Sparkling Hue unlocks belong to the individual Aniimo, so a color collected on one copy is not a species-wide wardrobe. Hue Swap lets that individual revisit its unlocked colors using Credits. Hue Reroll uses Sparkling Pigment, and a duplicate of an already-unlocked hue returns two Sparkling Sigils.
That distinction changes the value of keeping one trained copy. A collection spread across several copies is different from several unlocked options on the same keeper. The new interface brings those choices together without merging their separate color collections.
- Unlock owner
- One Aniimo individual
- Switch unlocked hues
- Credits
- Duplicate Hue Reroll
- 2 Sparkling Sigils returned
- Reroll Record
- Most recent 3 months
One keeper has its own color collection
Catching an Aniimo with a particular Sparkling Hue permanently unlocks that hue for that individual. Sparkling Pigment can also unlock hues randomly. The Hue Swap interface shows the unlocked hues of the Aniimo being viewed.
Imagine two copies of the same species. Copy A has unlocked one set of colors; Copy B has a different set. Owning B does not make B's colors selectable on A. A color that looks familiar from another copy is therefore not automatically an already-unlocked color on the keeper you are rerolling.
This is a reason to compare the whole keeper before investing in its appearance. The Aniimo evaluator considers the existing copy, form and training; the keeper framework explains why replacing a trained copy is more than comparing one Potential total.
Hue Swap and Hue Reroll spend different currencies
The two actions solve different problems:
| Action | What it does | Resource |
|---|---|---|
| Hue Swap | Select an unlocked hue on this Aniimo | Credits |
| Hue Reroll | Roll a Sparkling Hue | Sparkling Pigment |
| Sparkling Original | Select the added initial color scheme | Freely switchable |
Use Sparkling Pigment for the random roll, rather than treating it as the price of every return to a color already owned. Once a hue is unlocked, Hue Swap is the action that revisits it. The exact Credit price is a separate value from the resource distinction.
This also explains why a reroll and a swap should not be compared as two equivalent purchases. A swap selects from the existing collection. A reroll can produce a hue that is already there.
A duplicate reroll returns two Sigils
When Hue Reroll lands on an already-unlocked hue, the return is two Sparkling Sigils. It is a Sigil return, not a promise that the same roll also adds a new color.
For example, suppose Copy A already owns the illustrated blue option. A Hue Reroll on A that produces that same unlocked option meets the duplicate rule. Having blue only on Copy B does not put blue into A's collection first. The individual ownership rule comes before the duplicate comparison.
The new Reroll Record retains results for the most recent three months. The update also announced corresponding Sigils by in-game mail for players who rolled duplicate Sparkling Hue types before the change. That retrospective mail is separate from the return generated by a new duplicate roll; the announcement does not provide a personal delivery timetable.
The egg, Cube and Sigil comparison explains the Sigil's own use. A refund currency and the action of applying Sparkling are different parts of the decision.
Replacing a Legendary Aniipod does not rebuild Potential
Use Legendary Aniipod works on an existing Sparkling Aniimo. It replaces the bound Aniipod and gives the corresponding exclusive Sparkling effect. It does not change the target's Acquired Potential.
That is a different operation from catching a new Aniimo with an item whose capture description guarantees Perfect Potential. Rebinding an existing keeper is an appearance operation; carrying a capture guarantee across to it would promise a stat change the feature explicitly excludes.
The replacement feature cannot be used on Irisalis, Helion or Lunara. Those three exclusions apply to this function, rather than proving that their other appearance systems follow the same rules as an ordinary keeper's Hue Swap.
Sparkling Original gives every Sparkling copy a baseline
Sparkling Original is the added initial color scheme with Sparkling effects. Any Sparkling Aniimo automatically obtains it and can freely switch to it.
That gives a keeper a baseline option alongside its unlocked hues. It does not turn the rest of the palette into a species-wide unlock, nor remove the distinction between paying Credits to select an unlocked hue and spending Pigment on another random result. The useful collection is the one stored on the exact Aniimo you intend to keep.





