Housing in Aniimo is called Homeland
Aniimo calls its housing system Homeland, and the Home inside it is a multi-area map built around an RV, farming, production, house building and decoration.
Every Pathfinder owns a personal RV parked at a campsite, and the Home around it spans multiple areas. You build a house, plant crops, place production facilities, decorate the grounds and arrange the layout around the Aniimo living with you. The Aniimo do the actual work. They water, harvest, haul, cook and craft while you are out in the field, and the Home keeps running without you standing on it.
In July 2026, the Home opened at Pathfinder level 20 through the Home Invitation objective, which handed over the RV and the first plot in one sequence.
- Unlock
- Level 20
- Growable crops
- 23
- RV levels
- 10
- Decoration categories
- 11
- RV Parks
- 4
- Launch Home
- Multi-area map
- Layout sharing
- Furniture group codes
Two details explain why the system stays interesting past the first hour. The RV is mobile, so the Home travels with it between four RV Parks instead of being pinned to one patch of ground. And the RV itself levels, ten times over, with each level widening what the plot can hold and how much of it runs on its own. Twenty-three growable crops sit on top of that, which is enough variety that the farm becomes a supply problem rather than a chore.
The rest of this post covers house building, the fairground machines, shared layouts, dispatch eggs and the social systems around the Home.
Home Is a Multi-Area Map With House Building
The July build's Home was anchored by the RV alone. The launch Home expands into a multi-area map and adds house building alongside a large selection of new furniture.
A furnished two-storey cottage anchors the Homeland scene, with crops, flower beds, seating and several Aniimo moving through the yard around it.

House building makes that finished space part of the playable launch system, not just scenery. The multi-area layout gives production, farming and decoration more room to coexist. The full Gamescom trailer breakdown works through the rest of the reveals around it.
FunPlus's June 2026 announcement for the global test promised "more customization options and Aniimo-themed decorations" for the Homeland, which puts the house in a line of announced additions rather than a surprise reveal.
The fairground rides are working machines
The rides are real, and they work for a living. The Home's production machines are styled as funfair pieces: the Carousel Mill grinds crops into wheatmeal and coconut oil, the Joy Wheel Loom spins thread and fabric, the Claw Game Cooker cooks, the Jukebox Dryer dries produce, the Bouncy Brew Keg brews, and the Dance Pad Polisher presses out growth items.
Your Aniimo run them. In the July 2026 build, each creature brought an element and a set of work abilities that decided which machines it could staff. Put the wrong Aniimo on the wrong ride and the queue crawls.
The guide's facility catalogue has the full table of machines and outputs. The Homeland staffing guide covers who belongs on each one.
Decorating goes further than furniture
The July build's outdoor decoration browser ran to 11 categories, from ground flooring and fences through building blocks, interactive furniture and lamps, all bought with Bud Tickets.

The editor is built for real layout work rather than single placements. It supports multi-select, grid snapping, a bird's-eye camera, rotation in 1, 15, 45 and 90 degree steps, and continuous purchase so you can lay a fence line without reopening the shop for every panel. Harvested and mutated crops can be set down as scenery, which means the farm feeds the decorating.
Furniture groups can be shared through codes, so a finished arrangement can move between players without being rebuilt piece by piece. Unused furniture can be sold back at a discount through the Co-op Store, giving layout experiments a recovery path.
Other players see and interact with the result. Visitors can enter your RV Park, walk your Home, pet an egg sitting in its Hatchinator and till your soil. Tilling soil at another Pathfinder's Home earns the visitor a share of that harvest.
The decorating section of the Homeland guide lists the categories and the editor controls.
Dispatches and Seasons Keep the Home Active
RV dispatches now have a chance to produce Aniimo eggs with the Prismana trait. The RV therefore remains part of creature collecting even after the farm and production queues are established.
Home season events add season-exclusive furniture and formulas. Those rewards give the larger map a changing decoration track, while furniture codes let players share finished groups built from each season's set.
The new soil-tilling interaction connects that seasonal loop to visiting. Help with another Pathfinder's soil, earn a share of the harvest and bring those materials back into your own Home economy.
Set up your first home in an evening
- 1Hit Level 20 and accept Home Invitation
Meet Fannie, take the RV tour, and keep an Emberpup on hand to restore the RV's power. The walkthrough is in the Homeland guide's unlock section.
- 2Plant your first Wheat plot
One Wheat Seed became 5 Wheat in 2m 30s in the July build, and running that first cycle by hand teaches the loop faster than reading about it.
- 3Upgrade the RV to Level 2
That opened automation and raised Home capacity to eight Aniimo, and it is the point where staffing starts to matter.
- 4Plan before you build big
Model your production chains in the Homeland production optimizer before spending Home Coins on upgrades.
Housing in Aniimo rewards the same instinct as the rest of the game: pick the right creature for the job, then leave it to work. Get the first Wheat plot in the ground and the rest of the Homeland unfolds from there.





