewdrop Crystals and held item cores grow with you. Defeating an ordinary wild Aniimo gives no items at all; the reward there is the catch, and releasing an Aniimo later returns a Release Gift.

Reward tables read from the live game data for every source listed.