AniimoVerse
Ancient stone path opening through luminous thorns as controlled flames clear a safe route
System guide · Getting started

Through Flame and Thorn walkthrough: both chests

Through Flame and Thorn is a solo Sanctum in Mistwoods. The room hands you trial Emberpup, and every obstacle answers to one skill: Fire Bolt. You burn gates, burn the thorn braces that hold large purple balls above their pads, and keep two small rolling fire carriers lit long enough to reach the braces downstream. Both optional chests sit on the main route.

IntermediateGetting startedBy AniimoVerse8 min read3 reads
1challenger2chest slotsEmberpuptrial AniimoMistwoodsregion
01

Location and quick route

Open the exact Through Flame and Thorn atlas pin in Mistwoods. The marker sits at 1624, 1634 on the AniimoVerse atlas.

An older wiki page listed this room as Burn Your Way Out. The name in game, on the entrance card and on every current map record is Through Flame and Thorn, so search for that one.

Entrance title

Sanctum: Through Flame and Thorn

How to use it

Match this before starting

  • Area

    Value
    Mistwoods
    How to use it
    Northern stone ruins
  • Challenge size

    Value
    1 challenger
    How to use it
    Run it solo
  • Chest counter

    Value
    0/2 at entry
    How to use it
    Finish at 2/2 before the Terminus
  • AniimoVerse atlas marker

    Value
    1624, 1634
    How to use it
    Use the pin link to jump straight to it
  • First-clear panel

    Value
    Item ×1 · EXP 200
    How to use it
    Paid once, on your first clear
Through Flame and Thorn entrance and map checks
Exterior portal for Through Flame and Thorn in the Mistwoods stone ruins
Exterior landmark for the Mistwoods entrance. The title and chest counter appear on the entrance panel itself.
  1. Claim and Twine with trial Emberpup

    Use the opening statue, then follow the displayed Fire Bolt binding: hold to aim and release to shoot.

  2. Burn the opening gate and release ball 1

    Burn the wooden gate, walk straight through, then burn the thorn/vine brace on the first tilted beam so its large purple ball reaches pad 1.

  3. Release ball 2 and collect chest 1

    Finish this before the pass
    Burn the next beam brace, follow the cyan route, burn the flame-marked wall vines over the water alcove and cross the already-present planks. Confirm 1/2.
  4. Carry fire past the first water stream

    Ignite the small rolling carrier, watch the water extinguish it, then re-ignite it after the stream. Its flame burns the brace that releases the next large ball.

  5. Burn the high box and let carrier 2 finish

    Burn the single fixed wooden box on the high shelf. That one shot is enough. The carrier travels on alone and delivers the flame to the next brace.

  6. Collect chest 2 on the final staircase landing

    Finish this before the pass
    Open the chest between the lower and upper stair flights and confirm the counter reads 2/2.
  7. The run closes behind you here

    Use the Sanctum Terminus

    Interact with the square Terminus, also called the Tesseract, to restore the Vein.

02

Emberpup and Fire Bolt primer

The opening statue supplies trial Emberpup. Claim it and Twine before approaching the gate. Fire Bolt launches a fireball and applies Fire Debuff. Hold the displayed skill button to aim, then release to shoot. The PC default is Q; another layout may show a different binding.

  • Direct burn target: center the reticle on wood or a thorn/vine brace and wait for the obstruction to finish burning.
  • Rolling fire carrier: the small carrier transports flame; it is not the separate large purple ball that eventually rolls onto a pad.
  • Success proof: read the resulting state: missing brace, seated large ball, cyan pad or open doorway. The room’s ambient purple light never changes.
Trial Emberpup statue and the Fire Bolt hold-to-aim tutorial
Claim and Twine with Emberpup. Hold the binding shown by your client to aim Fire Bolt, then release to shoot.
03

Opening gate and first ball pad

Burn the slatted wooden gate at the top of the opening stairs and wait until it disappears. There is no flame sweep to time: once the gate is gone, walk straight through. In the next space, aim at the thorn/vine brace on the high tilted beam. Shoot the brace, not the large purple ball; the ball then rolls automatically into the round pad.

Slatted opening gate burning away before the player advances along the stone route
Burn the slatted gate and wait for the burn effect to finish before advancing. Nothing here is on a timer.
First thorn-braced tilted beam before burning and its large purple ball seated on the cyan pad afterward
Burn the brace on the tilted beam. A seated ball, cyan route and open doorway confirm success, not a color change on the ball.
04

Second ball pad and chest 1

Burn the thorn/vine brace on the second angled beam and wait for its large purple ball to reach the round pad. Follow the newly materialized stone bridge to the water alcove. Three flame markers sit on one connected wall-vine curtain, and one aimed Fire Bolt lights the whole curtain. You do not need three separate shots.

The crossing planks are already present: Burning the wall vines releases chest 1; it does not reveal the wooden floor. The floating wooden planks are there before the hit and stay put while the vines burn. Cross them, open the chest and confirm 1/2.
Second thorn-braced ball before release and the materialized stone bridge after it reaches its pad
Left: burn the second beam brace. Right: the seated ball and materialized bridge mark the solved state.
Flame-marked wall vines burning beneath chest 1 while existing wooden planks span the water
Burn the connected vine curtain to release chest 1, then use the planks that were already in the water. Confirm 1/2 before leaving.
05

First rolling fire carrier: re-ignite after water

The barred mechanism uses a small rolling fire carrier, not a blue target traveling to a socket. Ignite the carrier through a clear gap. A water stream extinguishes it and adds a blue droplet/wet state. Track it past the stream and re-ignite it through the bars. Keep watching until the still-lit carrier reaches and burns the downstream thorn/vine brace.

Read the complete causal chain: Lit carrier reaches brace → brace burns → a separate large purple ball is released → that ball reaches its round pad → the adjacent cyan doorway opens. The carrier never becomes the pad ball, and one early hit is never enough because the water puts it out.
First rolling fire carrier wet and extinguished after water, then burning again after Fire Bolt
Left: the carrier is wet and extinguished after the water stream. Right: Fire Bolt has re-ignited it; watch until it burns the brace downstream.
06

High wooden box, second carrier and chest 2

In the second barred area, look high for one fixed wooden box on a shelf. One Fire Bolt on that box starts the cycle, and no second shot is needed. The carrier it frees keeps burning downstream and delivers the flame to the brace. The burned brace releases another separate large purple ball, and the next doorway opens when that ball reaches its pad.

Fixed high wooden box before burning and the separate large purple ball on its cyan pad afterward
Top: burn the fixed wooden box on the high shelf. Bottom: the large ball on its pad and open cyan doorway show the freed carrier burned the brace.

Enter the final chamber and open chest 2 on the landing between the lower and upper final stair flights. Do this before approaching the square device above, then confirm the objective counter reads 2/2.

Chest counter at one of two after the water alcove and two of two on the final staircase landing
The chest ledger only moves forward: 0/2 at entry, 1/2 after the water alcove and 2/2 on the final staircase landing.
07

Chest order and every burn state

  1. Chest 1

    Location
    Water alcove after ball pad 2
    Unlock
    Burn the connected flame-marked wall vines; cross the already-present planks
    Confirm
    Counter reads 1/2
  2. Chest 2

    Location
    Final staircase landing
    Unlock
    Complete both rolling-carrier mechanisms and enter the last chamber
    Confirm
    Counter reads 2/2 before the Terminus
Before the Terminus
Through Flame and Thorn chest order
Before, action and confirmation for every fire interaction
Object or stateBeforeFire interactionConfirmation
Opening wooden gateSlatted wood blocks the stairsAim Fire Bolt at the gateWood disappears; route opens
Beam brace 1Thorn/vine growth tethers the first tilted beamBurn the braceLarge ball reaches pad 1
Beam brace 2Thorn/vine growth tethers the second tilted beamBurn the braceLarge ball reaches pad 2; bridge materializes
Chest 1 wall vinesConnected curtain hangs over the chest; planks already existOne aimed hit lights the whole curtainChest releases; counter reaches 1/2
Carrier 1 before waterSmall carrier is unlitIgnite through a gapCarrier burns until the water stream
Carrier 1 after waterBlue droplet marks the extinguished wet stateRe-ignite after it clears the streamLit carrier burns the downstream brace
Downstream brace 1Thorns hold a separate large ballCarrier flame reaches it automaticallyBrace burns; large ball reaches its pad
High fixed wooden boxBox sits on the upper shelfBurn the boxCarrier 2 travels on, burning
Downstream brace 2Thorns hold the final large ballCarrier 2 reaches it automaticallyBrace burns; ball seats and doorway opens
08

Troubleshooting

Fire Bolt hits a bar or misses: Move sideways until the carrier crosses a clean gap, hold the displayed Fire Bolt binding to place the reticle, then release. For carrier 1, wait until it is beyond the water stream before you re-ignite it.
A ball does not move: Aim at the thorn/vine brace or the high box, never at the large ball. Then wait for the full chain: brace burns, ball releases, ball seats, pad glows, adjacent doorway opens.
Collect 2/2 before the Terminus: Open both chests on the way through. Once you use the Terminus and the Vein is restored, do not count on walking back for a chest you skipped.
09

Use the Terminus and choose the next guide

After confirming 2/2, climb to the square Sanctum Terminus, also called the Tesseract. Interacting with it restores the Vein; the device itself is not the Vein. The blue restoration effect ends the run.

Square Sanctum Terminus before interaction and the blue Vein-restoration effect afterward
Left: the square Sanctum Terminus or Tesseract. Right: interacting with it restores the Vein; the cube is the device, not the Vein.
First-clear payout: The entrance panel lists the first-clear slot as an item ×1 plus EXP 200. First-time Sanctum clears are a Lumin Amber source, so run each Sanctum once before you start repeating them.

You can also reopen the Sanctum atlas layer to choose the next entrance.

10

Frequently asked

Where is Through Flame and Thorn?

It is a solo Mistwoods Sanctum. Open the exact atlas pin. The marker sits at 1624, 1634 on the AniimoVerse atlas.

How many optional chests are in Through Flame and Thorn?

Two. Chest 1 is in the water alcove after ball pad 2; chest 2 is on the final staircase landing. Confirm 2/2 before using the Terminus.

Why does the first rolling fire carrier stop burning?

The water stream extinguishes it and leaves a blue droplet or wet state. Wait until the carrier clears the stream, then re-ignite it with Fire Bolt through a gap in the bars.

Is the final square object the Vein?

No. It is the Sanctum Terminus, also called the Tesseract. Interacting with that device restores the Vein.