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Guide

Interlink Week 3: Alpha Blazen, Omega Sherro and Alpha Grizbo

Holo-Battle Interlink week 3 adds Alpha Blazen, Omega Sherro and Alpha Grizbo from 8 October, with Cold Snap, Volt Surge and Reversal Strike on their routes.

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Holo-Battle Interlink week 3 opens on 8 October at 04:00 UTC+8 with three Alphas new to the mode: Alpha Blazen, Omega Sherro and Alpha Grizbo. Each route also gets one of the season's new modifiers. The week closes on Monday 12 October at 03:59 UTC+8, and entry still needs Trailblazer I.

This guide covers each Alpha's route, the elements to bring, the modifier on its route and the kit changes that make these fights different from the overworld versions. The Holo-Battle Interlink event page tracks the weekly window.

Week 3 window
8 to 12 October, UTC+8
Unlock
Trailblazer I
New Alphas
3
Lucky Aniimo
Fulmintis
Weekly Stamps from stars
300
01

The week 3 routes at a glance

RouteAlphaRecommended elementsModifiers
LeftAlpha BlazenIce, DarkCold Snap, Chainbot
MiddleOmega SherroElectric, Grass, IceVolt Surge, Trick Bomb
RightAlpha GrizboWater, GrassReversal Strike, Chain Snare

Omega Sherro is the bulkiest of the three, with about 30% more HP than Alpha Blazen or Alpha Grizbo. Alpha Blazen and Alpha Grizbo fight in the same rocky arena, and Omega Sherro fights in a water arena.

The week's Lucky Aniimo is Fulmintis again, as in week 1. A win with Fulmintis in your team pays a 10,000 Credit bonus, and the Fulmintis build covers how to run it.

02

Alpha Blazen: left route

Alpha Blazen is an Electric Alpha, and the route recommends Ice and Dark. Two changes make the Interlink version harder than the one in the overworld:

  • Its Overcharged state lasts for the whole fight instead of a timed window.
  • Its cross projectile now pierces every target in its path (the overworld version stops after 5), flies at speed 40 instead of 30 and has a wider hit box.

Cold Snap rewards the Ice pick. Each Ice hit stacks Ice Debuff on the Alpha, up to 20 stacks, and every stack adds 2.5% BREAK Speed taken and 2.5% BREAK-state damage taken. At 20 stacks that is +50% on both. If Ice Debuff is on the Alpha when BREAK starts, it stays frozen for the whole BREAK, so time your break for a moment when the debuff is up.

03

Omega Sherro: middle route

Omega Sherro is a Water Alpha with a greatsword stance. The route recommends Electric, Grass and Ice.

  • Its water attacks now use their own hit boxes, 3 m circles on the main projectiles.
  • Breaking the Alpha ends its greatsword stance.

Volt Surge is the reason to bring Electric. Once Lightning Debuff on the Alpha passes 10 stacks, 10 are spent and up to 4 Pathfinders within 50 m get +25% Crit Rate and +60% Crit Damage for 20 seconds. It can fire at most once every 20 seconds, so keep Lightning hits coming to have the next 10 stacks ready as the buff runs out.

04

Alpha Grizbo: right route

Alpha Grizbo is an Earth Alpha, and the route recommends Water and Grass. It has the biggest kit change of the three:

  • A new ultimate. It takes 5.6 seconds to cast. About 2 seconds in, a 6 m circle slows everyone inside it; about 3.5 seconds in, a heavy hit lands on the same 6 m circle. Leave the circle during the slow.
  • Longer Rampage. Rampage lasts 30 seconds instead of 20, and from 9 stars up it never ends.
  • Fewer follow-ups. Its two follow-up attacks now wait 8 seconds between uses instead of 2. This change also applies to the overworld Alpha Grizbo.

Reversal Strike fits a fight built around dodging and countering. A counter gives +50% Energy Regen and +25% Final Damage for 15 seconds. A Perfect Counter also cancels the Alpha's skill, staggers it and shares the buff with up to 4 Pathfinders within 5 m, with a 15-second internal cooldown.

05

Star grades and weekly Stamps

At 9 stars and up, the Alpha's Rampage grade buff now adds 30% ATK per layer: one layer from 9 stars to 9 stars +5, and two layers at +6 and at Eliminate. That comes on top of the existing Enhance stacks.

The star track pays Windborn Stamps at 20, 28, 36 and 44 stars (50 each) and 100 at 48 stars, 300 in total. That matches the weekly cap of 300 Interlink Season Stamps. Stamps from helping other Pathfinders improve their best do not count toward that cap.

06

Changes you can already see in the overworld

Some of this week's Alpha changes are shared with the open-world Alphas and are live now:

  • The overworld Alpha Blazen's ultimate has a reworked teleport and a shorter charge, 2.5 seconds instead of 3.25.
  • The overworld Alpha Grizbo uses its two follow-up attacks a quarter as often.

The world bosses guide covers the overworld Alphas, and the Holo-Battle Simulator guide covers the solo Holo-Battle mode. The Holo-Battle Interlink guide covers every route, modifier and star grade of the season.

Browse all 96 Aniimo guides, from the beginner guide to the world bosses.

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