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Ancient stone circuit hall with violet paths feeding a bright gold electrical mechanism
System guide · Getting started

Electric Surge walkthrough: all three chests

Electric Surge is a solo Sanctum in Blitzwood. Trial Bolty powers the conductors, maze-faced cubes open the gates, and a Wet Wooden Chest carries current into the water room. Collect all three optional chests before you use the Sanctum Terminus.

IntermediateGetting startedBy AniimoVerse9 min read5 reads
1challenger3chest slotsBoltytrial AniimoBlitzwoodregion
01

Location and quick route

Open the exact Electric Surge atlas pin in Blitzwood. The marker sits at 1873, 2101 on the AniimoVerse atlas.

Entrance title

Sanctum: Electric Surge

How to use it

Match this before starting

  • Area

    Value
    Blitzwood
    How to use it
    Travel in from the atlas pin above
  • Challenge size

    Value
    1 challenger
    How to use it
    Run the whole Sanctum solo
  • Chest counter

    Value
    0/3 at entry
    How to use it
    Finish at 3/3 before the Terminus
  • AniimoVerse atlas marker

    Value
    1873, 2101
    How to use it
    Matches the exact atlas pin above
  • First-clear panel

    Value
    Item icon ×1 · EXP 200
    How to use it
    Claim it on your first clear
Electric Surge entrance and map checks
Electric Surge exterior portal traced with violet circuit lines
Exterior landmark for Electric Surge in Blitzwood. The entrance panel carries the title, the one-challenger icon and the 0/3 counter.
  1. Finish the opening object route and collect the separate chest 1

    Finish this before the pass
    Put the large wooden puzzle crate from the opening room on one blue node and center/Drop the maze-faced cube on the other. Open the separate chest and confirm 1/3. You can take the chest before or after the placements.
  2. Claim trial Bolty after the opening 1/3

    With both opening object interactions complete and 1/3 confirmed, continue to the statue, use Try On and read the room tutorial.

  3. Power the first conductors

    Twine with trial Bolty and use the displayed BREAK action beside the marked cylindrical conductors until the fixed feed lines turn gold.

  4. Use the cube as a step and collect chest 2

    Finish this before the pass
    Untwine, move the nearby maze-faced cube under the ledge, climb it, open chest 2 and confirm 2/3.
  5. Move that same cube to its exit node

    After chest 2, carry that cube to its blue node and Drop it in the center. Through the cyan exit, move a different maze cube onto the next blue node to open the bars into the water route.

  6. Make the Wet Wooden Chest conduct

    With the upstream fixed line already gold, submerge the Wet Wooden Chest until its wet and lightning indicators appear. Use Manipulate to carry it to the downstream blue node and Drop it there to open the bars.

  7. Place the round component and collect chest 3

    Finish this before the pass
    Move the black-and-gold round component onto the first small blue node, enter the opened chest space and confirm 3/3.
  8. Move the component onward, then solve the later cube gate

    Carry the same round component to its next round pedestal. In the following room, center and Drop the large maze-faced cube on the blue node to open the cyan doorway.

  9. The run closes behind you here

    Power the final conductor and use the Terminus

    Use Bolty and BREAK beside the one short cylindrical conductor until its fixed wall feed is gold, then approach the separate square Sanctum Terminus and interact to restore the Vein.

02

Bolty, controls and circuit-state primer

The opening statue supplies trial Bolty. The Aniimo Index lists Bolty’s element as electric and role as BREAK; this guide renders that element as Lightning. The room tutorial reads: Where current flows, stone turns, and the way opens.

Electric Surge trial station and the current-flow tutorial between violet pillars
The Try On portrait is Bolty; the second panel carries the current-flow tutorial.
Electric Surge control labels
LabelUseNotes
Try OnClaim trial Bolty at the statueYou do not need to own Bolty
BREAKBolty action shown beside marked cylindrical conductorsThe room prints BREAK, not a combat-skill name
UntwineReturn to the Wayfarer for object placementIt does not reset the room
ManipulateLift and position the opening objects, cubes and round componentThe blue hold aura only means you are carrying it
Drop / ThrowControls visible while carrying an objectDrop is what seats an object on a node
RecallA companion controlIt does not reset circuit objects
  • Violet fixed feed

    That branch is not powered yet

    Trace the line back toward its source

  • Gold fixed feed

    The branch from source to destination is powered

    The line, not a carried object aura, is the confirmation

  • Cyan doorway trim

    The linked doorway is open

    A blue object is not automatically a powered one

  • Blue Manipulate aura

    Pathfinder is currently holding the object

    It is not a power-state indicator

Circuit state cues in these rooms

Trace each fixed line from its source toward the next node. The Puzzle Tutorials guide uses the same target, action and confirmation habit across every Sanctum.

03

Opening objects and chest 1

The large wooden puzzle crate is already present in the opening room at 0/3. It is a separate puzzle object, not chest 1 and not an emptied shell left by that chest. Put the crate on one blue floor node and center/Drop the maze-faced cube on the other. You can open the separate chest before or after those placements; finish both placements and confirm 1/3 before trial Bolty.

Two Electric Surge opening states showing the large wooden puzzle crate held, then seated on its first node beside a one-of-three counter
Top: the separate large wooden puzzle crate stays movable while the chest reward text is up. Bottom: the crate is accepted on its first node, that branch is gold and the counter reads 1/3. The maze cube still needs its own node.

Complete the maze-cube node during the opening route: center the cube over the other blue floor node and use Drop. Distance and the Drop/Throw controls are the only inputs here; there is no rotation control.

Maze-faced cube held directly over the opening blue floor node
Center and Drop the cube on the node during the opening route.
Cube orientation does not matter: There is no rotation control and no required maze-face direction. If a cube does nothing, check that its base is centered on the blue node and that you used Drop rather than Throw.
04

Conductors, climbing cube and chest 2

After claiming trial Bolty, Twine and use the displayed BREAK action beside the marked cylindrical conductors. Power the whole sequence before you go for chest 2, and use the fixed line turning gold as the confirmation.

Bolty beside a short cylindrical conductor with the fixed circuit line glowing gold
Use the room-labelled BREAK interaction beside the short conductor. The gold fixed line is the powered state.

Untwine and move the nearby maze-faced cube under the chest ledge. Climb the cube, open the chest and confirm 2/3. Only after the chest is collected do you move that same cube to the blue floor node that opens the cyan-trimmed exit.

Electric Surge chest 2 open with the objective counter visibly reading two of three
Use the cube as a climbing step first. Watch the counter reach 2/3, then socket that same cube.
Chest 2 and the exit node are two sequential uses: The cube is not already seated when you collect chest 2. The order is climb step → chest 2/3 → carry the same cube → center and Drop on the exit node. Beyond that cyan exit, a different maze cube goes on the next blue node; those bars open into the water room.
05

Wet Wooden Chest conductor

In the shallow-water room, first confirm the upstream fixed circuit is already gold. Submerge the Wet Wooden Chest. When the droplet and lightning indicators appear, use Pathfinder Manipulate to carry the still-wet chest to the downstream blue node and Drop it there to open the bars.

Do not strike the chest with Bolty: Submerging it is what makes it conduct. The room sequence is upstream feed gold → submerge the wooden chest → wet and lightning indicators appear → carry it with Manipulate → Drop it on the downstream blue node.
Electric Surge shallow-water room with a gold upstream line and a wooden chest showing a droplet indicator
The shallow pool supplies the wet state while the upstream branch is already gold.

A wet wooden chest conducts current. Here that means water first, then the carry: the object has to still be wet when it reaches the downstream node.

06

Round component, chest 3 and the later cube gate

After the wet-conductor gate, use Manipulate on the black-and-gold round component and place it on the first small blue node. That placement opens access to chest 3. Enter, open the chest and confirm the objective counter reaches 3/3 before moving the component again.

Electric Surge objective counter visibly reading three of three after the third chest
The 3/3 counter confirms the third chest. The large maze-faced cube belongs to a later gate, not to this chest.

Move the same round component onward to its next round pedestal. In the following room, manipulate the large maze-faced cube onto the blue node; a cyan-trimmed doorway confirms that later gate is open. These are two sequential mechanisms, so do not fold the cube into chest 3.

Large maze-faced cube seated over the later blue node beside an open cyan-trimmed doorway
This large cube opens the later cyan doorway after chest 3. Center and Drop it; the facing does not matter.
07

Final conductor, Sanctum Terminus and rewards

Beyond the later cube gate, Twine with Bolty and use BREAK beside the one short cylindrical conductor on the blue-violet floor panel. Continue until the fixed wall feed holds gold. The wall ring behind it is part of the circuit backdrop: it is not a flower receiver, and there is no second final placement.

Bolty beside the final short cylindrical conductor while the fixed wall feed glows gold
Power the single short conductor until the fixed wall feed is gold. The large cube was used at the preceding doorway, not as a second final conductor.

Approach the separate suspended square Sanctum Terminus and interact with it. The game also calls this device a Tesseract. It changes to a blue-white state and restores the Vein; the square device itself is not the Vein.

Suspended square Sanctum Terminus glowing blue beside the completed gold wall circuit
The square Terminus or Tesseract is a separate final interaction. Use it once the chest counter reads 3/3.
First-clear reward: The entrance panel shows an item icon ×1 and EXP 200. A first-time Sanctum clear awards Lumin Amber.
08

Three-chest ledger

  1. Chest 1

    Where
    Opening object room, before trial Bolty
    What happens next
    Finish any remaining opening node interaction, then claim Bolty
    Confirmation
    Counter reaches 1/3
  2. Chest 2

    Where
    Ledge after the first conductor sequence
    What happens next
    Move that same cube to the exit node
    Confirmation
    Climb the cube and confirm 2/3
  3. Chest 3

    Where
    Space opened by the round component on its first small node
    What happens next
    Move the component onward; solve the later cube gate
    Confirmation
    Counter reaches 3/3
Before the Terminus
Electric Surge chest order
Collect 3/3 before the Terminus: Open all three chests during the route and verify 3/3 before the Terminus. Do not count on coming back for one after the Vein is restored.
09

Troubleshooting

A cube does nothing on its node: Untwine, lift it again, center the base over the blue node and use Drop, not Throw. Then check the fixed feed line and the linked doorway. There is no required cube face or approach direction.
The water-room route stays closed: Check the causal order: upstream fixed feed gold, Wet Wooden Chest submerged, droplet and lightning indicators present, then carry it with Manipulate and Drop it on the downstream blue node. Do not add a Bolty strike just because the object carries a lightning indicator.
The counter still reads 2/3: While you are still in the round-component section, return that same component to the first small node and search the opened chest space before moving it onward. Do not use the Terminus until the counter reads 3/3.
10

Choose the next guide

11

Frequently asked

Where is Electric Surge?

It is a solo Blitzwood Sanctum. Open the exact atlas pin. AniimoVerse plots it at 1873, 2101 on the atlas.

Do the maze-faced cubes need a specific orientation?

No. Center the cube over the node and use Drop. Read the fixed feed line and the linked doorway for confirmation.

Should Bolty strike the Wet Wooden Chest?

No. With the upstream fixed line already gold, submerge the Wet Wooden Chest until its wet and lightning indicators appear, then carry it with Manipulate and Drop it on the downstream blue node.

What is the final square object in Electric Surge?

It is the Sanctum Terminus, also called a Tesseract. Power the preceding single short conductor, then interact with the separate Terminus to restore the Vein.