AniimoVerse
Ancient stone chamber changing from frozen blue light to warm firelight around a newly lit brazier
System guide · Getting started

First Flame Sanctum walkthrough: all 3 chests

First Flame, called Fresh Fire in older guide notes, is a solo Sanctum in Nimbus Fields. The room supplies a trial Emberpup and teaches Fire Bolt across three targets: the vines holding chest 1, the bonfire under the ice-suspended chest 2 and the explosive barrel below chest 3.

BeginnerGetting startedBy AniimoVerse5 min read6 reads
1player3optional chestsEmberpuptrial AniimoNimbus Fieldsregion
01

Location and requirements

Open the First Flame atlas pin in Nimbus Fields. The marker sits at 1335, 2002 on the AniimoVerse atlas. The entrance card requires one player and shows three optional chests. First Flame and four-chest Mistrider nearly overlap here, so confirm the title before entering. You need no co-op partner and no prebuilt Fire roster.

Area

Nimbus Fields

  • Atlas coordinate

    Value
    1335, 2002
  • Players

    Value
    1 · Solo
  • Optional chests

    Value
    3
  • First-clear panel

    Value
    Item icon ×1 · EXP 200
  • Room tool

    Value
    Trial Emberpup with Fire Bolt
First Flame entrance and room state
First Flame entrance card showing one required player and zero of three optional chests collected
The entrance card: First Flame, one player, 0/3 chests, an item icon ×1 and 200 EXP.
02

Requirements and one-minute solution

The trial Aniimo supplies the requirement: Interact with the opening Aniimo Statue, claim the trial Emberpup, and Twine with it. Use Fire Bolt on the named targets; the second target is the bonfire below the frozen chest, not the ice shell.
  1. Claim and Twine with the trial Emberpup at the opening statue.
  2. Burn the vines holding chest 1, open it where it drops and confirm 1/3.
  3. Aim Fire Bolt at the unlit bonfire directly below the ice-suspended chest; the flame melts the ice and drops chest 2. Open it for 2/3.
  4. Follow the ordinary stairs and glowing arrow glyphs. There is no updraft on this route and you need no flight.
  5. Hit the explosive barrel below the raised chest with Fire Bolt, then open chest 3 for 3/3.
  6. Follow the high-point marker and interact with the Sanctum Terminus to restore the Vein.
Pathfinder facing the trial Emberpup beside the opening Aniimo Statue
The opening statue provides the exact trial Aniimo needed for the puzzle.
03

Room-by-room walkthrough

  1. Confirm the entrance state

    A fresh run opens at Chests Obtained 0/3. Confirm Sanctum: First Flame, the one-player requirement and the three-chest total before starting; a revisit counter may differ. This keeps nearby four-chest Mistrider in Nimbus Fields from being mistaken for this room.

  2. Claim and Twine with Emberpup

    Enter, interact with the opening Aniimo Statue, claim the trial Emberpup, and Twine with it. The room tutorial names the skill Emberpup’s Fire Bolt.

  3. Burn the vines and collect chest 1

    Finish this before the pass
    The first chest hangs straight ahead, tangled in vines. Aim Fire Bolt at the vines until they finish burning; the chest drops to the floor at the gate. Open it where it lands and confirm 1/3.
  4. Light the bonfire and collect chest 2

    Finish this before the pass
    The next chest hangs inside ice directly above an unlit bonfire. Aim Fire Bolt at the bonfire below the ice. Lighting it melts the shell and drops the chest beside the fire. Open the chest and confirm 2/3.
  5. Follow the arrow-marked stairs

    Leave the lit-bonfire alcove, climb the ordinary stone stairs and follow the glowing wall arrows around the upper route. There is no wind current, lift or updraft here, and Emberpup runs the whole stretch on foot.

  6. Blast down chest 3

    Finish this before the pass
    Follow the arrows to the raised chest. Aim Fire Bolt at the explosive barrel below it, not at the chest. The blast drops the chest to floor level; open it and confirm 3/3.
  7. The run closes behind you here

    Restore the Vein at the Terminus

    Only after the counter reads 3/3, follow the green high-point marker and climb to the final cube. Interact with this Sanctum Terminus, also called the Tesseract, to restore the Vein and finish First Flame.

Emberpup aiming Fire Bolt at the vines holding chest 1 above the gate
Step 3: burn the vines holding chest 1, then open it where it drops.
Emberpup facing chest 2 while it is still enclosed in ice
Step 4: target the unlit bonfire below the ice. Lighting it melts the shell and drops chest 2.
Emberpup beside the lit bonfire after the ice around chest 2 has melted
Step 4 success state: the bonfire is burning, the ice is gone and chest 2 is on the ledge beside it.
Emberpup following a bright arrow along the upper vertical route
Step 5: follow the arrows and ordinary stairs. No updraft or flight appears on this route.
Elevated third chest with the explosive barrel target directly below it
Step 6: Fire Bolt hits the barrel below the elevated chest, not the chest itself.
Pathfinder interacting with the final glowing Sanctum Terminus to restore the Vein
Step 7: interact with the Sanctum Terminus only after the optional counter reaches 3/3.
04

Three-chest missable checklist

  1. Chest 1

    Step
    Step 3
    Landmark
    Chest hanging in vines straight ahead at the gate
    Counter check
    Open it where it drops; reach 1/3
  2. Chest 2

    Step
    Step 4
    Landmark
    Ice-suspended chest directly above the unlit bonfire
    Counter check
    Light bonfire, open dropped chest, reach 2/3
  3. Chest 3

    Step
    Step 6
    Landmark
    Raised chest above the explosive barrel beyond the arrow-marked stairs
    Counter check
    Approach the Terminus with 3/3
Before the Terminus
Match each optional chest to its walkthrough step before restoring the Vein
The Vein and chest counter are separate: Restoring the Vein completes the room, and it does not wait for the optional chests. Pause at the final climb and verify 3/3 first.
05

Troubleshooting Fire Bolt targets and the route

The vines or ice did not burn: Check that you claimed and Twined with the trial Emberpup. For the first obstruction, cast Fire Bolt directly on the vines until they finish burning. At chest 2, do not target the ice shell: aim at the unlit bonfire immediately below it. A normal movement action will not change either target.
You are looking for an updraft that is not there: Emberpup leaves the lit-bonfire alcove on foot, climbs stone stairs and follows glowing wall arrows. There is no wind current or flight step in First Flame. The Puzzle Tutorials hub explains the same read-target, trigger-state, check-route pattern.
Chest 3 stayed overhead: Aim at the explosive barrel below the chest. The Fire Bolt target is the barrel, and its blast drops the chest to the floor.
06

Reward and where to go next

The entrance card labels the slot First Clear Reward and shows an item icon ×1 plus 200 EXP. First-time Sanctum clears award Lumin Amber.

Return to the full directory: Use all Sanctum locations and walkthroughs to choose the next room, or reopen the Sanctum atlas layer to compare nearby entrances.
07

Frequently asked

Where is First Flame?

First Flame is in Nimbus Fields, and its marker sits at 1335, 2002 on the AniimoVerse atlas. Open the exact First Flame atlas pin and distinguish it from nearby four-chest Mistrider.

How many optional chests are in First Flame?

There are three. Chest 1 drops when its holding vines burn, chest 2 drops when Fire Bolt lights the bonfire below its ice shell, and chest 3 drops after Fire Bolt ignites the explosive barrel below it.

What should I do if the vines or ice will not burn?

Claim and Twine with the trial Emberpup. Aim Fire Bolt at the vines for chest 1, but aim at the unlit bonfire below the ice, not the ice shell, for chest 2.

What reward does First Flame give?

The entrance card shows an item icon ×1 and 200 EXP as the First Clear Reward, and first-time Sanctum clears award Lumin Amber.