An RV and two-storey cottage overlook a farm where four elemental helpers water, plant, carry produce and run a fairground machine
Guide

Aniimo housing explained: the Homeland, the RV and the new house

Housing in Aniimo is a multi-area Home with house building, farming, Aniimo workers, shareable furniture layouts, season events and social harvests.

AniimoVerse6 min read
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Updated 23 September 2026
Version 1.1 raises the shared blueprint cap to 500 furniture pieces, sets the Tilling Chest at 15 tills and adds a guaranteed Prismana Egg to the RV Lv 15 and Lv 18 rewards.
warning Updated 3 September 2026
The launch build expands Home into a multi-area map with house building, more furniture, share codes and Co-op Store sell-backs. It also adds Prismana-trait dispatch eggs, season events and social soil-tilling, as covered in our breakdown of the launch letter.
01

Housing in Aniimo is called Homeland

Aniimo calls its housing system Homeland, and the Home inside it is a multi-area map built around an RV, farming, production, house building and decoration.

The short version
Aniimo housing is the Homeland: a multi-area Home where the RV supports a farm and workshop run by Aniimo, while house building and a larger furniture set shape the living space. Layout codes, furniture sell-backs, dispatch eggs, season events and social harvesting extend the system beyond decoration. The Homeland guide covers every system in depth; this post is the map.

Every Pathfinder owns a personal RV parked at a campsite, and the Home around it spans multiple areas. You build a house, plant crops, place production facilities, decorate the grounds and arrange the layout around the Aniimo living with you. The Aniimo do the actual work. They water, harvest, haul, cook and craft while you are out in the field, and the Home keeps running without you standing on it.

In July 2026, the Home opened at Pathfinder level 20 through the Home Invitation objective, which handed over the RV and the first plot in one sequence.

Unlock
Level 20
Growable crops
23
RV levels
10
Decoration categories
11
RV Parks
4
Launch Home
Multi-area map
Layout sharing
Furniture group codes

Two details explain why the system stays interesting past the first hour. The RV is mobile, so the Home travels with it between four RV Parks instead of being pinned to one patch of ground. And the RV itself levels, ten times over, with each level widening what the plot can hold and how much of it runs on its own. Twenty-three growable crops sit on top of that, which is enough variety that the farm becomes a supply problem rather than a chore.

The rest of this post covers house building, the fairground machines, shared layouts, dispatch eggs and the social systems around the Home.

02

Home Is a Multi-Area Map With House Building

The July build's Home was anchored by the RV alone. The launch Home expands into a multi-area map and adds house building alongside a large selection of new furniture.

A furnished two-storey cottage anchors the Homeland scene, with crops, flower beds, seating and several Aniimo moving through the yard around it.

A furnished two-storey cottage anchors an Aniimo Homeland, surrounded by crop rows, flower beds, outdoor seating and Aniimo walking through the yard
The Gamescom trailer puts a full house at the centre of the Homeland scene

House building makes that finished space part of the playable launch system, not just scenery. The multi-area layout gives production, farming and decoration more room to coexist. The full Gamescom trailer breakdown works through the rest of the reveals around it.

FunPlus's June 2026 announcement for the global test promised "more customization options and Aniimo-themed decorations" for the Homeland, which puts the house in a line of announced additions rather than a surprise reveal.

03

The fairground rides are working machines

The rides are real, and they work for a living. The Home's production machines are styled as funfair pieces: the Carousel Mill grinds crops into wheatmeal and coconut oil, the Joy Wheel Loom spins thread and fabric, the Claw Game Cooker cooks, the Jukebox Dryer dries produce, the Bouncy Brew Keg brews, and the Dance Pad Polisher presses out growth items.

Your Aniimo run them. In the July 2026 build, each creature brought an element and a set of work abilities that decided which machines it could staff. Put the wrong Aniimo on the wrong ride and the queue crawls.

The guide's facility catalogue has the full table of machines and outputs. The Homeland staffing guide covers who belongs on each one.

04

Decorating goes further than furniture

The July build's outdoor decoration browser ran to 11 categories, from ground flooring and fences through building blocks, interactive furniture and lamps, all bought with Bud Tickets.

The Homeland decoration browser open to the Fences category, with category tabs, a carousel of named fence pieces and their Bud Ticket prices
Eleven categories of outdoor decoration, priced in Bud Tickets

The editor is built for real layout work rather than single placements. It supports multi-select, grid snapping, a bird's-eye camera, rotation in 1, 15, 45 and 90 degree steps, and continuous purchase so you can lay a fence line without reopening the shop for every panel. Harvested and mutated crops can be set down as scenery, which means the farm feeds the decorating.

Furniture groups can be shared through codes, so a finished arrangement can move between players without being rebuilt piece by piece. Since version 1.1 a shared blueprint holds up to 500 furniture pieces, up from 100. Unused furniture can be sold back at a discount through the Co-op Store, giving layout experiments a recovery path.

Other players see and interact with the result. Visitors can enter your RV Park, walk your Home, pet an egg sitting in its Hatchinator and till your soil. Tilling soil at another Pathfinder's Home earns the visitor a share of that harvest, and 15 tills at friends' Homes earn a Tilling Chest. You can open one Tilling Chest a day.

The decorating section of the Homeland guide lists the categories and the editor controls.

05

Dispatches and Seasons Keep the Home Active

RV dispatches now have a chance to produce Aniimo eggs with the Prismana trait. The RV level rewards add three guaranteed Prismana eggs on top: a Prismana Fenmane Egg at RV Lv 10 and a Prismana Egg at both RV Lv 15 and Lv 18, each guaranteed to hatch a Prismana Form Aniimo. The RV therefore remains part of creature collecting even after the farm and production queues are established.

Home season events add season-exclusive furniture and formulas. Those rewards give the larger map a changing decoration track, while furniture codes let players share finished groups built from each season's set.

The new soil-tilling interaction connects that seasonal loop to visiting. Help with another Pathfinder's soil, earn a share of the harvest and bring those materials back into your own Home economy.

06

Set up your first home in an evening

  1. 1Hit Level 20 and accept Home Invitation

    Meet Fannie, take the RV tour, and keep an Emberpup on hand to restore the RV's power. The walkthrough is in the Homeland guide's unlock section.

  2. 2Plant your first Wheat plot

    One Wheat Seed became 5 Wheat in 2m 30s in the July build, and running that first cycle by hand teaches the loop faster than reading about it.

  3. 3Upgrade the RV to Level 2

    That opened automation and raised Home capacity to eight Aniimo, and it is the point where staffing starts to matter.

  4. 4Plan before you build big

    Model your production chains in the Homeland production optimizer before spending Home Coins on upgrades.

Housing in Aniimo rewards the same instinct as the rest of the game: pick the right creature for the job, then leave it to work. Get the first Wheat plot in the ground and the rest of the Homeland unfolds from there.

Browse all 96 Aniimo guides, from the beginner guide to the world bosses.

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