Location and requirements
Open the exact Windborne atlas pin. The marker sits at 1286, 2365 on the AniimoVerse atlas. The map footer names the surrounding region Breezy Plains, while the local area record names The Argent Strait.

Breezy Plains
Name shown on the map footer
Local area
- Value
- The Argent Strait
- Notes
- Local area record
AniimoVerse atlas marker
- Value
- 1286, 2365
- Notes
- Use the pin link to jump straight to it
Party and chests
- Value
- 1 challenger · 0/3 at entry
- Notes
- Run it solo
First-clear preview
- Value
- Item ×1 · EXP 200
- Notes
- Paid once, on your first clear
Quick solution
Claim trial Chirpi
Enter solo, interact with the purple trial device, claim
Chirpi and Twine with it. The room supplies the trial, so you do not need to own a Chirpi.Clear the first crates and reach the round pad
Hold the skill input to aim, release an air bomb into the crate wall, enter the resulting tornado and double-tap the displayed jump input to enter Flight. Land on the round pad ahead.
Seat ball 1 and collect the elevated chest
- Finish this before the pass
- Follow the blue heading glyphs to the ball behind the curved rail. Push it into the cyan bowl. Ride the activated current at the barred corner to the elevated chest, confirm 1/3, then continue through the opened route.
Use the main launch and seat ball 2
Pass the large circular fan, climb to the launch pad under the upward glyph and fly to the wide white walkway ahead. Continue across the wind platforms, then lift the second ball over the short fence into the cyan-outlined floor socket.
Cross the crate barrier and take chest 2
- Finish this before the pass
- At the next crate stack, clear or lift the boxes with an air bomb. If the stack survives, stay Twined and jump or clamber Chirpi up the boxes instead. At the fixed T-shaped chest pedestal, fire at the floor beside its base and ride your own tornado to the chest for 2/3.
Cross the pool and take chest 3
- Finish this before the pass
- Create the next current from the near pool platform, enter Flight and land on the wide white platform across the water. Turn onto the narrow right-hand route and open the recessed alcove chest for 3/3.
- The run closes behind you here
Use the Terminus to restore the Veins
With 3/3 visible, follow the stairs to the square Sanctum Terminus, also called the Tesseract, interact with it and let the Vein-restoration sequence finish.
Trial Chirpi movement tutorial
The trial device and the room tutorial identify
Chirpi. It has Fly Lv.2, and its skill is Tornado Wind Orb: the orb explodes on impact and creates a forward-propelling tornado. The room tutorial calls the shot an air bomb and says the tornado lifts and moves lighter objects.

Numbered chambers
Treat the layout as six checkpoints. The chest ledger only moves forward: 1/3 → 2/3 → 3/3. Verify each update before advancing.
1. Entry and trial Chirpi
Start the solo challenge with 0/3 visible. Follow the straight opening path to the purple trial device, interact, claim Chirpi and Twine. The tutorial appears before the first crate wall; read it once because every later puzzle uses the same air-bomb-to-tornado loop.
2. First current, round pad and ball platform
Release an air bomb into the stacked crates. The impact clears the obstruction and leaves a tornado. Enter its center, double-tap the shown jump input to start Flight and settle on the round pad ahead. From there, use the blue glyphs to face the wide platform with the curved half-height rail; that platform holds ball 1.


3. Ball 1, cyan bowl and elevated chest 1
Move to the side opposite the recessed cyan bowl and use short air-bomb bursts to push the ball around the curved rail. Let it stop between corrections. Once the ball sits in the bowl, the floor circuit lights and the current at the nearby barred corner activates. Ride that current up to the elevated chest, open it and verify 1/3 before continuing through the opened route.

4. Main launch path and ball 2
Beyond chest 1, follow the corridor past the giant circular fan and climb the stairs. The round pad beneath the large upward glyph launches you toward the wide white walkway directly ahead. Face that landing before entering the current, and land on it rather than reaching for a later mid-flight platform.

Continue across the white platforms and currents until you reach ball 2 beside a short black-bar fence. Stand on the side opposite the round floor socket, use repeated air bombs to lift the ball over the barrier, then finish with small pushes until it rests in the cyan-outlined socket below.

5. Crate barrier and fixed-pedestal chest 2
Follow the opened side route to the next pool chamber and cross to the stacked-crate barrier. You have two ways through. Fire an air bomb from the approach to lift or clear the boxes, which is the faster option. If the stack survives the shot, stay Twined and jump or clamber Chirpi up the intact stack, then clear the remaining boxes from the far side. Neither route needs you to Untwine at the bottom.

The object beyond the crates is a fixed T-shaped chest pedestal, not a movable block and not a pressure-pad puzzle. Fire an air bomb at the floor beside or just behind its base. Enter the tornado you created, rise to the chest already mounted on top and open it for 2/3.

6. Final pool crossing, chest 3 and the Terminus
Leave the chest-2 pedestal and follow the route back into the water-filled chamber. From the near platform, fire at the floor to make the next tornado, enter Flight and cross the pool toward the wide white landing platform on the far side. Settle there before turning onto the narrow right-hand route.

Follow the narrow ledge and blue heading glyph into the recessed right-hand alcove. Open chest 3 and verify 3/3. Then follow the stairs to the square core, interact with the Sanctum Terminus/Tesseract, and let the resulting Vein-restoration sequence finish.

Three-chest checkpoint ledger
Checkpoint 1
- Walkthrough step
- Step 3: ball 1
- Chest landmark
- Elevated above the activated current at the barred corner
- Do not leave until
- Objective reads 1/3 before continuing
Checkpoint 2
- Walkthrough step
- Step 5: crate barrier
- Chest landmark
- Already mounted on the fixed T-shaped pedestal
- Do not leave until
- Objective reads 2/3 before returning to the pool route
Checkpoint 3
- Walkthrough step
- Step 6: final crossing
- Chest landmark
- Recessed right-hand alcove beyond the pool crossing
- Do not leave until
- Objective reads 3/3 before the Terminus
Launch and object troubleshooting
- Name the landing first. The key destinations are the first round pad, the main wide white walkway and the far white platform across the final pool.
- Use glyphs as headings. Align the camera with the blue arrow shape, but spend the air bomb on the crate wall, ball or floor that needs a tornado.
- Enter the middle of the tornado. Start Flight while centered, make small corrections while rising and avoid a hard turn at the landing edge.
- Let balls stop between pushes. Reposition to the side opposite the socket and use short bursts; for ball 2, clear the fence before making floor-level corrections.
- Do not push the T-shaped pedestal. It never moves. Fire beside its base and ride the current to the chest on top.
Completion and reward
The square object at the end is the Sanctum Terminus, also called a Tesseract, a device tied to fractured Vein energy. Interacting with it restores the Veins; the device itself is not the Vein. Reach 3/3 first, then interact and wait for the restoration sequence.
The entrance preview shows a first-clear item ×1 and EXP 200. First-time Sanctum clears and Sanctum challenges award Lumin Amber, so the first run through each room is the one that pays. Chest contents vary and are separate from that first-clear slot.
Frequently asked
Where is Windborne, and which coordinates should I use?
Windborne is in The Argent Strait within the Breezy Plains map region. Its marker sits at 1286, 2365 on the AniimoVerse atlas. Open the exact Windborne atlas pin.
Do I push a T-shaped block onto a pressure pad in Windborne?
No. The T-shaped chest pedestal is stationary. Fire an air bomb at the floor beside its base, ride the resulting tornado to the chest already mounted on top and confirm 2/3.
What do I interact with after collecting all three Windborne chests?
After the counter reaches 3/3, follow the stairs to the square Sanctum Terminus, also called the Tesseract. Interacting with that device restores the Veins; the device itself is not the Vein.
What reward does Windborne give, and can I return for a missed chest?
First-time Sanctum clears are a Lumin Amber source, and the entrance preview shows an item ×1 plus EXP 200. The route runs one way, so reach 3/3 before you use the Terminus.
