
Aniimo team builder
Draft a team of four. Pick the exact form each member runs, tune Potential and Star-Up on every slot, and watch coverage, the incoming-damage profile and the projected stat block update live.
All 4 Aniimo are yours, with their full kits on the field.
Offense coverage
0/9 · 0%Counting each member’s own elements.
Incoming damage
no shared weaknessFor each attacking element: how many of your 4 take a super-effective hit, and how many resist it. Dual types multiply, so weak × resist nets out neutral.
Role core
Break · DPS · sustainSquad stats
0/4 slots filledTotals across the squad, scaled against 4 of the roster’s best in each stat.
How Element Coverage Works
A team of four cannot hit all 9 elements for extra damage, so coverage is a question of which gaps you can afford.
Offense coverage counts the elements your team hits super effectively; the weakness profile counts the elements that hit you for extra damage. Two members sharing a weakness turns one enemy element into a run-ender, which is why the planner flags shared weaknesses rather than only scoring offense. The full matchup grid behind both numbers is the Aniimo type chart.
Forms matter as much as species: a regional form can retype a member and close a gap the base form leaves open, so pick the exact form each slot runs. Browse stats, forms and evolution lines in the Aniilog creature index, or build outward from the best Aniimo in the tier list and fill the elements the top picks miss.
Raw coverage is only half a squad. What each member actually does in a fight comes from its Aniimo skill list (damage, Break openers, sustain) and the passive it carries from the Aniimo trait list. A team with perfect coverage and no Break opener still stalls.