Basic Form
- Aniimo level 12
No materials listed.
Skippies living in cold regions don't find the snow cold at all; instead, they enjoy the cool feeling of the frozen head leaf on their heads.
Water Aniimo specialize in brewing, fetching water, and watering plants.
Ice-type Aniimo specialize in cooling your homeland environment.
Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.
Enter the six white Innate values from your Aniimo. The preview starts at zero on each axis; these are inputs, not this species’ catch values.
While in water terrain, reduces the EP cost of all skills by 16%–24%. Gains 1.60% per 100 REGEN.

Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Fires an Ice Orb at the target, putting the target into a Frozen state for 2.5s. Hold the skill key to aim.

Wields the power of water to attack targets from a distance.
Same item in 3 quality tiers
Same item in 3 quality tiers

Pairs best in the field




Say goodbye to the lotus leaf hat and embrace the joy of evolution.
No materials listed.
No materials listed.
No materials listed.
Choose your current form to see its available transformations and materials.
You must already have caught the target form. Each target has its own item cost.
You must already have caught the target form. Each target has its own item cost.
You must already have caught the target form. Each target has its own item cost.
Resonance Training raises Skippy’s base stats permanently. Each stage holds a short ladder of training levels paid for in materials; clearing one needs an Aniimo level and a stage material. The last stage opens at level 65.
Explore Skippy’s habits, encounters and hidden treasures.
Startle a disguised Skippy
Lotus Leaf Hat
The lotus leaf on Skippy’s head blocks the sun and helps it blend in, letting it cool off in the water without a care.
Twine with Skippy and spin its hat near Glacy.
One Big Happy Family
For Skippy, spinning its lotus leaf is simply good manners. It may be a clumsy little greeting, but Glacy usually answers with surprising warmth.
Twine with Skippy and approach Emberpup.
Water and Fire Don’t Mix
A wet Skippy is all it takes to send a water-shy Emberpup running.
Research banks points for Skippy as you play. 17 milestones across 5 topics are worth 180 topic points, and field notes and appearance sightings add 500 more toward the research level.